Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
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@@ -61,7 +61,7 @@ class ScreenEditor : public SharedROM {
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Bytes all_gfx_;
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zelda3::Inventory inventory_;
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gfx::SNESPalette palette_;
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gfx::SnesPalette palette_;
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gui::Canvas screen_canvas_;
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gui::Canvas tilesheet_canvas_;
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gui::Canvas tilemap_canvas_;
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