Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
This commit is contained in:
@@ -13,13 +13,14 @@
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#include "absl/container/flat_hash_map.h" // for flat_hash_map
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#include "absl/status/status.h" // for Status
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#include "app/core/constants.h"
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#include "app/gfx/snes_color.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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// Define a hash map to hold the addresses of different palette groups
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const absl::flat_hash_map<std::string, uint32_t> paletteGroupAddresses = {
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const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupAddressMap = {
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{"ow_main", core::overworldPaletteMain},
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{"ow_aux", core::overworldPaletteAuxialiary},
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{"ow_animated", core::overworldPaletteAnimated},
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@@ -38,7 +39,7 @@ const absl::flat_hash_map<std::string, uint32_t> paletteGroupAddresses = {
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};
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// Define a hash map to hold the number of colors in each palette group
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const absl::flat_hash_map<std::string, uint32_t> paletteGroupColorCounts = {
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const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupColorCounts = {
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{"ow_main", 35}, {"ow_aux", 21}, {"ow_animated", 7},
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{"hud", 32}, {"global_sprites", 60}, {"armors", 15},
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{"swords", 3}, {"shields", 4}, {"sprites_aux1", 7},
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@@ -46,41 +47,6 @@ const absl::flat_hash_map<std::string, uint32_t> paletteGroupColorCounts = {
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{"grass", 1}, {"3d_object", 8}, {"ow_mini_map", 128},
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};
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constexpr uint16_t SNES_RED_MASK = 32;
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constexpr uint16_t SNES_GREEN_MASK = 32;
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constexpr uint16_t SNES_BLUE_MASK = 32;
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constexpr uint16_t SNES_GREEN_SHIFT = 32;
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constexpr uint16_t SNES_BLUE_SHIFT = 1024;
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uint16_t ConvertRGBtoSNES(const snes_color& color) {
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uint16_t red = color.red / 8;
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uint16_t green = color.green / 8;
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uint16_t blue = color.blue / 8;
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return (blue * SNES_BLUE_SHIFT) + (green * SNES_GREEN_SHIFT) + red;
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}
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uint16_t ConvertRGBtoSNES(const ImVec4& color) {
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snes_color new_color;
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new_color.red = color.x * 255;
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new_color.green = color.y * 255;
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new_color.blue = color.z * 255;
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return ConvertRGBtoSNES(new_color);
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}
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snes_color ConvertSNEStoRGB(uint16_t color_snes) {
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snes_color result;
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result.red = (color_snes % SNES_RED_MASK) * 8;
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result.green = ((color_snes / SNES_GREEN_MASK) % SNES_GREEN_MASK) * 8;
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result.blue = ((color_snes / SNES_BLUE_SHIFT) % SNES_BLUE_MASK) * 8;
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result.red += result.red / SNES_RED_MASK;
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result.green += result.green / SNES_GREEN_MASK;
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result.blue += result.blue / SNES_BLUE_MASK;
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return result;
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}
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std::vector<snes_color> Extract(const char* data, unsigned int offset,
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unsigned int palette_size) {
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@@ -103,28 +69,19 @@ std::vector<char> Convert(const std::vector<snes_color>& palette) {
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return data;
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}
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SNESColor ReadColorFromROM(int offset, const uchar* rom) {
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short color = (ushort)((rom[offset + 1]) << 8) | rom[offset];
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snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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SNESColor snes_color(new_color);
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return snes_color;
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}
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SNESColor GetCgxColor(uint16_t color) {
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SnesColor GetCgxColor(uint16_t color) {
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ImVec4 rgb;
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rgb.x = (color & 0x1F) * 8;
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rgb.y = ((color & 0x3E0) >> 5) * 8;
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rgb.z = ((color & 0x7C00) >> 10) * 8;
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SNESColor toret;
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SnesColor toret;
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toret.SetRGB(rgb);
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return toret;
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}
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std::vector<SNESColor> GetColFileData(uchar* data) {
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std::vector<SNESColor> colors;
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std::vector<SnesColor> GetColFileData(uchar* data) {
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std::vector<SnesColor> colors;
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colors.reserve(256);
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colors.resize(256);
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@@ -137,64 +94,67 @@ std::vector<SNESColor> GetColFileData(uchar* data) {
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// ============================================================================
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SNESPalette::SNESPalette(uint8_t mSize) : size_(mSize) {
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SnesPalette::SnesPalette(uint8_t mSize) : size_(mSize) {
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for (unsigned int i = 0; i < mSize; i++) {
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SNESColor col;
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SnesColor col;
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colors.push_back(col);
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}
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size_ = mSize;
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}
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SNESPalette::SNESPalette(char* data) : size_(sizeof(data) / 2) {
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SnesPalette::SnesPalette(char* data) : size_(sizeof(data) / 2) {
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assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
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for (unsigned i = 0; i < sizeof(data); i += 2) {
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SNESColor col;
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SnesColor col;
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col.SetSNES(static_cast<uchar>(data[i + 1]) << 8);
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col.SetSNES(col.GetSNES() | static_cast<uchar>(data[i]));
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snes_color mColor = ConvertSNEStoRGB(col.GetSNES());
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col.SetRGB(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
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colors.push_back(col);
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}
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size_ = sizeof(data) / 2;
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}
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SNESPalette::SNESPalette(const unsigned char* snes_pal)
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SnesPalette::SnesPalette(const unsigned char* snes_pal)
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: size_(sizeof(snes_pal) / 2) {
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assert((sizeof(snes_pal) % 4 == 0) && (sizeof(snes_pal) <= 32));
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for (unsigned i = 0; i < sizeof(snes_pal); i += 2) {
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SNESColor col;
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SnesColor col;
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col.SetSNES(snes_pal[i + 1] << (uint16_t)8);
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col.SetSNES(col.GetSNES() | snes_pal[i]);
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snes_color mColor = ConvertSNEStoRGB(col.GetSNES());
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col.SetRGB(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
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colors.push_back(col);
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}
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size_ = sizeof(snes_pal) / 2;
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}
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SNESPalette::SNESPalette(const std::vector<ImVec4>& cols) {
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SnesPalette::SnesPalette(const std::vector<ImVec4>& cols) {
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for (const auto& each : cols) {
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SNESColor scol;
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SnesColor scol;
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scol.SetRGB(each);
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colors.push_back(scol);
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}
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size_ = cols.size();
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}
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SNESPalette::SNESPalette(const std::vector<snes_color>& cols) {
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SnesPalette::SnesPalette(const std::vector<snes_color>& cols) {
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for (const auto& each : cols) {
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SNESColor scol;
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SnesColor scol;
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scol.SetSNES(ConvertRGBtoSNES(each));
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colors.push_back(scol);
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}
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size_ = cols.size();
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}
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SNESPalette::SNESPalette(const std::vector<SNESColor>& cols) {
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SnesPalette::SnesPalette(const std::vector<SnesColor>& cols) {
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for (const auto& each : cols) {
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colors.push_back(each);
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}
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size_ = cols.size();
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}
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SDL_Palette* SNESPalette::GetSDL_Palette() {
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SDL_Palette* SnesPalette::GetSDL_Palette() {
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auto sdl_palette = std::make_shared<SDL_Palette>();
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sdl_palette->ncolors = size_;
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@@ -211,9 +171,9 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
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return sdl_palette.get();
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}
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SNESPalette ReadPaletteFromROM(int offset, int num_colors, const uchar* rom) {
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SnesPalette ReadPaletteFromROM(int offset, int num_colors, const uchar* rom) {
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int color_offset = 0;
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std::vector<gfx::SNESColor> colors(num_colors);
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std::vector<gfx::SnesColor> colors(num_colors);
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while (color_offset < num_colors) {
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short color = (ushort)((rom[offset + 1]) << 8) | rom[offset];
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@@ -229,17 +189,17 @@ SNESPalette ReadPaletteFromROM(int offset, int num_colors, const uchar* rom) {
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offset += 2;
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}
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gfx::SNESPalette palette(colors);
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gfx::SnesPalette palette(colors);
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return palette;
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}
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uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
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size_t color_index) {
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// Retrieve the base address for the palette group
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uint32_t base_address = paletteGroupAddresses.at(group_name);
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uint32_t base_address = kPaletteGroupAddressMap.at(group_name);
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// Retrieve the number of colors for each palette in the group
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uint32_t colors_per_palette = paletteGroupColorCounts.at(group_name);
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uint32_t colors_per_palette = kPaletteGroupColorCounts.at(group_name);
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// Calculate the address for thes specified color in the ROM
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uint32_t address = base_address + (palette_index * colors_per_palette * 2) +
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@@ -248,7 +208,7 @@ uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
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return address;
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}
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std::array<float, 4> ToFloatArray(const SNESColor& color) {
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std::array<float, 4> ToFloatArray(const SnesColor& color) {
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std::array<float, 4> colorArray;
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colorArray[0] = color.GetRGB().x / 255.0f;
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colorArray[1] = color.GetRGB().y / 255.0f;
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@@ -260,11 +220,11 @@ std::array<float, 4> ToFloatArray(const SNESColor& color) {
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PaletteGroup::PaletteGroup(uint8_t mSize) : size_(mSize) {}
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PaletteGroup CreatePaletteGroupFromColFile(
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std::vector<SNESColor>& palette_rows) {
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std::vector<SnesColor>& palette_rows) {
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PaletteGroup toret;
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for (int i = 0; i < palette_rows.size(); i += 8) {
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SNESPalette palette;
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SnesPalette palette;
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for (int j = 0; j < 8; j++) {
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palette.AddColor(palette_rows[i + j].GetRomRGB());
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}
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@@ -275,11 +235,11 @@ PaletteGroup CreatePaletteGroupFromColFile(
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// Take a SNESPalette with N many colors and divide it into palettes of 8 colors
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// each
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PaletteGroup CreatePaletteGroupFromLargePalette(SNESPalette& palette) {
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PaletteGroup CreatePaletteGroupFromLargePalette(SnesPalette& palette) {
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PaletteGroup toret;
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for (int i = 0; i < palette.size(); i += 8) {
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SNESPalette new_palette;
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SnesPalette new_palette;
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if (i + 8 < palette.size()) {
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for (int j = 0; j < 8; j++) {
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new_palette.AddColor(palette[i + j]);
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