Rename SNESPalette, SNESColor to SnesPalette, SnesColor

Create snes_color.h and snes_color.cc to separate concerns
This commit is contained in:
scawful
2024-01-31 21:09:42 -05:00
parent adb7f0666e
commit 693dca1329
34 changed files with 391 additions and 316 deletions

View File

@@ -12,7 +12,7 @@ namespace yaze {
namespace app {
namespace gui {
ImVec4 ConvertSNESColorToImVec4(const SNESColor& color) {
ImVec4 ConvertSNESColorToImVec4(const SnesColor& color) {
return ImVec4(static_cast<float>(color.GetRGB().x) / 255.0f,
static_cast<float>(color.GetRGB().y) / 255.0f,
static_cast<float>(color.GetRGB().z) / 255.0f,
@@ -21,7 +21,7 @@ ImVec4 ConvertSNESColorToImVec4(const SNESColor& color) {
);
}
IMGUI_API bool SNESColorButton(absl::string_view id, SNESColor& color,
IMGUI_API bool SNESColorButton(absl::string_view id, SnesColor& color,
ImGuiColorEditFlags flags,
const ImVec2& size_arg) {
// Convert the SNES color values to ImGui color values (normalized to 0-1
@@ -34,7 +34,7 @@ IMGUI_API bool SNESColorButton(absl::string_view id, SNESColor& color,
return pressed;
}
void DisplayPalette(app::gfx::SNESPalette& palette, bool loaded) {
void DisplayPalette(app::gfx::SnesPalette& palette, bool loaded) {
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
ImGuiColorEditFlags_NoDragDrop |