Rename SNESPalette, SNESColor to SnesPalette, SnesColor

Create snes_color.h and snes_color.cc to separate concerns
This commit is contained in:
scawful
2024-01-31 21:09:42 -05:00
parent adb7f0666e
commit 693dca1329
34 changed files with 391 additions and 316 deletions

View File

@@ -21,7 +21,7 @@ namespace app {
namespace gui {
void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
gfx::SNESPalette& palette);
gfx::SnesPalette& palette);
void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
int num_sheets_to_load, int canvas_id,
@@ -40,7 +40,7 @@ void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
ROM& z3_rom, gfx::Bitmap& bitmap,
gfx::SNESPalette& palette);
gfx::SnesPalette& palette);
void FileDialogPipeline(absl::string_view display_key,
absl::string_view file_extensions,