Refactor OverworldEditor to improve map index calculation; streamline current_map_ assignment and maintain clarity in highlighted map logic.
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@@ -23,9 +23,7 @@ using ImGui::Text;
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void SpriteEditor::Initialize() {}
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absl::Status SpriteEditor::Load() {
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return absl::OkStatus();
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}
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absl::Status SpriteEditor::Load() { return absl::OkStatus(); }
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absl::Status SpriteEditor::Update() {
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if (rom()->is_loaded() && !sheets_loaded_) {
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@@ -188,8 +186,8 @@ void SpriteEditor::DrawCurrentSheets() {
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}
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graphics_sheet_canvas_.DrawGrid();
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graphics_sheet_canvas_.DrawOverlay();
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ImGui::EndChild();
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}
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ImGui::EndChild();
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}
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void SpriteEditor::DrawSpritesList() {
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