Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
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@@ -21,7 +21,7 @@ namespace app {
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namespace gui {
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void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
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gfx::SNESPalette& palette);
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gfx::SnesPalette& palette);
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void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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int num_sheets_to_load, int canvas_id,
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@@ -40,7 +40,7 @@ void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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gfx::SNESPalette& palette);
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gfx::SnesPalette& palette);
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void FileDialogPipeline(absl::string_view display_key,
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absl::string_view file_extensions,
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