Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
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@@ -109,7 +109,7 @@ class Tile16Editor : public GfxContext, public SharedROM {
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PaletteEditor palette_editor_;
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gfx::SNESPalette palette_;
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gfx::SnesPalette palette_;
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zelda3::Overworld transfer_overworld_;
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gfx::BitmapTable graphics_bin_;
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