Added OverworldMap based on ZScream and expanded Overworld
This commit is contained in:
@@ -33,6 +33,21 @@ Overworld::Overworld(Utils::ROM rom) : rom_(rom) {
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AssembleMap32Tiles();
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AssembleMap16Tiles();
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DecompressAllMapTiles();
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// Map Initialization :
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for (int i = 0; i < 160; i++) {
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allmaps.push_back(OverworldMap(rom_, (byte)i));
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}
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FetchLargeMaps();
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LoadOverworldMap();
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auto size = tiles16.size();
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for (int i = 0; i < 160; i++) {
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allmaps[i].BuildMap(mapParent, size, gameState);
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}
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isLoaded = true;
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}
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ushort Overworld::GenerateTile32(int i, int k, int dimension) {
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@@ -192,6 +207,63 @@ void Overworld::DecompressAllMapTiles() {
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std::cout << "MapPointers(highest) : " << highest << std::endl;
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}
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void Overworld::FetchLargeMaps() {
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for (int i = 128; i < 145; i++) {
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mapParent[i] = 0;
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}
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mapParent[128] = 128;
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mapParent[129] = 129;
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mapParent[130] = 129;
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mapParent[137] = 129;
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mapParent[138] = 129;
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mapParent[136] = 136;
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allmaps[136].largeMap = false;
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bool mapChecked[64];
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for (int i = 0; i < 64; i++) {
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mapChecked[i] = false;
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}
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int xx = 0;
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int yy = 0;
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while (true) {
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int i = xx + (yy * 8);
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if (mapChecked[i] == false) {
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if (allmaps[i].largeMap == true) {
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mapChecked[i] = true;
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mapParent[i] = (byte)i;
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mapParent[i + 64] = (byte)(i + 64);
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mapChecked[i + 1] = true;
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mapParent[i + 1] = (byte)i;
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mapParent[i + 65] = (byte)(i + 64);
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mapChecked[i + 8] = true;
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mapParent[i + 8] = (byte)i;
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mapParent[i + 72] = (byte)(i + 64);
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mapChecked[i + 9] = true;
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mapParent[i + 9] = (byte)i;
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mapParent[i + 73] = (byte)(i + 64);
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xx++;
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} else {
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mapParent[i] = (byte)i;
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mapParent[i + 64] = (byte)(i + 64);
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mapChecked[i] = true;
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}
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}
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xx++;
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if (xx >= 8) {
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xx = 0;
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yy += 1;
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if (yy >= 8) {
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break;
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}
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}
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}
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}
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void Overworld::LoadOverworldMap() {
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// GFX.overworldMapBitmap = new Bitmap(
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// 128, 128, 128, PixelFormat.Format8bppIndexed, GFX.overworldMapPointer);
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@@ -5,8 +5,9 @@
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#include <vector>
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#include "Core/Constants.h"
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#include "Graphics/Bitmap.h"
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#include "OverworldMap.h"
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#include "Tile.h"
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#include "Utils/Bitmap.h"
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#include "Utils/Compression.h"
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#include "Utils/ROM.h"
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@@ -19,16 +20,29 @@ using byte = unsigned char;
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class Overworld {
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public:
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Overworld() = default;
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Overworld(Utils::ROM rom);
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void Load();
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private:
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Utils::ROM rom_;
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Utils::ALTTPCompression alttp_compressor_;
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int gameState = 1;
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byte mapParent[160];
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unsigned short **allmapsTilesLW;
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std::vector<std::vector<ushort>> allmapsTilesDW; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> allmapsTilesSP; // 32 maps * (32*32 tiles)
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std::vector<Tile16> tiles16;
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std::vector<Tile32> tiles32;
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std::vector<Tile32> map16tiles;
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std::vector<OverworldMap> allmaps;
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bool isLoaded = false;
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std::vector<ushort> tileLeftEntrance;
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std::vector<ushort> tileRightEntrance;
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@@ -49,16 +63,11 @@ class Overworld {
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map32TilesBR = 3
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};
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unsigned short **allmapsTilesLW;
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// 64 maps * (32*32 tiles) ushort[512, 512]
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std::vector<std::vector<ushort>> allmapsTilesDW; // 64 maps * (32*32 tiles)
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std::vector<std::vector<ushort>> allmapsTilesSP; // 32 maps * (32*32 tiles)
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ushort GenerateTile32(int i, int k, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void DecompressAllMapTiles();
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void FetchLargeMaps();
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void LoadOverworldMap();
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};
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643
src/Application/Data/OverworldMap.cc
Normal file
643
src/Application/Data/OverworldMap.cc
Normal file
@@ -0,0 +1,643 @@
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#include "OverworldMap.h"
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namespace yaze {
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namespace Application {
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namespace Data {
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using namespace Core;
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OverworldMap::OverworldMap(Utils::ROM rom, byte index)
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: rom_(rom), index(index), parent(index) {
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// gfxBitmap = new Bitmap(512, 512, 512, PixelFormat.Format8bppIndexed,
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// gfxPtr); messageID = (short)ROM.ReadShort(Constants::overworldMessages +
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// (parent * 2));
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if (index != 0x80) {
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if (index <= 150) {
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if (rom_.GetRawData()[Constants::overworldMapSize + (index & 0x3F)] !=
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0) {
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largeMap = true;
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}
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}
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}
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if (index < 64) {
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sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent];
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sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 64];
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sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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sprpalette[0] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent];
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sprpalette[1] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 64];
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sprpalette[2] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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musics[0] = rom_.GetRawData()[Constants::overworldMusicBegining + parent];
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musics[1] = rom_.GetRawData()[Constants::overworldMusicZelda + parent];
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musics[2] =
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rom_.GetRawData()[Constants::overworldMusicMasterSword + parent];
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musics[3] = rom_.GetRawData()[Constants::overworldMusicAgahim + parent];
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} else if (index < 128) {
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sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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sprpalette[0] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[1] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[2] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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musics[0] = rom_.GetRawData()[Constants::overworldMusicDW + (parent - 64)];
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} else {
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if (index == 0x94) {
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parent = 128;
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} else if (index == 0x95) {
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parent = 03;
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} else if (index == 0x96) // pyramid bg use 0x5B map
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{
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parent = 0x5B;
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} else if (index == 0x97) // pyramid bg use 0x5B map
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{
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parent = 0x00;
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} else if (index == 156) {
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parent = 67;
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} else if (index == 157) {
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parent = 0;
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} else if (index == 158) {
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parent = 0;
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} else if (index == 159) {
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parent = 44;
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} else if (index == 136) {
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parent = 136;
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}
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messageID = rom_.GetRawData()[Constants::overworldMessages + parent];
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sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprpalette[0] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[1] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[2] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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palette =
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rom_.GetRawData()[Constants::overworldSpecialPALGroup + parent - 128];
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if (index >= 0x80 && index <= 0x8A && index != 0x88) {
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gfx = rom_.GetRawData()[Constants::overworldSpecialGFXGroup +
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(parent - 128)];
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palette = rom_.GetRawData()[Constants::overworldSpecialPALGroup + 1];
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} else if (index == 0x88) {
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gfx = 81;
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palette = 0;
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} else // pyramid bg use 0x5B map
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{
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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}
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}
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}
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void OverworldMap::BuildMap(byte* mapParent, int count, int gameState) {
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if (largeMap) {
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this->parent = mapParent[index];
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if (parent != index) {
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// sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent];
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// sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent +
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// 64]; sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset +
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// parent + 128];
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if (!firstLoad) {
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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firstLoad = true;
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}
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}
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}
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BuildTileset(gameState);
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BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
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//LoadPalette();
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int world = 0;
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// fix !!
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/* if (index < 64) {
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tilesUsed = ow_.allmapsTilesLW;
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}
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else if (index < 128 && index >= 64) {
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tilesUsed = ow_.allmapsTilesDW.data();
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world = 1;
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} else {
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tilesUsed = ow_.allmapsTilesSP.data();
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world = 2;
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} */
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int superY = ((index - (world * 64)) / 8);
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int superX = index - (world * 64) - (superY * 8);
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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CopyTile8bpp16((x * 16), (y * 16),
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tilesUsed[x + (superX * 32)][y + (superY * 32)],
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gfxPtr.get(), // fix
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mapblockset16.get()); // fix
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}
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}
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}
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile,
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int* destbmpPtr,
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int* sourcebmpPtr) {
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int sourceY = (tile / 8);
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int sourceX = (tile) - ((sourceY)*8);
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int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
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((tile / 8) * 2048); //(sourceX * 16) + (sourceY * 128);
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byte* sourcePtr = (byte*)sourcebmpPtr;
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int destPtrPos = (x + (y * 512));
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byte* destPtr = (byte*) destbmpPtr;
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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destPtr[destPtrPos + xstrip + (ystrip * 512)] =
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sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)];
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}
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}
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}
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void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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int* destbmpPtr,
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int* sourcebmpPtr) {
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auto gfx16Data = (byte*) destbmpPtr;
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auto gfx8Data = new byte[(128 * 512) / 2];
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// (byte*)
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// GFX.currentOWgfx16Ptr.ToPointer()
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int offsets[] = {0, 8, 4096, 4104};
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//auto tiles = ow_.tiles16[tileID];
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auto tiles = nullptr;
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for (auto tile = 0; tile < 4; tile++) {
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//TileInfo info = tiles.tiles_info[tile];
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TileInfo info;
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int offset = offsets[tile];
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for (auto y = 0; y < 8; y++) {
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for (auto x = 0; x < 4; x++) {
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CopyTileToMap(x, y, xP, yP, offset, info, gfx16Data, gfx8Data);
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}
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}
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}
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}
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void OverworldMap::BuildTiles16Gfx(int count) {
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auto gfx16Data = new byte[1024];
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// (byte*)GFX.mapblockset16.get(); //(byte*)allgfx8Ptr.ToPointer();
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auto gfx8Data = new byte [1024];
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// (byte*)
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// GFX.currentOWgfx16Ptr.get(); //(byte*)allgfx16Ptr.ToPointer();
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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auto xx = 0;
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for (auto i = 0; i < count; i++) // number of tiles16 3748?
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{
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// 8x8 tile draw
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// gfx8 = 4bpp so everyting is /2
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// auto tiles = ow_.tiles16[i];
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for (auto tile = 0; tile < 4; tile++) {
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//TileInfo info = ow_.tiles16[i].tiles_info[tile];
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TileInfo info;
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int offset = offsets[tile];
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for (auto y = 0; y < 8; y++) {
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for (auto x = 0; x < 4; x++) {
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CopyTile(x, y, xx, yy, offset, info, gfx16Data, gfx8Data);
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}
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}
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}
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xx += 16;
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if (xx >= 128) {
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yy += 2048;
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xx = 0;
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}
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}
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}
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer) // map,current
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{
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int mx = x;
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int my = y;
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byte r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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r = 1;
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}
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if (tile.vertical_mirror_ != 0) {
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my = 7 - y;
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}
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + yy + offset + (mx * 2) + (my * 128);
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auto pixel = gfx8Pointer[tx + (y * 64) + x];
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gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer) // map,current
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{
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int mx = x;
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int my = y;
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byte r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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r = 1;
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}
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if (tile.vertical_mirror_ != 0) {
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my = 7 - y;
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}
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512);
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auto pixel = gfx8Pointer[tx + (y * 64) + x];
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gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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/*
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void OverworldMap::LoadPalette() {
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int previousPalId = 0;
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int previousSprPalId = 0;
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if (index > 0) {
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previousPalId =
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rom_.GetRawData()[Constants::overworldMapPalette + parent - 1];
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previousSprPalId =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent - 1];
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}
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if (palette >= 0xA3) {
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palette = 0xA3;
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}
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byte pal0 = 0;
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byte pal1 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(palette * 4)]; // aux1
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byte pal2 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(palette * 4) + 1]; // aux2
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byte pal3 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(palette * 4) + 2]; // animated
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byte pal4 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
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(sprpalette[ow_.gameState] * 2)]; // spr3
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byte pal5 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
|
||||
(sprpalette[ow_.gameState] * 2) + 1]; // spr4
|
||||
|
||||
ImVec4 aux1, aux2, main, animated, hud, spr, spr2;
|
||||
ImVec4 bgr = Palettes.overworld_GrassPalettes[0];
|
||||
|
||||
if (pal1 == 255) {
|
||||
pal1 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
|
||||
(previousPalId * 4)];
|
||||
}
|
||||
if (pal1 != 255) {
|
||||
if (pal1 >= 20) {
|
||||
pal1 = 19;
|
||||
}
|
||||
|
||||
aux1 = Palettes.overworld_AuxPalettes[pal1];
|
||||
} else {
|
||||
aux1 = Palettes.overworld_AuxPalettes[0];
|
||||
}
|
||||
|
||||
if (pal2 == 255) {
|
||||
pal2 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
|
||||
(previousPalId * 4) + 1];
|
||||
}
|
||||
if (pal2 != 255) {
|
||||
if (pal2 >= 20) {
|
||||
pal2 = 19;
|
||||
}
|
||||
|
||||
aux2 = Palettes.overworld_AuxPalettes[pal2];
|
||||
} else {
|
||||
aux2 = Palettes.overworld_AuxPalettes[0];
|
||||
}
|
||||
|
||||
if (pal3 == 255) {
|
||||
pal3 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
|
||||
(previousPalId * 4) + 2];
|
||||
}
|
||||
|
||||
if (parent < 0x40) {
|
||||
// default LW Palette
|
||||
pal0 = 0;
|
||||
bgr = Palettes.overworld_GrassPalettes[0];
|
||||
// hardcoded LW DM palettes if we are on one of those maps (might change
|
||||
// it to read game code)
|
||||
if ((parent >= 0x03 && parent <= 0x07)) {
|
||||
pal0 = 2;
|
||||
} else if (parent >= 0x0B && parent <= 0x0E) {
|
||||
pal0 = 2;
|
||||
}
|
||||
} else if (parent >= 0x40 && parent < 0x80) {
|
||||
bgr = Palettes.overworld_GrassPalettes[1];
|
||||
// default DW Palette
|
||||
pal0 = 1;
|
||||
// hardcoded DW DM palettes if we are on one of those maps (might change
|
||||
// it to read game code)
|
||||
if (parent >= 0x43 && parent <= 0x47) {
|
||||
pal0 = 3;
|
||||
} else if (parent >= 0x4B && parent <= 0x4E) {
|
||||
pal0 = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (parent == 0x88) {
|
||||
pal0 = 4;
|
||||
}
|
||||
/*else if (parent >= 128) //special area like Zora's domain, etc...
|
||||
{
|
||||
bgr = Palettes.overworld_GrassPalettes[2];
|
||||
pal0 = 4;
|
||||
}
|
||||
|
||||
if (pal0 != 255) {
|
||||
main = Palettes.overworld_MainPalettes[pal0];
|
||||
} else {
|
||||
main = Palettes.overworld_MainPalettes[0];
|
||||
}
|
||||
|
||||
if (pal3 >= 14) {
|
||||
pal3 = 13;
|
||||
}
|
||||
animated = Palettes.overworld_AnimatedPalettes[(pal3)];
|
||||
|
||||
hud = Palettes.HudPalettes[0];
|
||||
if (pal4 == 255) {
|
||||
pal4 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
|
||||
(previousSprPalId * 2)]; // spr3
|
||||
}
|
||||
if (pal4 == 255) {
|
||||
pal4 = 0;
|
||||
}
|
||||
if (pal4 >= 24) {
|
||||
pal4 = 23;
|
||||
}
|
||||
spr = Palettes.spritesAux3_Palettes[pal4];
|
||||
|
||||
if (pal5 == 255) {
|
||||
pal5 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
|
||||
(previousSprPalId * 2) + 1]; // spr3
|
||||
}
|
||||
if (pal5 == 255) {
|
||||
pal5 = 0;
|
||||
}
|
||||
if (pal5 >= 24) {
|
||||
pal5 = 23;
|
||||
}
|
||||
spr2 = Palettes.spritesAux3_Palettes[pal5];
|
||||
|
||||
SetColorsPalette(parent, main, animated, aux1, aux2, hud, bgr, spr, spr2);
|
||||
}
|
||||
|
||||
|
||||
void OverworldMap::SetColorsPalette(int index, ImVec4 main, ImVec4 animated,
|
||||
ImVec4 aux1, ImVec4 aux2, ImVec4 hud,
|
||||
Color bgrcolor, ImVec4 spr, ImVec4 spr2) {
|
||||
// Palettes infos, color 0 of a palette is always transparent (the arrays
|
||||
// contains 7 colors width wide) there is 16 color per line so 16*Y
|
||||
|
||||
// Left side of the palette - Main, Animated
|
||||
ImVec4 currentPalette = new Color[256];
|
||||
// Main Palette, Location 0,2 : 35 colors [7x5]
|
||||
int k = 0;
|
||||
for (int y = 2; y < 7; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[x + (16 * y)] = main[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Animated Palette, Location 0,7 : 7colors
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[(16 * 7) + (x)] = animated[(x - 1)];
|
||||
}
|
||||
|
||||
// Right side of the palette - Aux1, Aux2
|
||||
|
||||
// Aux1 Palette, Location 8,2 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 2; y < 5; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = aux1[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Aux2 Palette, Location 8,5 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 5; y < 8; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = aux2[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Hud Palette, Location 0,0 : 32 colors [16x2]
|
||||
k = 0;
|
||||
for (int i = 0; i < 32; i++) {
|
||||
currentPalette[i] = hud[i];
|
||||
}
|
||||
|
||||
// Hardcoded grass color (that might change to become invisible instead)
|
||||
for (int i = 0; i < 8; i++) {
|
||||
currentPalette[(i * 16)] = bgrcolor;
|
||||
currentPalette[(i * 16) + 8] = bgrcolor;
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.spritesAux1_Palettes[1][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.spritesAux3_Palettes[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.globalSprite_Palettes[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 13; y < 14; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[x + (16 * y)] = spr[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 14; y < 15; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[x + (16 * y)] = spr2[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 15; y < 16; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.armors_Palettes[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
ColorPalette pal = GFX.editort16Bitmap.Palette;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
pal.Entries[i] = currentPalette[i];
|
||||
pal.Entries[(i / 16) * 16] = Color.Transparent;
|
||||
}
|
||||
|
||||
GFX.mapgfx16Bitmap.Palette = pal;
|
||||
GFX.mapblockset16Bitmap.Palette = pal;
|
||||
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
if (index == 3)
|
||||
{
|
||||
|
||||
}
|
||||
else if (index == 4)
|
||||
{
|
||||
pal.Entries[(i / 16) * 16] = Color.Transparent;
|
||||
}
|
||||
}
|
||||
gfxBitmap.Palette = pal;
|
||||
} catch (Exception e) {
|
||||
// TODO: Add exception message.
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void OverworldMap::BuildTileset(int gameState) {
|
||||
int indexWorld = 0x20;
|
||||
if (parent < 0x40) {
|
||||
indexWorld = 0x20;
|
||||
} else if (parent >= 0x40 && parent < 0x80) {
|
||||
indexWorld = 0x21;
|
||||
} else if (parent == 0x88) {
|
||||
indexWorld = 36;
|
||||
}
|
||||
|
||||
// Sprites Blocksets
|
||||
staticgfx[8] = 115 + 0;
|
||||
staticgfx[9] = 115 + 1;
|
||||
staticgfx[10] = 115 + 6;
|
||||
staticgfx[11] = 115 + 7;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
staticgfx[12 + i] =
|
||||
(byte)(rom_.GetRawData()[Constants::sprite_blockset_pointer +
|
||||
(sprgfx[gameState] * 4) + i] +
|
||||
115);
|
||||
}
|
||||
|
||||
// Main Blocksets
|
||||
for (int i = 0; i < 8; i++) {
|
||||
staticgfx[i] = rom_.GetRawData()[Constants::overworldgfxGroups2 +
|
||||
(indexWorld * 8) + i];
|
||||
}
|
||||
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)] != 0) {
|
||||
staticgfx[3] = rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)];
|
||||
}
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1] != 0) {
|
||||
staticgfx[4] =
|
||||
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1];
|
||||
}
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2] != 0) {
|
||||
staticgfx[5] =
|
||||
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2];
|
||||
}
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3] != 0) {
|
||||
staticgfx[6] =
|
||||
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3];
|
||||
}
|
||||
|
||||
// Hardcoded overworld GFX Values, for death mountain
|
||||
if ((parent >= 0x03 && parent <= 0x07) ||
|
||||
(parent >= 0x0B && parent <= 0x0E)) {
|
||||
staticgfx[7] = 89;
|
||||
} else if ((parent >= 0x43 && parent <= 0x47) ||
|
||||
(parent >= 0x4B && parent <= 0x4E)) {
|
||||
staticgfx[7] = 89;
|
||||
} else {
|
||||
staticgfx[7] = 91;
|
||||
}
|
||||
|
||||
byte* currentmapgfx8Data = new byte [1024];
|
||||
// (byte*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
|
||||
// // map (empty at this point)
|
||||
byte* allgfxData = new byte [1024];
|
||||
// (byte*)GFX.allgfx16Ptr
|
||||
// .ToPointer(); // all gfx of the game pack of 2048 bytes (4bpp)
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int j = 0; j < 2048; j++) {
|
||||
byte mapByte = allgfxData[j + (staticgfx[i] * 2048)];
|
||||
switch (i) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
mapByte += 0x88;
|
||||
break;
|
||||
}
|
||||
|
||||
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Data
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
69
src/Application/Data/OverworldMap.h
Normal file
69
src/Application/Data/OverworldMap.h
Normal file
@@ -0,0 +1,69 @@
|
||||
#include <memory>
|
||||
|
||||
#include "Tile.h"
|
||||
#include "Graphics/Bitmap.h"
|
||||
#include "Utils/ROM.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Data {
|
||||
|
||||
using byte = unsigned char;
|
||||
using ushort = unsigned short;
|
||||
|
||||
class OverworldMap {
|
||||
public:
|
||||
byte parent = 0;
|
||||
byte index = 0;
|
||||
byte gfx = 0;
|
||||
byte palette = 0;
|
||||
bool firstLoad = false;
|
||||
short messageID = 0;
|
||||
bool largeMap = false;
|
||||
|
||||
byte sprgfx[3];
|
||||
byte sprpalette[3];
|
||||
byte musics[4];
|
||||
|
||||
// 512 * 512
|
||||
std::unique_ptr<int> gfxPtr;
|
||||
std::unique_ptr<int> mapblockset16;
|
||||
// Bitmap gfxBitmap; // Needs to be removed
|
||||
|
||||
byte staticgfx[16]; // Need to be used to display map and not pre render it!
|
||||
ushort** tilesUsed;
|
||||
|
||||
bool needRefresh = false;
|
||||
Utils::ROM rom_;
|
||||
|
||||
OverworldMap(Utils::ROM rom, byte index);
|
||||
void BuildMap(byte* mapParent, int count, int gameState);
|
||||
void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
|
||||
int* sourcebmpPtr);
|
||||
void CopyTile8bpp16From8(int xP, int yP, int tileID,
|
||||
int* destbmpPtr,
|
||||
int* sourcebmpPtr);
|
||||
|
||||
private:
|
||||
void BuildTiles16Gfx(int count);
|
||||
// void ReloadPalettes() { LoadPalette(); }
|
||||
|
||||
void CopyTile(int x, int y, int xx, int yy, int offset, TileInfo tile,
|
||||
byte* gfx16Pointer, byte* gfx8Pointer);
|
||||
|
||||
void CopyTileToMap(int x, int y, int xx, int yy, int offset, TileInfo tile,
|
||||
byte* gfx16Pointer, byte* gfx8Pointer);
|
||||
|
||||
/* void LoadPalette();
|
||||
|
||||
void SetColorsPalette(int index, ImVec4 main, ImVec4 animated, ImVec4 aux1,
|
||||
ImVec4 aux2, ImVec4 hud, ImVec4 bgrcolor, ImVec4 spr,
|
||||
ImVec4 spr2); */
|
||||
|
||||
void BuildTileset(int gameState);
|
||||
};
|
||||
|
||||
} // namespace Data
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user