update editors based on namespace changes

This commit is contained in:
scawful
2025-01-02 10:16:50 -05:00
parent 1f5acc66c9
commit 698b5a43fa
4 changed files with 33 additions and 41 deletions

View File

@@ -90,7 +90,7 @@ class ScreenEditor : public SharedRom, public Editor {
std::vector<gfx::Bitmap> tile8_individual_;
std::vector<uint8_t> all_gfx_;
std::vector<uint8_t> gfx_bin_data_;
std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
std::vector<zelda3::DungeonMap> dungeon_maps_;
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
absl::Status status_;
@@ -107,7 +107,7 @@ class ScreenEditor : public SharedRom, public Editor {
gui::Canvas tilemap_canvas_{"##TilemapCanvas", ImVec2(128 + 2, (192) + 4),
gui::CanvasGridSize::k8x8, 2.f};
zelda3::screen::Inventory inventory_;
zelda3::Inventory inventory_;
};
} // namespace editor