Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
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@@ -110,7 +110,7 @@ absl::Status Tile16Editor::UpdateTile16Transfer() {
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absl::Status Tile16Editor::UpdateBlockset() {
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gui::BeginPadding(2);
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gui::BeginChildWithScrollbar(55);
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gui::BeginChildWithScrollbar("##Tile16EditorBlocksetScrollRegion");
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blockset_canvas_.DrawBackground();
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gui::EndPadding();
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blockset_canvas_.DrawContextMenu();
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