Expand all graphics retrieval with bitmap and vram
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@@ -188,7 +188,7 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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uchar* destbmpPtr, uchar* sourcebmpPtr) {
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auto gfx16Data = destbmpPtr;
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// TODO: PSUEDO VRAM
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// TODO: PSEUDO VRAM
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auto gfx8Data = currentOWgfx16Ptr_;
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int offsets[] = {0, 8, 4096, 4104};
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@@ -342,7 +342,7 @@ void OverworldMap::BuildTileset(int gameState) {
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staticgfx[7] = 91;
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}
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// TODO: PSUEDO VRAM DATA HERE
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// TODO: PSEUDO VRAM DATA HERE
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uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
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// TODO: PUT GRAPHICS DATA HERE
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uchar const* allgfxData = allGfx16Ptr_;
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