Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
This commit is contained in:
@@ -123,7 +123,7 @@ class Tilesheet {
|
||||
auto num_tiles() const { return num_tiles_; }
|
||||
auto tile_width() const { return tile_width_; }
|
||||
auto tile_height() const { return tile_height_; }
|
||||
auto set_palette(gfx::SNESPalette& palette) { palette_ = palette; }
|
||||
auto set_palette(gfx::SnesPalette& palette) { palette_ = palette; }
|
||||
auto palette() const { return palette_; }
|
||||
auto tile_type() const { return tile_type_; }
|
||||
auto tile_info() const { return tile_info_; }
|
||||
@@ -217,7 +217,7 @@ class Tilesheet {
|
||||
tileDataOffset);
|
||||
}
|
||||
|
||||
gfx::SNESPalette palette_;
|
||||
gfx::SnesPalette palette_;
|
||||
std::vector<uint8_t> internal_data_;
|
||||
std::shared_ptr<Bitmap> bitmap_;
|
||||
struct InternalTile16 {
|
||||
|
||||
Reference in New Issue
Block a user