Overworld updates, Tile16 and large map fixes
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@@ -107,12 +107,12 @@ class OverworldMap : public GfxContext {
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bool large_map_ = false;
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bool initialized_ = false;
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int parent_ = 0;
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int index_ = 0;
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int parent_index_ = 0;
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int world_ = 0;
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int game_state_ = 0;
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int world_index_ = 0;
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int index_ = 0; // Map index
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int parent_ = 0; // Parent map index
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int parent_index_ = 0; // Quadrant ID [0-3]
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int world_ = 0; // World ID [0-2]
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int game_state_ = 0; // Game state [0-2]
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int world_index_ = 0; // Spr Pal Modifier
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uint16_t message_id_ = 0;
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uint8_t area_graphics_ = 0;
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