Refactor ROM class, add RunTransaction
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@@ -10,12 +10,42 @@
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#include <memory>
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#include <vector>
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#include "absl/container/flat_hash_map.h" // for flat_hash_map
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#include "absl/status/status.h" // for Status
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#include "app/core/constants.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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// Define a hash map to hold the addresses of different palette groups
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const absl::flat_hash_map<std::string, uint32_t> paletteGroupAddresses = {
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{"ow_main", core::overworldPaletteMain},
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{"ow_aux", core::overworldPaletteAuxialiary},
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{"ow_animated", core::overworldPaletteAnimated},
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{"hud", core::hudPalettes},
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{"global_sprites", core::globalSpritePalettesLW},
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{"armors", core::armorPalettes},
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{"swords", core::swordPalettes},
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{"shields", core::shieldPalettes},
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{"sprites_aux1", core::spritePalettesAux1},
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{"sprites_aux2", core::spritePalettesAux2},
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{"sprites_aux3", core::spritePalettesAux3},
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{"dungeon_main", core::dungeonMainPalettes},
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{"grass", core::hardcodedGrassLW},
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{"3d_object", core::triforcePalette},
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{"ow_mini_map", core::overworldMiniMapPalettes},
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};
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// Define a hash map to hold the number of colors in each palette group
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const absl::flat_hash_map<std::string, uint32_t> paletteGroupColorCounts = {
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{"ow_main", 35}, {"ow_aux", 21}, {"ow_animated", 7},
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{"hud", 32}, {"global_sprites", 60}, {"armors", 15},
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{"swords", 3}, {"shields", 4}, {"sprites_aux1", 7},
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{"sprites_aux2", 7}, {"sprites_aux3", 7}, {"dungeon_main", 90},
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{"grass", 1}, {"3d_object", 8}, {"ow_mini_map", 128},
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};
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constexpr uint16_t SNES_RED_MASK = 32;
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constexpr uint16_t SNES_GREEN_MASK = 32;
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constexpr uint16_t SNES_BLUE_MASK = 32;
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@@ -65,6 +95,16 @@ std::vector<char> Convert(const std::vector<snes_color>& palette) {
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return data;
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}
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SNESColor ReadColorFromROM(int offset, const uchar* rom) {
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short color = (ushort)((rom[offset + 1]) << 8) | rom[offset];
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snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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SNESColor snes_color(new_color);
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return snes_color;
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}
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SNESColor GetCgxColor(uint16_t color) {
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ImVec4 rgb;
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rgb.x = (color & 0x1F) * 8;
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@@ -163,6 +203,40 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
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return sdl_palette.get();
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}
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SNESPalette ReadPaletteFromROM(int offset, int num_colors, const uchar* rom) {
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int color_offset = 0;
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std::vector<gfx::SNESColor> colors(num_colors);
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while (color_offset < num_colors) {
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short color = (ushort)((rom[offset + 1]) << 8) | rom[offset];
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gfx::snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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colors[color_offset].SetSNES(ConvertRGBtoSNES(new_color));
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color_offset++;
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offset += 2;
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}
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gfx::SNESPalette palette(colors);
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return palette;
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}
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uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
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size_t color_index) {
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// Retrieve the base address for the palette group
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uint32_t base_address = paletteGroupAddresses.at(group_name);
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// Retrieve the number of colors for each palette in the group
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uint32_t colors_per_palette = paletteGroupColorCounts.at(group_name);
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// Calculate the address for thes specified color in the ROM
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uint32_t address = base_address + (palette_index * colors_per_palette * 2) +
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(color_index * 2);
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return address;
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}
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std::array<float, 4> ToFloatArray(const SNESColor& color) {
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std::array<float, 4> colorArray;
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colorArray[0] = color.GetRGB().x / 255.0f;
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