Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
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@@ -103,7 +103,7 @@ class OverworldMap : public GfxContext {
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void LoadDeathMountainGFX();
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void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
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gfx::SNESPalette GetPalette(const std::string& group, int index,
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gfx::SnesPalette GetPalette(const std::string& group, int index,
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int previousIndex, int limit);
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bool built_ = false;
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@@ -133,7 +133,7 @@ class OverworldMap : public GfxContext {
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Bytes bitmap_data_;
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OWMapTiles map_tiles_;
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gfx::SNESPalette current_palette_;
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gfx::SnesPalette current_palette_;
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std::vector<gfx::Tile16> tiles16_;
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};
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