feat(editor): add entity operations for overworld editing
- Introduced new `entity_operations.cc` and `entity_operations.h` files to handle the insertion of entrances, exits, sprites, and items in the overworld editor. - Updated `map_properties.cc` to include a context menu for entity insertion, allowing users to add various entities directly from the canvas. - Enhanced `overworld_editor.cc` to manage entity insertion callbacks and streamline the editing process. Benefits: - Improves the functionality of the overworld editor by enabling direct manipulation of entities. - Provides a more intuitive user experience with context-sensitive menus for entity operations.
This commit is contained in:
@@ -23,6 +23,7 @@ set(
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app/editor/message/message_preview.cc
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app/editor/music/music_editor.cc
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app/editor/overworld/entity.cc
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app/editor/overworld/entity_operations.cc
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app/editor/overworld/map_properties.cc
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app/editor/overworld/overworld_editor.cc
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app/editor/overworld/overworld_entity_renderer.cc
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235
src/app/editor/overworld/entity_operations.cc
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235
src/app/editor/overworld/entity_operations.cc
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@@ -0,0 +1,235 @@
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#include "entity_operations.h"
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#include "absl/strings/str_format.h"
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#include "util/log.h"
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namespace yaze {
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namespace editor {
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absl::StatusOr<zelda3::OverworldEntrance*> InsertEntrance(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map,
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bool is_hole) {
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if (!overworld || !overworld->is_loaded()) {
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return absl::FailedPreconditionError("Overworld not loaded");
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}
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// Snap to 16x16 grid and clamp to bounds (ZScream: EntranceMode.cs:86-87)
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ImVec2 snapped_pos = ClampToOverworldBounds(SnapToEntityGrid(mouse_pos));
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// Get parent map ID (ZScream: EntranceMode.cs:78-82)
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auto* current_ow_map = overworld->overworld_map(current_map);
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uint8_t map_id = GetParentMapId(current_ow_map, current_map);
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if (is_hole) {
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// Search for first deleted hole slot (ZScream: EntranceMode.cs:74-100)
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auto& holes = overworld->holes();
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for (size_t i = 0; i < holes.size(); ++i) {
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if (holes[i].deleted) {
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// Reuse deleted slot
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holes[i].deleted = false;
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holes[i].map_id_ = map_id;
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holes[i].x_ = static_cast<int>(snapped_pos.x);
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holes[i].y_ = static_cast<int>(snapped_pos.y);
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holes[i].entrance_id_ = 0; // Default, user configures in popup
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holes[i].is_hole_ = true;
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// Update map properties (ZScream: EntranceMode.cs:90)
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holes[i].UpdateMapProperties(map_id);
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LOG_DEBUG("EntityOps", "Inserted hole at slot %zu: pos=(%d,%d) map=0x%02X",
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i, holes[i].x_, holes[i].y_, map_id);
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return &holes[i];
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}
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}
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return absl::ResourceExhaustedError(
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"No space available for new hole. Delete one first.");
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} else {
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// Search for first deleted entrance slot (ZScream: EntranceMode.cs:104-130)
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auto* entrances = overworld->mutable_entrances();
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for (size_t i = 0; i < entrances->size(); ++i) {
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if (entrances->at(i).deleted) {
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// Reuse deleted slot
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entrances->at(i).deleted = false;
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entrances->at(i).map_id_ = map_id;
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entrances->at(i).x_ = static_cast<int>(snapped_pos.x);
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entrances->at(i).y_ = static_cast<int>(snapped_pos.y);
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entrances->at(i).entrance_id_ = 0; // Default, user configures in popup
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entrances->at(i).is_hole_ = false;
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// Update map properties (ZScream: EntranceMode.cs:120)
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entrances->at(i).UpdateMapProperties(map_id);
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LOG_DEBUG("EntityOps", "Inserted entrance at slot %zu: pos=(%d,%d) map=0x%02X",
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i, entrances->at(i).x_, entrances->at(i).y_, map_id);
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return &entrances->at(i);
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}
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}
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return absl::ResourceExhaustedError(
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"No space available for new entrance. Delete one first.");
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}
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}
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absl::StatusOr<zelda3::OverworldExit*> InsertExit(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map) {
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if (!overworld || !overworld->is_loaded()) {
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return absl::FailedPreconditionError("Overworld not loaded");
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}
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// Snap to 16x16 grid and clamp to bounds (ZScream: ExitMode.cs:71-72)
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ImVec2 snapped_pos = ClampToOverworldBounds(SnapToEntityGrid(mouse_pos));
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// Get parent map ID (ZScream: ExitMode.cs:63-67)
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auto* current_ow_map = overworld->overworld_map(current_map);
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uint8_t map_id = GetParentMapId(current_ow_map, current_map);
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// Search for first deleted exit slot (ZScream: ExitMode.cs:59-124)
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auto& exits = *overworld->mutable_exits();
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for (size_t i = 0; i < exits.size(); ++i) {
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if (exits[i].deleted_) {
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// Reuse deleted slot
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exits[i].deleted_ = false;
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exits[i].map_id_ = map_id;
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exits[i].x_ = static_cast<int>(snapped_pos.x);
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exits[i].y_ = static_cast<int>(snapped_pos.y);
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// Initialize with default values (ZScream: ExitMode.cs:95-112)
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// User will configure room_id, scroll, camera in popup
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exits[i].room_id_ = 0;
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exits[i].x_scroll_ = 0;
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exits[i].y_scroll_ = 0;
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exits[i].x_camera_ = 0;
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exits[i].y_camera_ = 0;
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exits[i].x_player_ = static_cast<uint16_t>(snapped_pos.x);
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exits[i].y_player_ = static_cast<uint16_t>(snapped_pos.y);
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exits[i].scroll_mod_x_ = 0;
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exits[i].scroll_mod_y_ = 0;
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exits[i].door_type_1_ = 0;
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exits[i].door_type_2_ = 0;
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// Update map properties
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exits[i].UpdateMapProperties(map_id);
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LOG_DEBUG("EntityOps", "Inserted exit at slot %zu: pos=(%d,%d) map=0x%02X",
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i, exits[i].x_, exits[i].y_, map_id);
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return &exits[i];
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}
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}
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return absl::ResourceExhaustedError(
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"No space available for new exit. Delete one first.");
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}
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absl::StatusOr<zelda3::Sprite*> InsertSprite(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map,
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int game_state, uint8_t sprite_id) {
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if (!overworld || !overworld->is_loaded()) {
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return absl::FailedPreconditionError("Overworld not loaded");
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}
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if (game_state < 0 || game_state > 2) {
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return absl::InvalidArgumentError("Invalid game state (must be 0-2)");
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}
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// Snap to 16x16 grid and clamp to bounds (ZScream: SpriteMode.cs similar logic)
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ImVec2 snapped_pos = ClampToOverworldBounds(SnapToEntityGrid(mouse_pos));
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// Get parent map ID (ZScream: SpriteMode.cs:90-95)
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auto* current_ow_map = overworld->overworld_map(current_map);
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uint8_t map_id = GetParentMapId(current_ow_map, current_map);
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// Calculate map position (ZScream uses mapHover for parent tracking)
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// For sprites, we need the actual map coordinates within the 512x512 map
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int map_local_x = static_cast<int>(snapped_pos.x) % 512;
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int map_local_y = static_cast<int>(snapped_pos.y) % 512;
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// Convert to game coordinates (0-63 for X/Y within map)
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uint8_t game_x = static_cast<uint8_t>(map_local_x / 16);
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uint8_t game_y = static_cast<uint8_t>(map_local_y / 16);
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// Add new sprite to the game state array (ZScream: SpriteMode.cs:34-35)
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auto& sprites = *overworld->mutable_sprites(game_state);
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// Create new sprite
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zelda3::Sprite new_sprite(
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current_ow_map->current_graphics(),
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static_cast<uint8_t>(map_id),
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sprite_id, // Sprite ID (user will configure in popup)
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game_x, // X position in map coordinates
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game_y, // Y position in map coordinates
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static_cast<int>(snapped_pos.x), // Real X (world coordinates)
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static_cast<int>(snapped_pos.y) // Real Y (world coordinates)
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);
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sprites.push_back(new_sprite);
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// Return pointer to the newly added sprite
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zelda3::Sprite* inserted_sprite = &sprites.back();
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LOG_DEBUG("EntityOps", "Inserted sprite at game_state=%d: pos=(%d,%d) map=0x%02X id=0x%02X",
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game_state, inserted_sprite->x_, inserted_sprite->y_, map_id, sprite_id);
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return inserted_sprite;
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}
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absl::StatusOr<zelda3::OverworldItem*> InsertItem(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map,
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uint8_t item_id) {
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if (!overworld || !overworld->is_loaded()) {
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return absl::FailedPreconditionError("Overworld not loaded");
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}
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// Snap to 16x16 grid and clamp to bounds (ZScream: ItemMode.cs similar logic)
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ImVec2 snapped_pos = ClampToOverworldBounds(SnapToEntityGrid(mouse_pos));
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// Get parent map ID (ZScream: ItemMode.cs:60-64)
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auto* current_ow_map = overworld->overworld_map(current_map);
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uint8_t map_id = GetParentMapId(current_ow_map, current_map);
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// Calculate game coordinates (0-63 for X/Y within map)
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// Following LoadItems logic in overworld.cc:840-854
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int fake_id = current_map % 0x40;
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int sy = fake_id / 8;
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int sx = fake_id - (sy * 8);
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// Calculate map-local coordinates
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int map_local_x = static_cast<int>(snapped_pos.x) % 512;
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int map_local_y = static_cast<int>(snapped_pos.y) % 512;
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// Game coordinates (0-63 range)
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uint8_t game_x = static_cast<uint8_t>(map_local_x / 16);
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uint8_t game_y = static_cast<uint8_t>(map_local_y / 16);
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// Add new item to the all_items array (ZScream: ItemMode.cs:92-108)
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auto& items = *overworld->mutable_all_items();
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// Create new item with calculated coordinates
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items.emplace_back(
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item_id, // Item ID
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static_cast<uint16_t>(map_id), // Room map ID
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static_cast<int>(snapped_pos.x), // X (world coordinates)
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static_cast<int>(snapped_pos.y), // Y (world coordinates)
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false // Not deleted
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);
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// Set game coordinates
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zelda3::OverworldItem* inserted_item = &items.back();
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inserted_item->game_x_ = game_x;
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inserted_item->game_y_ = game_y;
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LOG_DEBUG("EntityOps", "Inserted item: pos=(%d,%d) game=(%d,%d) map=0x%02X id=0x%02X",
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inserted_item->x_, inserted_item->y_, game_x, game_y, map_id, item_id);
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return inserted_item;
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}
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} // namespace editor
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} // namespace yaze
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136
src/app/editor/overworld/entity_operations.h
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136
src/app/editor/overworld/entity_operations.h
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@@ -0,0 +1,136 @@
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#ifndef YAZE_APP_EDITOR_OVERWORLD_ENTITY_OPERATIONS_H
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#define YAZE_APP_EDITOR_OVERWORLD_ENTITY_OPERATIONS_H
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#include "absl/status/statusor.h"
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#include "zelda3/overworld/overworld.h"
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#include "zelda3/overworld/overworld_entrance.h"
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#include "zelda3/overworld/overworld_exit.h"
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#include "zelda3/overworld/overworld_item.h"
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#include "zelda3/sprite/sprite.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace editor {
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/**
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* @brief Flat helper functions for entity insertion/manipulation
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*
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* Following ZScream's entity management pattern (EntranceMode.cs, ExitMode.cs, etc.)
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* but implemented as free functions to minimize state management.
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*
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* Key concepts from ZScream:
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* - Find first deleted slot for insertion
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* - Calculate map position from mouse coordinates
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* - Use parent map ID for multi-area maps
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* - Call UpdateMapProperties to sync position data
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*/
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/**
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* @brief Insert a new entrance at the specified position
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*
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* Follows ZScream's EntranceMode.AddEntrance() logic (EntranceMode.cs:53-148):
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* - Finds first deleted entrance slot
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* - Snaps position to 16x16 grid
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* - Uses parent map ID for multi-area maps
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* - Calls UpdateMapProperties to calculate game coordinates
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*
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* @param overworld Overworld data containing entrance arrays
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* @param mouse_pos Mouse position in canvas coordinates (world space)
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* @param current_map Current map index being edited
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* @param is_hole True to insert a hole instead of entrance
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* @return Pointer to newly inserted entrance, or error if no slots available
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*/
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absl::StatusOr<zelda3::OverworldEntrance*> InsertEntrance(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map,
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bool is_hole = false);
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/**
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* @brief Insert a new exit at the specified position
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*
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* Follows ZScream's ExitMode.AddExit() logic (ExitMode.cs:59-124):
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* - Finds first deleted exit slot
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* - Snaps position to 16x16 grid
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* - Initializes exit with default scroll/camera values
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* - Sets room ID to 0 (needs to be configured by user)
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*
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* @param overworld Overworld data containing exit arrays
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* @param mouse_pos Mouse position in canvas coordinates
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* @param current_map Current map index being edited
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* @return Pointer to newly inserted exit, or error if no slots available
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*/
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absl::StatusOr<zelda3::OverworldExit*> InsertExit(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map);
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/**
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* @brief Insert a new sprite at the specified position
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*
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* Follows ZScream's SpriteMode sprite insertion (SpriteMode.cs:27-100):
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* - Adds new sprite to game state array
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* - Calculates map position and game coordinates
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* - Sets sprite ID (default 0, user configures in popup)
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*
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* @param overworld Overworld data containing sprite arrays
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* @param mouse_pos Mouse position in canvas coordinates
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* @param current_map Current map index being edited
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* @param game_state Current game state (0=beginning, 1=zelda, 2=agahnim)
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* @param sprite_id Sprite ID to insert (default 0)
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* @return Pointer to newly inserted sprite
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*/
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absl::StatusOr<zelda3::Sprite*> InsertSprite(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map,
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int game_state, uint8_t sprite_id = 0);
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/**
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* @brief Insert a new item at the specified position
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*
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* Follows ZScream's ItemMode item insertion (ItemMode.cs:54-113):
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* - Adds new item to all_items array
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* - Calculates map position and game coordinates
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* - Sets item ID (default 0, user configures in popup)
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*
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* @param overworld Overworld data containing item arrays
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* @param mouse_pos Mouse position in canvas coordinates
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* @param current_map Current map index being edited
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* @param item_id Item ID to insert (default 0x00 - Nothing)
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* @return Pointer to newly inserted item
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*/
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absl::StatusOr<zelda3::OverworldItem*> InsertItem(
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zelda3::Overworld* overworld, ImVec2 mouse_pos, int current_map,
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uint8_t item_id = 0);
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/**
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* @brief Helper to get parent map ID for multi-area maps
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*
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* Returns the parent map ID, handling the case where a map is its own parent.
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* Matches ZScream logic where ParentID == 255 means use current map.
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*/
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inline uint8_t GetParentMapId(const zelda3::OverworldMap* map, int current_map) {
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uint8_t parent = map->parent();
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return (parent == 0xFF) ? static_cast<uint8_t>(current_map) : parent;
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}
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/**
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* @brief Snap position to 16x16 grid (standard entity positioning)
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*/
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inline ImVec2 SnapToEntityGrid(ImVec2 pos) {
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return ImVec2(
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static_cast<float>(static_cast<int>(pos.x / 16) * 16),
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static_cast<float>(static_cast<int>(pos.y / 16) * 16)
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);
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}
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/**
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* @brief Clamp position to valid overworld bounds
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*/
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inline ImVec2 ClampToOverworldBounds(ImVec2 pos) {
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return ImVec2(
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std::clamp(pos.x, 0.0f, 4080.0f), // 4096 - 16
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std::clamp(pos.y, 0.0f, 4080.0f)
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);
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}
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} // namespace editor
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_OPERATIONS_H
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@@ -7,6 +7,7 @@
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#include "app/gui/core/color.h"
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#include "app/gui/core/icons.h"
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#include "app/gui/core/input.h"
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#include "app/gui/core/layout_helpers.h"
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#include "zelda3/overworld/overworld_map.h"
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#include "imgui/imgui.h"
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@@ -410,10 +411,68 @@ void MapPropertiesSystem::DrawOverlayEditor(int current_map,
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void MapPropertiesSystem::SetupCanvasContextMenu(
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gui::Canvas& canvas, int current_map, bool current_map_lock,
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bool& show_map_properties_panel, bool& show_custom_bg_color_editor,
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bool& show_overlay_editor) {
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bool& show_overlay_editor, int current_mode) {
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(void)current_map; // Used for future context-sensitive menu items
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// Clear any existing context menu items
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canvas.ClearContextMenuItems();
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// Add entity insertion submenu (only in MOUSE mode)
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if (current_mode == 0 && entity_insert_callback_) { // 0 = EditingMode::MOUSE
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gui::Canvas::ContextMenuItem entity_menu;
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entity_menu.label = ICON_MD_ADD_LOCATION " Insert Entity";
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|
||||
// Entrance submenu item
|
||||
gui::Canvas::ContextMenuItem entrance_item;
|
||||
entrance_item.label = ICON_MD_DOOR_FRONT " Entrance";
|
||||
entrance_item.callback = [this]() {
|
||||
if (entity_insert_callback_) {
|
||||
entity_insert_callback_("entrance");
|
||||
}
|
||||
};
|
||||
entity_menu.subitems.push_back(entrance_item);
|
||||
|
||||
// Hole submenu item
|
||||
gui::Canvas::ContextMenuItem hole_item;
|
||||
hole_item.label = ICON_MD_CYCLONE " Hole";
|
||||
hole_item.callback = [this]() {
|
||||
if (entity_insert_callback_) {
|
||||
entity_insert_callback_("hole");
|
||||
}
|
||||
};
|
||||
entity_menu.subitems.push_back(hole_item);
|
||||
|
||||
// Exit submenu item
|
||||
gui::Canvas::ContextMenuItem exit_item;
|
||||
exit_item.label = ICON_MD_DOOR_BACK " Exit";
|
||||
exit_item.callback = [this]() {
|
||||
if (entity_insert_callback_) {
|
||||
entity_insert_callback_("exit");
|
||||
}
|
||||
};
|
||||
entity_menu.subitems.push_back(exit_item);
|
||||
|
||||
// Item submenu item
|
||||
gui::Canvas::ContextMenuItem item_item;
|
||||
item_item.label = ICON_MD_GRASS " Item";
|
||||
item_item.callback = [this]() {
|
||||
if (entity_insert_callback_) {
|
||||
entity_insert_callback_("item");
|
||||
}
|
||||
};
|
||||
entity_menu.subitems.push_back(item_item);
|
||||
|
||||
// Sprite submenu item
|
||||
gui::Canvas::ContextMenuItem sprite_item;
|
||||
sprite_item.label = ICON_MD_PEST_CONTROL_RODENT " Sprite";
|
||||
sprite_item.callback = [this]() {
|
||||
if (entity_insert_callback_) {
|
||||
entity_insert_callback_("sprite");
|
||||
}
|
||||
};
|
||||
entity_menu.subitems.push_back(sprite_item);
|
||||
|
||||
canvas.AddContextMenuItem(entity_menu);
|
||||
}
|
||||
|
||||
// Add overworld-specific context menu items
|
||||
gui::Canvas::ContextMenuItem lock_item;
|
||||
@@ -476,18 +535,16 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
|
||||
canvas.set_global_scale(scale);
|
||||
};
|
||||
canvas.AddContextMenuItem(zoom_out_item);
|
||||
|
||||
// Entity Operations submenu will be added in future iteration
|
||||
// For now, users can use keyboard shortcuts (3-8) to activate entity editing
|
||||
}
|
||||
|
||||
// Private method implementations
|
||||
void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
|
||||
if (ImGui::BeginPopup("GraphicsPopup")) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
// Use theme-aware spacing instead of hardcoded constants
|
||||
float spacing = gui::LayoutHelpers::GetStandardSpacing();
|
||||
float padding = gui::LayoutHelpers::GetButtonPadding();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(padding, padding));
|
||||
|
||||
ImGui::Text("Graphics Settings");
|
||||
ImGui::Separator();
|
||||
@@ -589,10 +646,11 @@ void MapPropertiesSystem::DrawGraphicsPopup(int current_map, int game_state) {
|
||||
void MapPropertiesSystem::DrawPalettesPopup(int current_map, int game_state,
|
||||
bool& show_custom_bg_color_editor) {
|
||||
if (ImGui::BeginPopup("PalettesPopup")) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
// Use theme-aware spacing instead of hardcoded constants
|
||||
float spacing = gui::LayoutHelpers::GetStandardSpacing();
|
||||
float padding = gui::LayoutHelpers::GetButtonPadding();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(padding, padding));
|
||||
|
||||
ImGui::Text("Palette Settings");
|
||||
ImGui::Separator();
|
||||
@@ -651,10 +709,11 @@ void MapPropertiesSystem::DrawPropertiesPopup(int current_map,
|
||||
bool& show_overlay_preview,
|
||||
int& game_state) {
|
||||
if (ImGui::BeginPopup("ConfigPopup")) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
// Use theme-aware spacing instead of hardcoded constants
|
||||
float spacing = gui::LayoutHelpers::GetStandardSpacing();
|
||||
float padding = gui::LayoutHelpers::GetButtonPadding();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(padding, padding));
|
||||
|
||||
ImGui::Text(ICON_MD_TUNE " Area Configuration");
|
||||
ImGui::Separator();
|
||||
@@ -1590,10 +1649,11 @@ void MapPropertiesSystem::DrawOverlayPreviewOnMap(int current_map,
|
||||
|
||||
void MapPropertiesSystem::DrawViewPopup() {
|
||||
if (ImGui::BeginPopup("ViewPopup")) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
// Use theme-aware spacing instead of hardcoded constants
|
||||
float spacing = gui::LayoutHelpers::GetStandardSpacing();
|
||||
float padding = gui::LayoutHelpers::GetButtonPadding();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(padding, padding));
|
||||
|
||||
ImGui::Text("View Controls");
|
||||
ImGui::Separator();
|
||||
@@ -1624,10 +1684,11 @@ void MapPropertiesSystem::DrawViewPopup() {
|
||||
|
||||
void MapPropertiesSystem::DrawQuickAccessPopup() {
|
||||
if (ImGui::BeginPopup("QuickPopup")) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
||||
ImVec2(kCompactItemSpacing, kCompactFramePadding));
|
||||
// Use theme-aware spacing instead of hardcoded constants
|
||||
float spacing = gui::LayoutHelpers::GetStandardSpacing();
|
||||
float padding = gui::LayoutHelpers::GetButtonPadding();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(padding, padding));
|
||||
|
||||
ImGui::Text("Quick Access");
|
||||
ImGui::Separator();
|
||||
|
||||
@@ -41,6 +41,12 @@ class MapPropertiesSystem {
|
||||
refresh_tile16_blockset_ = std::move(refresh_tile16_blockset);
|
||||
force_refresh_graphics_ = std::move(force_refresh_graphics);
|
||||
}
|
||||
|
||||
// Set callbacks for entity operations
|
||||
void SetEntityCallbacks(
|
||||
std::function<void(const std::string&)> insert_callback) {
|
||||
entity_insert_callback_ = std::move(insert_callback);
|
||||
}
|
||||
|
||||
// Main interface methods
|
||||
void DrawSimplifiedMapSettings(int& current_world, int& current_map,
|
||||
@@ -60,7 +66,7 @@ class MapPropertiesSystem {
|
||||
// Context menu integration
|
||||
void SetupCanvasContextMenu(gui::Canvas& canvas, int current_map, bool current_map_lock,
|
||||
bool& show_map_properties_panel, bool& show_custom_bg_color_editor,
|
||||
bool& show_overlay_editor);
|
||||
bool& show_overlay_editor, int current_mode = 0);
|
||||
|
||||
private:
|
||||
// Property category drawers
|
||||
@@ -108,6 +114,9 @@ class MapPropertiesSystem {
|
||||
RefreshPaletteCallback refresh_tile16_blockset_;
|
||||
ForceRefreshGraphicsCallback force_refresh_graphics_;
|
||||
|
||||
// Callback for entity insertion (generic, editor handles entity types)
|
||||
std::function<void(const std::string&)> entity_insert_callback_;
|
||||
|
||||
// Using centralized UI constants from ui_constants.h
|
||||
};
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "core/features.h"
|
||||
#include "app/editor/overworld/map_properties.h"
|
||||
#include "app/editor/overworld/entity.h"
|
||||
#include "app/editor/overworld/entity_operations.h"
|
||||
#include "app/editor/overworld/tile16_editor.h"
|
||||
#include "app/gfx/resource/arena.h"
|
||||
#include "app/gfx/core/bitmap.h"
|
||||
@@ -189,6 +190,14 @@ absl::Status OverworldEditor::Load() {
|
||||
LOG_DEBUG("OverworldEditor", "Overworld editor refreshed after Tile16 changes");
|
||||
return absl::OkStatus();
|
||||
});
|
||||
|
||||
// Set up entity insertion callback for MapPropertiesSystem
|
||||
if (map_properties_system_) {
|
||||
map_properties_system_->SetEntityCallbacks(
|
||||
[this](const std::string& entity_type) {
|
||||
HandleEntityInsertion(entity_type);
|
||||
});
|
||||
}
|
||||
|
||||
ASSIGN_OR_RETURN(entrance_tiletypes_, zelda3::LoadEntranceTileTypes(rom_));
|
||||
all_gfx_loaded_ = true;
|
||||
@@ -476,11 +485,17 @@ void OverworldEditor::DrawToolset() {
|
||||
toolbar.BeginModeGroup();
|
||||
|
||||
if (toolbar.ModeButton(ICON_MD_MOUSE, current_mode == EditingMode::MOUSE, "Mouse Mode (1)\nNavigate, pan, and manage entities")) {
|
||||
current_mode = EditingMode::MOUSE;
|
||||
if (current_mode != EditingMode::MOUSE) {
|
||||
current_mode = EditingMode::MOUSE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
}
|
||||
}
|
||||
|
||||
if (toolbar.ModeButton(ICON_MD_DRAW, current_mode == EditingMode::DRAW_TILE, "Tile Paint Mode (2)\nDraw tiles on the map")) {
|
||||
current_mode = EditingMode::DRAW_TILE;
|
||||
if (current_mode != EditingMode::DRAW_TILE) {
|
||||
current_mode = EditingMode::DRAW_TILE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kTilePainting);
|
||||
}
|
||||
}
|
||||
|
||||
toolbar.EndModeGroup();
|
||||
@@ -647,6 +662,8 @@ void OverworldEditor::DrawToolset() {
|
||||
// Keyboard shortcuts for the Overworld Editor
|
||||
if (!ImGui::IsAnyItemActive()) {
|
||||
using enum EditingMode;
|
||||
|
||||
EditingMode old_mode = current_mode;
|
||||
|
||||
// Tool shortcuts (simplified)
|
||||
if (ImGui::IsKeyDown(ImGuiKey_1)) {
|
||||
@@ -655,25 +672,40 @@ void OverworldEditor::DrawToolset() {
|
||||
current_mode = EditingMode::DRAW_TILE;
|
||||
}
|
||||
|
||||
// Update canvas usage mode when mode changes
|
||||
if (old_mode != current_mode) {
|
||||
if (current_mode == EditingMode::MOUSE) {
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
} else if (current_mode == EditingMode::DRAW_TILE) {
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kTilePainting);
|
||||
}
|
||||
}
|
||||
|
||||
// Entity editing shortcuts (3-8)
|
||||
if (ImGui::IsKeyDown(ImGuiKey_3)) {
|
||||
entity_edit_mode_ = EntityEditMode::ENTRANCES;
|
||||
current_mode = EditingMode::MOUSE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
} else if (ImGui::IsKeyDown(ImGuiKey_4)) {
|
||||
entity_edit_mode_ = EntityEditMode::EXITS;
|
||||
current_mode = EditingMode::MOUSE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
} else if (ImGui::IsKeyDown(ImGuiKey_5)) {
|
||||
entity_edit_mode_ = EntityEditMode::ITEMS;
|
||||
current_mode = EditingMode::MOUSE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
} else if (ImGui::IsKeyDown(ImGuiKey_6)) {
|
||||
entity_edit_mode_ = EntityEditMode::SPRITES;
|
||||
current_mode = EditingMode::MOUSE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
} else if (ImGui::IsKeyDown(ImGuiKey_7)) {
|
||||
entity_edit_mode_ = EntityEditMode::TRANSPORTS;
|
||||
current_mode = EditingMode::MOUSE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
} else if (ImGui::IsKeyDown(ImGuiKey_8)) {
|
||||
entity_edit_mode_ = EntityEditMode::MUSIC;
|
||||
current_mode = EditingMode::MOUSE;
|
||||
ow_map_canvas_.SetUsageMode(gui::CanvasUsage::kEntityManipulation);
|
||||
}
|
||||
|
||||
// View shortcuts
|
||||
@@ -1455,7 +1487,7 @@ void OverworldEditor::DrawOverworldCanvas() {
|
||||
map_properties_system_->SetupCanvasContextMenu(
|
||||
ow_map_canvas_, current_map_, current_map_lock_,
|
||||
show_map_properties_panel_, show_custom_bg_color_editor_,
|
||||
show_overlay_editor_);
|
||||
show_overlay_editor_, static_cast<int>(current_mode));
|
||||
}
|
||||
|
||||
// Handle pan and zoom (works in all modes)
|
||||
@@ -2971,4 +3003,81 @@ int OverworldEditor::AutomationGetTile(int x, int y) {
|
||||
return overworld_.GetTile(x, y);
|
||||
}
|
||||
|
||||
void OverworldEditor::HandleEntityInsertion(const std::string& entity_type) {
|
||||
if (!overworld_.is_loaded()) {
|
||||
LOG_ERROR("OverworldEditor", "Cannot insert entity: overworld not loaded");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get mouse position from canvas (in world coordinates)
|
||||
ImVec2 mouse_pos = ow_map_canvas_.hover_mouse_pos();
|
||||
|
||||
LOG_DEBUG("OverworldEditor", "Inserting entity type='%s' at pos=(%f,%f) map=%d",
|
||||
entity_type.c_str(), mouse_pos.x, mouse_pos.y, current_map_);
|
||||
|
||||
if (entity_type == "entrance") {
|
||||
auto result = InsertEntrance(&overworld_, mouse_pos, current_map_, false);
|
||||
if (result.ok()) {
|
||||
current_entrance_ = **result;
|
||||
current_entity_ = *result;
|
||||
ImGui::OpenPopup("Entrance Editor");
|
||||
rom_->set_dirty(true);
|
||||
} else {
|
||||
LOG_ERROR("OverworldEditor", "Failed to insert entrance: %s",
|
||||
result.status().message().data());
|
||||
}
|
||||
|
||||
} else if (entity_type == "hole") {
|
||||
auto result = InsertEntrance(&overworld_, mouse_pos, current_map_, true);
|
||||
if (result.ok()) {
|
||||
current_entrance_ = **result;
|
||||
current_entity_ = *result;
|
||||
ImGui::OpenPopup("Entrance Editor");
|
||||
rom_->set_dirty(true);
|
||||
} else {
|
||||
LOG_ERROR("OverworldEditor", "Failed to insert hole: %s",
|
||||
result.status().message().data());
|
||||
}
|
||||
|
||||
} else if (entity_type == "exit") {
|
||||
auto result = InsertExit(&overworld_, mouse_pos, current_map_);
|
||||
if (result.ok()) {
|
||||
current_exit_ = **result;
|
||||
current_entity_ = *result;
|
||||
ImGui::OpenPopup("Exit editor");
|
||||
rom_->set_dirty(true);
|
||||
} else {
|
||||
LOG_ERROR("OverworldEditor", "Failed to insert exit: %s",
|
||||
result.status().message().data());
|
||||
}
|
||||
|
||||
} else if (entity_type == "item") {
|
||||
auto result = InsertItem(&overworld_, mouse_pos, current_map_, 0x00);
|
||||
if (result.ok()) {
|
||||
current_item_ = **result;
|
||||
current_entity_ = *result;
|
||||
ImGui::OpenPopup("Item editor");
|
||||
rom_->set_dirty(true);
|
||||
} else {
|
||||
LOG_ERROR("OverworldEditor", "Failed to insert item: %s",
|
||||
result.status().message().data());
|
||||
}
|
||||
|
||||
} else if (entity_type == "sprite") {
|
||||
auto result = InsertSprite(&overworld_, mouse_pos, current_map_, game_state_, 0x00);
|
||||
if (result.ok()) {
|
||||
current_sprite_ = **result;
|
||||
current_entity_ = *result;
|
||||
ImGui::OpenPopup("Sprite editor");
|
||||
rom_->set_dirty(true);
|
||||
} else {
|
||||
LOG_ERROR("OverworldEditor", "Failed to insert sprite: %s",
|
||||
result.status().message().data());
|
||||
}
|
||||
|
||||
} else {
|
||||
LOG_WARN("OverworldEditor", "Unknown entity type: %s", entity_type.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace yaze::editor
|
||||
@@ -126,6 +126,16 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
|
||||
* assembling the OverworldMap Bitmap objects.
|
||||
*/
|
||||
absl::Status LoadGraphics();
|
||||
|
||||
/**
|
||||
* @brief Handle entity insertion from context menu
|
||||
*
|
||||
* Delegates to flat helper functions in entity_operations.cc
|
||||
* following ZScream's pattern for entity management.
|
||||
*
|
||||
* @param entity_type Type of entity to insert ("entrance", "hole", "exit", "item", "sprite")
|
||||
*/
|
||||
void HandleEntityInsertion(const std::string& entity_type);
|
||||
|
||||
private:
|
||||
void DrawFullscreenCanvas();
|
||||
|
||||
Reference in New Issue
Block a user