Move Emulator to emu namespace
This commit is contained in:
@@ -2,7 +2,7 @@ set(
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YAZE_APP_CORE_SRC
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YAZE_APP_CORE_SRC
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app/core/common.cc
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app/core/common.cc
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app/core/controller.cc
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app/core/controller.cc
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app/core/emulator.cc
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app/core/pipeline.cc
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app/core/pipeline.cc
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)
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)
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@@ -2,6 +2,7 @@ add_executable(
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yaze
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yaze
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app/yaze.cc
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app/yaze.cc
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app/rom.cc
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app/rom.cc
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app/emu/emulator.cc
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app/emu/audio/apu.cc
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app/emu/audio/apu.cc
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app/emu/audio/spc700.cc
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app/emu/audio/spc700.cc
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app/emu/audio/dsp.cc
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app/emu/audio/dsp.cc
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@@ -7,12 +7,18 @@
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#include <imgui_memory_editor.h>
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#include <imgui_memory_editor.h>
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#include "absl/status/status.h"
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/core/constants.h"
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#include "app/core/pipeline.h"
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#include "app/core/pipeline.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/editor/music_editor.h"
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#include "app/editor/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/palette_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/sprite_editor.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/canvas.h"
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@@ -177,11 +183,14 @@ void MasterEditor::DrawYazeMenu() {
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DrawHelpMenu();
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DrawHelpMenu();
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END_MENU_BAR()
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END_MENU_BAR()
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}
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}
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void MasterEditor::DrawFileMenu() {
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void MasterEditor::DrawFileMenu() {
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static bool save_as_menu = false;
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static bool save_as_menu = false;
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if (ImGui::BeginMenu("File")) {
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("New", "Ctrl+N")) {
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// TODO: Implement new ROM creation.
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}
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if (ImGui::MenuItem("Open", "Ctrl+O")) {
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if (ImGui::MenuItem("Open", "Ctrl+O")) {
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ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
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ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
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".sfc,.smc", ".");
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".sfc,.smc", ".");
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@@ -206,16 +215,25 @@ void MasterEditor::DrawFileMenu() {
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&mutable_flags()->kUseBitmapManager);
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&mutable_flags()->kUseBitmapManager);
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Quit", "Ctrl+Q")) {
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// TODO: Implement quit confirmation dialog.
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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if (save_as_menu) {
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if (save_as_menu) {
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static std::string save_as_filename = "";
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static std::string save_as_filename = "";
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ImGui::Begin("Save As..", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Begin("Save As..", &save_as_menu, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::InputText("Filename", &save_as_filename);
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ImGui::InputText("Filename", &save_as_filename);
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if (ImGui::Button("Save", gui::kDefaultModalSize)) {
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if (ImGui::Button("Save", gui::kDefaultModalSize)) {
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status_ = rom()->SaveToFile(backup_rom_, save_as_filename);
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status_ = rom()->SaveToFile(backup_rom_, save_as_filename);
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save_as_menu = false;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel", gui::kDefaultModalSize)) {
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if (ImGui::Button("Cancel", gui::kDefaultModalSize)) {
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save_as_menu = false;
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save_as_menu = false;
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}
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}
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@@ -10,7 +10,6 @@
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#include "absl/status/status.h"
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/core/constants.h"
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#include "app/core/emulator.h"
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#include "app/core/pipeline.h"
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#include "app/core/pipeline.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/graphics_editor.h"
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@@ -20,6 +19,7 @@
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#include "app/editor/palette_editor.h"
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#include "app/editor/palette_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/sprite_editor.h"
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#include "app/editor/sprite_editor.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/canvas.h"
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@@ -59,7 +59,7 @@ class MasterEditor : public SharedROM, public core::ExperimentFlags {
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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core::Emulator emulator_;
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emu::Emulator emulator_;
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AssemblyEditor assembly_editor_;
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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GraphicsEditor graphics_editor_;
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@@ -1,13 +1,15 @@
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#include "app/core/emulator.h"
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#include "app/emu/emulator.h"
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#include <cstdint>
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#include <cstdint>
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#include <vector>
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#include <vector>
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#include "app/core/constants.h"
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#include "app/core/constants.h"
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#include "app/emu/snes.h"
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#include "app/rom.h"
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace core {
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namespace emu {
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void Emulator::Run() {
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void Emulator::Run() {
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// Initialize the emulator if a ROM is loaded
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// Initialize the emulator if a ROM is loaded
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@@ -80,6 +82,6 @@ void Emulator::UpdateEmulator() {
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snes_.Run();
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snes_.Run();
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}
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}
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} // namespace core
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} // namespace emu
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} // namespace app
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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@@ -9,7 +9,7 @@
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namespace yaze {
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namespace yaze {
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namespace app {
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namespace app {
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namespace core {
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namespace emu {
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class Emulator : public SharedROM {
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class Emulator : public SharedROM {
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public:
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public:
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@@ -30,13 +30,13 @@ class Emulator : public SharedROM {
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void UpdateEmulator();
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void UpdateEmulator();
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// Member variables to store internal state and resources
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// Member variables to store internal state and resources
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emu::SNES snes_;
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SNES snes_;
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bool running_ = false;
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bool running_ = false;
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bool show_ppu_reg_viewer_ = false;
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bool show_ppu_reg_viewer_ = false;
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};
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};
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} // namespace core
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} // namespace emu
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} // namespace app
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} // namespace app
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} // namespace yaze
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} // namespace yaze
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