removing junk and housekeeping
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@@ -57,22 +57,16 @@ void ROM::LoadFromFile(const std::string &path) {
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}
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std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
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std::cout << "Extracting tiles..." << std::endl;
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uint filePos = 0;
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uint size_out = 0;
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uint size = preset.length_;
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int tilePos = preset.pc_tiles_location_;
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std::vector<tile8> rawTiles;
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filePos = GetRomPosition(tilePos, preset.SNESTilesLocation);
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std::cout << "ROM Position: " << filePos << " from "
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<< preset.SNESTilesLocation << std::endl;
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// decompress the gfx
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auto data = (char *)malloc(sizeof(char) * size);
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memcpy(data, (current_rom_ + filePos), size);
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memcpy(data, (current_rom_ + tilePos), size);
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data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
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std::cout << "size: " << size << std::endl;
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std::cout << "lastCompressedSize: " << compressed_size_ << std::endl;
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if (data == nullptr) {
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std::cout << alttp_decompression_error << std::endl;
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return rawTiles;
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@@ -80,7 +74,6 @@ std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
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// unpack the tiles based on their depth
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unsigned tileCpt = 0;
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std::cout << "Unpacking tiles..." << std::endl;
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for (unsigned int tilePos = 0; tilePos < size;
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tilePos += preset.bits_per_pixel_ * 8) {
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tile8 newTile = unpack_bpp_tile(data, tilePos, preset.bits_per_pixel_);
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@@ -88,9 +81,7 @@ std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
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rawTiles.push_back(newTile);
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tileCpt++;
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}
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std::cout << "Done unpacking tiles" << std::endl;
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free(data);
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std::cout << "Done extracting tiles." << std::endl;
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return rawTiles;
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}
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@@ -105,19 +96,6 @@ gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
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return pal;
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}
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uint32_t ROM::GetRomPosition(int direct_addr, uint snes_addr) const {
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unsigned int filePos = -1;
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std::cout << "directAddr:" << direct_addr << std::endl;
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if (direct_addr == -1) {
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filePos = rommapping_snes_to_pc(snes_addr, type_, has_header_);
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} else {
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filePos = direct_addr;
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if (has_header_) filePos += 0x200;
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}
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std::cout << "filePos:" << filePos << std::endl;
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return filePos;
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}
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char *ROM::Decompress(int pos, int size, bool reversed) {
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char *buffer = new char[size];
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decompressed_graphic_sheets_.push_back(buffer);
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@@ -194,12 +172,12 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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return buffer;
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}
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uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in,
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int sheet_id) // 128x32
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uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id,
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int size) // 128x32
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{
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// 8bpp sheet out
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const uchar bitmask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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uchar *sheet_buffer_out = (uchar *)malloc(0x1000);
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uchar *sheet_buffer_out = (uchar *)malloc(size);
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converted_graphic_sheets_.push_back(sheet_buffer_out);
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int xx = 0; // positions where we are at on the sheet
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int yy = 0;
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@@ -347,20 +325,20 @@ char *ROM::CreateAllGfxDataRaw() {
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}
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void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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int sheetPosition = 0;
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char *data = CreateAllGfxDataRaw();
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char *newData = new char[0x6F800];
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uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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int sheetPosition = 0;
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// 8x8 tile
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for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
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{
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for (int j = 0; j < 4; j++) // Per Tile Line Y
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{
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for (int i = 0; i < 16; i++) // Per Tile Line X
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{
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for (int y = 0; y < 8; y++) // Per Pixel Line
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{
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// Per Sheet
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for (int s = 0; s < core::constants::NumberOfSheets; s++) {
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// Per Tile Line Y
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for (int j = 0; j < 4; j++) {
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// Per Tile Line X
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for (int i = 0; i < 16; i++) {
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// Per Pixel Line
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for (int y = 0; y < 8; y++) {
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if (isbpp3[s]) {
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uchar lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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@@ -369,8 +347,8 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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uchar lineBits2 =
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data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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// Per Pixel X
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for (int x = 0; x < 4; x++) {
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uchar pixdata = 0;
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uchar pixdata2 = 0;
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@@ -403,8 +381,8 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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uchar lineBits1 =
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data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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// Per Pixel X
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for (int x = 0; x < 4; x++) {
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uchar pixdata = 0;
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uchar pixdata2 = 0;
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@@ -438,14 +416,14 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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}
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uchar *allgfx16Data = (uchar *)allGfx16Ptr;
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for (int i = 0; i < 0x6F800; i++) {
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allgfx16Data[i] = newData[i];
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}
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allgfx16Data = SNES3bppTo8bppSheet(allgfx16Data);
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}
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void ROM::LoadBlocksetGraphics(int graphics_id) {}
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} // namespace rom
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} // namespace app
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} // namespace yaze
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