Refactor OverworldEditor and Overworld class
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@@ -383,7 +383,7 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
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// Load the Link to the Past overworld.
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PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
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transfer_overworld_.set_current_map(0);
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palette_ = transfer_overworld_.AreaPalette();
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palette_ = transfer_overworld_.current_area_palette();
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// Create the tile16 blockset image
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RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
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