update editors based on namespace changes
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@@ -90,7 +90,7 @@ class ScreenEditor : public SharedRom, public Editor {
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std::vector<gfx::Bitmap> tile8_individual_;
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std::vector<uint8_t> all_gfx_;
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std::vector<uint8_t> gfx_bin_data_;
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std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
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std::vector<zelda3::DungeonMap> dungeon_maps_;
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std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
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absl::Status status_;
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@@ -107,7 +107,7 @@ class ScreenEditor : public SharedRom, public Editor {
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gui::Canvas tilemap_canvas_{"##TilemapCanvas", ImVec2(128 + 2, (192) + 4),
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gui::CanvasGridSize::k8x8, 2.f};
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zelda3::screen::Inventory inventory_;
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zelda3::Inventory inventory_;
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};
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} // namespace editor
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