Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
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@@ -22,7 +22,7 @@ class DungeonObjectRenderer : public SharedROM {
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public:
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struct PseudoVram {
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std::array<uint8_t, 16> sheets;
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std::vector<gfx::SNESPalette> palettes;
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std::vector<gfx::SnesPalette> palettes;
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};
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DungeonObjectRenderer() = default;
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