Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
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@@ -12,7 +12,7 @@ namespace yaze {
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namespace app {
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namespace gui {
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ImVec4 ConvertSNESColorToImVec4(const SNESColor& color) {
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ImVec4 ConvertSNESColorToImVec4(const SnesColor& color) {
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return ImVec4(static_cast<float>(color.GetRGB().x) / 255.0f,
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static_cast<float>(color.GetRGB().y) / 255.0f,
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static_cast<float>(color.GetRGB().z) / 255.0f,
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@@ -21,7 +21,7 @@ ImVec4 ConvertSNESColorToImVec4(const SNESColor& color) {
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);
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}
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IMGUI_API bool SNESColorButton(absl::string_view id, SNESColor& color,
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IMGUI_API bool SNESColorButton(absl::string_view id, SnesColor& color,
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ImGuiColorEditFlags flags,
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const ImVec2& size_arg) {
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// Convert the SNES color values to ImGui color values (normalized to 0-1
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@@ -34,7 +34,7 @@ IMGUI_API bool SNESColorButton(absl::string_view id, SNESColor& color,
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return pressed;
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}
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void DisplayPalette(app::gfx::SNESPalette& palette, bool loaded) {
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void DisplayPalette(app::gfx::SnesPalette& palette, bool loaded) {
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static ImVec4 color = ImVec4(0, 0, 0, 255.f);
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ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
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ImGuiColorEditFlags_NoDragDrop |
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@@ -13,18 +13,18 @@ namespace yaze {
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namespace app {
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namespace gui {
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using gfx::SNESColor;
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using gfx::SnesColor;
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// A utility function to convert an SNESColor object to an ImVec4 with
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// A utility function to convert an SnesColor object to an ImVec4 with
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// normalized color values
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ImVec4 ConvertSNESColorToImVec4(const SNESColor& color);
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ImVec4 ConvertSNESColorToImVec4(const SnesColor& color);
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// The wrapper function for ImGui::ColorButton that takes a SNESColor reference
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IMGUI_API bool SNESColorButton(absl::string_view id, SNESColor& color,
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// The wrapper function for ImGui::ColorButton that takes a SnesColor reference
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IMGUI_API bool SNESColorButton(absl::string_view id, SnesColor& color,
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ImGuiColorEditFlags flags = 0,
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const ImVec2& size_arg = ImVec2(0, 0));
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void DisplayPalette(app::gfx::SNESPalette& palette, bool loaded);
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void DisplayPalette(app::gfx::SnesPalette& palette, bool loaded);
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} // namespace gui
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} // namespace app
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@@ -22,7 +22,7 @@ namespace app {
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namespace gui {
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void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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gfx::SNESPalette& palette) {
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gfx::SnesPalette& palette) {
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const auto palette_row_size = 7;
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)100);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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@@ -160,7 +160,7 @@ void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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gfx::SNESPalette& palette) {
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gfx::SnesPalette& palette) {
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bitmap.Create(width, height, depth, data);
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bitmap.ApplyPalette(palette);
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z3_rom.RenderBitmap(&bitmap);
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@@ -21,7 +21,7 @@ namespace app {
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namespace gui {
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void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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gfx::SNESPalette& palette);
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gfx::SnesPalette& palette);
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void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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int num_sheets_to_load, int canvas_id,
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@@ -40,7 +40,7 @@ void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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gfx::SNESPalette& palette);
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gfx::SnesPalette& palette);
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void FileDialogPipeline(absl::string_view display_key,
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absl::string_view file_extensions,
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@@ -44,9 +44,8 @@ void BeginNoPadding() {
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}
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void EndNoPadding() { ImGui::PopStyleVar(2); }
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void BeginChildWithScrollbar(int id) {
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ImGuiID child_id = ImGui::GetID((void*)(intptr_t)id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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void BeginChildWithScrollbar(const char* str_id) {
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ImGui::BeginChild(str_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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}
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@@ -21,7 +21,7 @@ void EndPadding();
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void BeginNoPadding();
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void EndNoPadding();
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void BeginChildWithScrollbar(int id);
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void BeginChildWithScrollbar(const char *str_id);
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void BeginChildBothScrollbars(int id);
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