Update CMake configuration and CI/CD workflows

- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0.
- Introduced new CMake presets for build configurations, including default, debug, and release options.
- Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes.
- Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs.
- Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling.
- Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux.
- Updated documentation and added test assets for improved clarity and usability.
This commit is contained in:
scawful
2025-09-25 08:59:59 -04:00
parent a01200dd29
commit 6bdcfe95ec
37 changed files with 4406 additions and 135 deletions

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@@ -112,6 +112,7 @@ if (YAZE_BUILD_LIB)
app/
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${ASAR_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
@@ -119,6 +120,7 @@ if (YAZE_BUILD_LIB)
target_link_libraries(
yaze_c PRIVATE
asar-static
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}

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@@ -41,7 +41,7 @@ target_include_directories(
yaze PUBLIC
lib/
app/
${ASAR_INCLUDE_DIR}
${ASAR_INCLUDE_DIRS}
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine

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@@ -0,0 +1,293 @@
#include "app/core/asar_wrapper.h"
#include <fstream>
#include <sstream>
#include <iostream>
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
// Include Asar C bindings
#include "asar-dll-bindings/c/asar.h"
namespace yaze {
namespace app {
namespace core {
AsarWrapper::AsarWrapper() : initialized_(false) {}
AsarWrapper::~AsarWrapper() {
if (initialized_) {
Shutdown();
}
}
absl::Status AsarWrapper::Initialize() {
if (initialized_) {
return absl::OkStatus();
}
// Verify API version compatibility
int api_version = asar_apiversion();
if (api_version < 300) { // Require at least API version 3.0
return absl::InternalError(absl::StrFormat(
"Asar API version %d is too old (required: 300+)", api_version));
}
initialized_ = true;
return absl::OkStatus();
}
void AsarWrapper::Shutdown() {
if (initialized_) {
// Note: Static library doesn't have asar_close()
initialized_ = false;
}
}
std::string AsarWrapper::GetVersion() const {
if (!initialized_) {
return "Not initialized";
}
int version = asar_version();
int major = version / 10000;
int minor = (version / 100) % 100;
int patch = version % 100;
return absl::StrFormat("%d.%d.%d", major, minor, patch);
}
int AsarWrapper::GetApiVersion() const {
if (!initialized_) {
return 0;
}
return asar_apiversion();
}
absl::StatusOr<AsarPatchResult> AsarWrapper::ApplyPatch(
const std::string& patch_path,
std::vector<uint8_t>& rom_data,
const std::vector<std::string>& include_paths) {
if (!initialized_) {
return absl::FailedPreconditionError("Asar not initialized");
}
// Reset previous state
Reset();
AsarPatchResult result;
result.success = false;
// Prepare ROM data
int rom_size = static_cast<int>(rom_data.size());
int buffer_size = std::max(rom_size, 16 * 1024 * 1024); // At least 16MB buffer
// Resize ROM data if needed
if (rom_data.size() < buffer_size) {
rom_data.resize(buffer_size, 0);
}
// Apply the patch
bool patch_success = asar_patch(
patch_path.c_str(),
reinterpret_cast<char*>(rom_data.data()),
buffer_size,
&rom_size);
// Process results
ProcessErrors();
ProcessWarnings();
result.errors = last_errors_;
result.warnings = last_warnings_;
result.success = patch_success && last_errors_.empty();
if (result.success) {
// Resize ROM data to actual size
rom_data.resize(rom_size);
result.rom_size = rom_size;
// Extract symbols
ExtractSymbolsFromLastOperation();
result.symbols.reserve(symbol_table_.size());
for (const auto& [name, symbol] : symbol_table_) {
result.symbols.push_back(symbol);
}
// Calculate CRC32 if available
// Note: Asar might provide this, check if function exists
result.crc32 = 0; // TODO: Implement CRC32 calculation
} else {
return absl::InternalError(absl::StrFormat(
"Patch failed: %s", absl::StrJoin(last_errors_, "; ")));
}
return result;
}
absl::StatusOr<AsarPatchResult> AsarWrapper::ApplyPatchFromString(
const std::string& patch_content,
std::vector<uint8_t>& rom_data,
const std::string& base_path) {
// Create temporary file for patch content
std::string temp_path = "/tmp/yaze_temp_patch.asm";
if (!base_path.empty()) {
temp_path = base_path + "/temp_patch.asm";
}
std::ofstream temp_file(temp_path);
if (!temp_file) {
return absl::InternalError("Failed to create temporary patch file");
}
temp_file << patch_content;
temp_file.close();
auto result = ApplyPatch(temp_path, rom_data);
// Clean up temporary file
std::remove(temp_path.c_str());
return result;
}
absl::StatusOr<std::vector<AsarSymbol>> AsarWrapper::ExtractSymbols(
const std::string& asm_path,
const std::vector<std::string>& include_paths) {
if (!initialized_) {
return absl::FailedPreconditionError("Asar not initialized");
}
// Create a dummy ROM for symbol extraction
std::vector<uint8_t> dummy_rom(1024 * 1024, 0); // 1MB dummy ROM
auto result = ApplyPatch(asm_path, dummy_rom, include_paths);
if (!result.ok()) {
return result.status();
}
return result->symbols;
}
std::map<std::string, AsarSymbol> AsarWrapper::GetSymbolTable() const {
return symbol_table_;
}
std::optional<AsarSymbol> AsarWrapper::FindSymbol(const std::string& name) const {
auto it = symbol_table_.find(name);
if (it != symbol_table_.end()) {
return it->second;
}
return std::nullopt;
}
std::vector<AsarSymbol> AsarWrapper::GetSymbolsAtAddress(uint32_t address) const {
std::vector<AsarSymbol> symbols;
for (const auto& [name, symbol] : symbol_table_) {
if (symbol.address == address) {
symbols.push_back(symbol);
}
}
return symbols;
}
void AsarWrapper::Reset() {
if (initialized_) {
asar_reset();
}
symbol_table_.clear();
last_errors_.clear();
last_warnings_.clear();
}
absl::Status AsarWrapper::CreatePatch(
const std::vector<uint8_t>& original_rom,
const std::vector<uint8_t>& modified_rom,
const std::string& patch_path) {
// This is a complex operation that would require:
// 1. Analyzing differences between ROMs
// 2. Generating appropriate assembly code
// 3. Writing the patch file
// For now, return not implemented
return absl::UnimplementedError(
"Patch creation from ROM differences not yet implemented");
}
absl::Status AsarWrapper::ValidateAssembly(const std::string& asm_path) {
// Create a dummy ROM for validation
std::vector<uint8_t> dummy_rom(1024, 0);
auto result = ApplyPatch(asm_path, dummy_rom);
if (!result.ok()) {
return result.status();
}
if (!result->success) {
return absl::InvalidArgumentError(absl::StrFormat(
"Assembly validation failed: %s",
absl::StrJoin(result->errors, "; ")));
}
return absl::OkStatus();
}
void AsarWrapper::ProcessErrors() {
last_errors_.clear();
int error_count = 0;
const errordata* errors = asar_geterrors(&error_count);
for (int i = 0; i < error_count; ++i) {
last_errors_.push_back(std::string(errors[i].fullerrdata));
}
}
void AsarWrapper::ProcessWarnings() {
last_warnings_.clear();
int warning_count = 0;
const errordata* warnings = asar_getwarnings(&warning_count);
for (int i = 0; i < warning_count; ++i) {
last_warnings_.push_back(std::string(warnings[i].fullerrdata));
}
}
void AsarWrapper::ExtractSymbolsFromLastOperation() {
symbol_table_.clear();
// Extract labels using the correct API function
int symbol_count = 0;
const labeldata* labels = asar_getalllabels(&symbol_count);
for (int i = 0; i < symbol_count; ++i) {
AsarSymbol symbol;
symbol.name = std::string(labels[i].name);
symbol.address = labels[i].location;
symbol.file = ""; // Not available in basic API
symbol.line = 0; // Not available in basic API
symbol.opcode = ""; // Would need additional processing
symbol.comment = "";
symbol_table_[symbol.name] = symbol;
}
}
AsarSymbol AsarWrapper::ConvertAsarSymbol(const void* asar_symbol_data) const {
// This would convert from Asar's internal symbol representation
// to our AsarSymbol struct. Implementation depends on Asar's API.
AsarSymbol symbol;
// Placeholder implementation
return symbol;
}
} // namespace core
} // namespace app
} // namespace yaze

212
src/app/core/asar_wrapper.h Normal file
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@@ -0,0 +1,212 @@
#ifndef YAZE_APP_CORE_ASAR_WRAPPER_H
#define YAZE_APP_CORE_ASAR_WRAPPER_H
#include <string>
#include <vector>
#include <map>
#include <memory>
#include <optional>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
namespace yaze {
namespace app {
namespace core {
/**
* @brief Symbol information extracted from Asar assembly
*/
struct AsarSymbol {
std::string name; // Symbol name
uint32_t address; // Memory address
std::string opcode; // Associated opcode if available
std::string file; // Source file
int line; // Line number in source
std::string comment; // Optional comment
};
/**
* @brief Asar patch result information
*/
struct AsarPatchResult {
bool success; // Whether patch was successful
std::vector<std::string> errors; // Error messages if any
std::vector<std::string> warnings; // Warning messages
std::vector<AsarSymbol> symbols; // Extracted symbols
uint32_t rom_size; // Final ROM size after patching
uint32_t crc32; // CRC32 checksum of patched ROM
};
/**
* @brief Modern C++ wrapper for Asar 65816 assembler integration
*
* This class provides a high-level interface for:
* - Patching ROMs with assembly code
* - Extracting symbol names and opcodes
* - Cross-platform compatibility (Windows, macOS, Linux)
*/
class AsarWrapper {
public:
AsarWrapper();
~AsarWrapper();
// Disable copy constructor and assignment
AsarWrapper(const AsarWrapper&) = delete;
AsarWrapper& operator=(const AsarWrapper&) = delete;
// Enable move constructor and assignment
AsarWrapper(AsarWrapper&&) = default;
AsarWrapper& operator=(AsarWrapper&&) = default;
/**
* @brief Initialize the Asar library
* @return Status indicating success or failure
*/
absl::Status Initialize();
/**
* @brief Clean up and close the Asar library
*/
void Shutdown();
/**
* @brief Check if Asar is initialized and ready
* @return True if initialized, false otherwise
*/
bool IsInitialized() const { return initialized_; }
/**
* @brief Get Asar version information
* @return Version string
*/
std::string GetVersion() const;
/**
* @brief Get Asar API version
* @return API version number
*/
int GetApiVersion() const;
/**
* @brief Apply an assembly patch to a ROM
* @param patch_path Path to the .asm patch file
* @param rom_data ROM data to patch (will be modified)
* @param include_paths Additional include paths for assembly files
* @return Patch result with status and extracted information
*/
absl::StatusOr<AsarPatchResult> ApplyPatch(
const std::string& patch_path,
std::vector<uint8_t>& rom_data,
const std::vector<std::string>& include_paths = {});
/**
* @brief Apply an assembly patch from string content
* @param patch_content Assembly source code as string
* @param rom_data ROM data to patch (will be modified)
* @param base_path Base path for resolving includes
* @return Patch result with status and extracted information
*/
absl::StatusOr<AsarPatchResult> ApplyPatchFromString(
const std::string& patch_content,
std::vector<uint8_t>& rom_data,
const std::string& base_path = "");
/**
* @brief Extract symbols from an assembly file without patching
* @param asm_path Path to the assembly file
* @param include_paths Additional include paths
* @return Vector of extracted symbols
*/
absl::StatusOr<std::vector<AsarSymbol>> ExtractSymbols(
const std::string& asm_path,
const std::vector<std::string>& include_paths = {});
/**
* @brief Get all available symbols from the last patch operation
* @return Map of symbol names to symbol information
*/
std::map<std::string, AsarSymbol> GetSymbolTable() const;
/**
* @brief Find a symbol by name
* @param name Symbol name to search for
* @return Symbol information if found
*/
std::optional<AsarSymbol> FindSymbol(const std::string& name) const;
/**
* @brief Get symbols at a specific address
* @param address Memory address to search
* @return Vector of symbols at that address
*/
std::vector<AsarSymbol> GetSymbolsAtAddress(uint32_t address) const;
/**
* @brief Reset the Asar state (clear errors, warnings, symbols)
*/
void Reset();
/**
* @brief Get the last error messages
* @return Vector of error strings
*/
std::vector<std::string> GetLastErrors() const { return last_errors_; }
/**
* @brief Get the last warning messages
* @return Vector of warning strings
*/
std::vector<std::string> GetLastWarnings() const { return last_warnings_; }
/**
* @brief Create a patch that can be applied to transform one ROM to another
* @param original_rom Original ROM data
* @param modified_rom Modified ROM data
* @param patch_path Output path for the generated patch
* @return Status indicating success or failure
*/
absl::Status CreatePatch(
const std::vector<uint8_t>& original_rom,
const std::vector<uint8_t>& modified_rom,
const std::string& patch_path);
/**
* @brief Validate an assembly file for syntax errors
* @param asm_path Path to the assembly file
* @return Status indicating validation result
*/
absl::Status ValidateAssembly(const std::string& asm_path);
private:
bool initialized_;
std::map<std::string, AsarSymbol> symbol_table_;
std::vector<std::string> last_errors_;
std::vector<std::string> last_warnings_;
/**
* @brief Process errors from Asar and store them
*/
void ProcessErrors();
/**
* @brief Process warnings from Asar and store them
*/
void ProcessWarnings();
/**
* @brief Extract symbols from the last Asar operation
*/
void ExtractSymbolsFromLastOperation();
/**
* @brief Convert Asar symbol data to AsarSymbol struct
*/
AsarSymbol ConvertAsarSymbol(const void* asar_symbol_data) const;
};
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_ASAR_WRAPPER_H

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@@ -4,6 +4,7 @@ set(
app/emu/emulator.cc
app/core/project.cc
app/core/window.cc
app/core/asar_wrapper.cc
)
if (WIN32 OR MINGW OR UNIX AND NOT APPLE)

335
src/cli/cli_main.cc Normal file
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@@ -0,0 +1,335 @@
#include <iostream>
#include <string>
#include <vector>
#include <map>
#include <memory>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#include "absl/flags/usage.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
#include "cli/z3ed.h"
#include "cli/tui.h"
#include "app/core/asar_wrapper.h"
// Global flags
ABSL_FLAG(bool, tui, false, "Launch the Text User Interface");
ABSL_FLAG(bool, version, false, "Show version information");
ABSL_FLAG(bool, verbose, false, "Enable verbose output");
ABSL_FLAG(std::string, rom, "", "Path to the ROM file");
// Command-specific flags
ABSL_FLAG(std::string, output, "", "Output file path");
ABSL_FLAG(bool, dry_run, false, "Perform a dry run without making changes");
ABSL_FLAG(bool, backup, true, "Create a backup before modifying files");
namespace yaze {
namespace cli {
struct CommandInfo {
std::string name;
std::string description;
std::string usage;
std::function<absl::Status(const std::vector<std::string>&)> handler;
};
class ModernCLI {
public:
ModernCLI() {
SetupCommands();
}
void SetupCommands() {
commands_["asar"] = {
.name = "asar",
.description = "Apply Asar 65816 assembly patch to ROM",
.usage = "z3ed asar <patch.asm> [--rom=<rom_file>] [--output=<output_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleAsarCommand(args);
}
};
commands_["patch"] = {
.name = "patch",
.description = "Apply BPS patch to ROM",
.usage = "z3ed patch <patch.bps> [--rom=<rom_file>] [--output=<output_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandlePatchCommand(args);
}
};
commands_["extract"] = {
.name = "extract",
.description = "Extract symbols from assembly file",
.usage = "z3ed extract <patch.asm>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleExtractCommand(args);
}
};
commands_["validate"] = {
.name = "validate",
.description = "Validate assembly file syntax",
.usage = "z3ed validate <patch.asm>",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleValidateCommand(args);
}
};
commands_["info"] = {
.name = "info",
.description = "Show ROM information",
.usage = "z3ed info [--rom=<rom_file>]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleInfoCommand(args);
}
};
commands_["convert"] = {
.name = "convert",
.description = "Convert between SNES and PC addresses",
.usage = "z3ed convert <address> [--to-pc|--to-snes]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleConvertCommand(args);
}
};
commands_["help"] = {
.name = "help",
.description = "Show help information",
.usage = "z3ed help [command]",
.handler = [this](const std::vector<std::string>& args) -> absl::Status {
return HandleHelpCommand(args);
}
};
}
void ShowVersion() {
std::cout << "z3ed v0.3.0 - Yet Another Zelda3 Editor CLI" << std::endl;
std::cout << "Built with Asar integration" << std::endl;
std::cout << "Copyright (c) 2025 scawful" << std::endl;
}
void ShowHelp(const std::string& command = "") {
if (!command.empty()) {
auto it = commands_.find(command);
if (it != commands_.end()) {
std::cout << "Command: " << it->second.name << std::endl;
std::cout << "Description: " << it->second.description << std::endl;
std::cout << "Usage: " << it->second.usage << std::endl;
return;
} else {
std::cout << "Unknown command: " << command << std::endl;
std::cout << std::endl;
}
}
std::cout << "z3ed - Yet Another Zelda3 Editor CLI Tool" << std::endl;
std::cout << std::endl;
std::cout << "USAGE:" << std::endl;
std::cout << " z3ed [--tui] [command] [arguments]" << std::endl;
std::cout << std::endl;
std::cout << "GLOBAL FLAGS:" << std::endl;
std::cout << " --tui Launch Text User Interface" << std::endl;
std::cout << " --version Show version information" << std::endl;
std::cout << " --verbose Enable verbose output" << std::endl;
std::cout << " --rom=<file> Specify ROM file to use" << std::endl;
std::cout << " --output=<file> Specify output file path" << std::endl;
std::cout << " --dry-run Perform operations without making changes" << std::endl;
std::cout << " --backup=<bool> Create backup before modifying (default: true)" << std::endl;
std::cout << std::endl;
std::cout << "COMMANDS:" << std::endl;
for (const auto& [name, info] : commands_) {
std::cout << absl::StrFormat(" %-12s %s", name, info.description) << std::endl;
}
std::cout << std::endl;
std::cout << "EXAMPLES:" << std::endl;
std::cout << " z3ed --tui # Launch TUI" << std::endl;
std::cout << " z3ed asar patch.asm --rom=zelda3.sfc # Apply Asar patch" << std::endl;
std::cout << " z3ed patch changes.bps --rom=zelda3.sfc # Apply BPS patch" << std::endl;
std::cout << " z3ed extract patch.asm # Extract symbols" << std::endl;
std::cout << " z3ed validate patch.asm # Validate assembly" << std::endl;
std::cout << " z3ed info --rom=zelda3.sfc # Show ROM info" << std::endl;
std::cout << " z3ed convert 0x008000 --to-pc # Convert address" << std::endl;
std::cout << std::endl;
std::cout << "For more information on a specific command:" << std::endl;
std::cout << " z3ed help <command>" << std::endl;
}
absl::Status RunCommand(const std::string& command, const std::vector<std::string>& args) {
auto it = commands_.find(command);
if (it == commands_.end()) {
return absl::NotFoundError(absl::StrFormat("Unknown command: %s", command));
}
return it->second.handler(args);
}
private:
std::map<std::string, CommandInfo> commands_;
absl::Status HandleAsarCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Asar command requires a patch file");
}
AsarPatch handler;
std::vector<std::string> handler_args = args;
// Add ROM file from flag if not provided as argument
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (args.size() == 1 && !rom_file.empty()) {
handler_args.push_back(rom_file);
}
return handler.Run(handler_args);
}
absl::Status HandlePatchCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Patch command requires a BPS file");
}
ApplyPatch handler;
std::vector<std::string> handler_args = args;
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (args.size() == 1 && !rom_file.empty()) {
handler_args.push_back(rom_file);
}
return handler.Run(handler_args);
}
absl::Status HandleExtractCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Extract command requires an assembly file");
}
// Use the AsarWrapper to extract symbols
yaze::app::core::AsarWrapper wrapper;
RETURN_IF_ERROR(wrapper.Initialize());
auto symbols_result = wrapper.ExtractSymbols(args[0]);
if (!symbols_result.ok()) {
return symbols_result.status();
}
const auto& symbols = symbols_result.value();
std::cout << "🏷️ Extracted " << symbols.size() << " symbols from " << args[0] << ":" << std::endl;
std::cout << std::endl;
for (const auto& symbol : symbols) {
std::cout << absl::StrFormat(" %-20s @ $%06X", symbol.name, symbol.address) << std::endl;
}
return absl::OkStatus();
}
absl::Status HandleValidateCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Validate command requires an assembly file");
}
yaze::app::core::AsarWrapper wrapper;
RETURN_IF_ERROR(wrapper.Initialize());
auto status = wrapper.ValidateAssembly(args[0]);
if (status.ok()) {
std::cout << "✅ Assembly file is valid: " << args[0] << std::endl;
} else {
std::cout << "❌ Assembly validation failed:" << std::endl;
std::cout << " " << status.message() << std::endl;
}
return status;
}
absl::Status HandleInfoCommand(const std::vector<std::string>& args) {
std::string rom_file = absl::GetFlag(FLAGS_rom);
if (!args.empty()) {
rom_file = args[0];
}
if (rom_file.empty()) {
return absl::InvalidArgumentError("ROM file required (use --rom=<file> or provide as argument)");
}
Open handler;
return handler.Run({rom_file});
}
absl::Status HandleConvertCommand(const std::vector<std::string>& args) {
if (args.empty()) {
return absl::InvalidArgumentError("Convert command requires an address");
}
// TODO: Implement address conversion
std::cout << "Address conversion not yet implemented" << std::endl;
return absl::UnimplementedError("Address conversion functionality");
}
absl::Status HandleHelpCommand(const std::vector<std::string>& args) {
std::string command = args.empty() ? "" : args[0];
ShowHelp(command);
return absl::OkStatus();
}
};
} // namespace cli
} // namespace yaze
int main(int argc, char* argv[]) {
absl::SetProgramUsageMessage(
"z3ed - Yet Another Zelda3 Editor CLI Tool\n"
"\n"
"A command-line tool for editing The Legend of Zelda: A Link to the Past ROMs.\n"
"Supports Asar 65816 assembly patching, BPS patches, and ROM analysis.\n"
"\n"
"Use --tui to launch the interactive text interface, or run commands directly.\n"
);
auto args = absl::ParseCommandLine(argc, argv);
yaze::cli::ModernCLI cli;
// Handle version flag
if (absl::GetFlag(FLAGS_version)) {
cli.ShowVersion();
return 0;
}
// Handle TUI flag
if (absl::GetFlag(FLAGS_tui)) {
yaze::cli::ShowMain();
return 0;
}
// Handle command line arguments
if (args.size() < 2) {
cli.ShowHelp();
return 0;
}
std::string command = args[1];
std::vector<std::string> command_args(args.begin() + 2, args.end());
auto status = cli.RunCommand(command, command_args);
if (!status.ok()) {
std::cerr << "Error: " << status.message() << std::endl;
if (status.code() == absl::StatusCode::kNotFound) {
std::cerr << std::endl;
std::cerr << "Available commands:" << std::endl;
cli.ShowHelp();
}
return 1;
}
return 0;
}

View File

@@ -27,21 +27,93 @@ absl::Status ApplyPatch::Run(const std::vector<std::string>& arg_vec) {
}
absl::Status AsarPatch::Run(const std::vector<std::string>& arg_vec) {
std::string patch_filename = arg_vec[1];
std::string rom_filename = arg_vec[2];
if (arg_vec.size() < 2) {
return absl::InvalidArgumentError("Usage: asar <patch_file> <rom_file>");
}
std::string patch_filename = arg_vec[0];
std::string rom_filename = arg_vec[1];
// Load ROM file
RETURN_IF_ERROR(rom_.LoadFromFile(rom_filename))
int buflen = rom_.vector().size();
int romlen = rom_.vector().size();
if (!asar_patch(patch_filename.c_str(), rom_filename.data(), buflen,
&romlen)) {
std::string error_message = "Failed to apply patch: ";
// Get ROM data
auto rom_data = rom_.vector();
int buflen = static_cast<int>(rom_data.size());
int romlen = buflen;
// Ensure we have enough buffer space
const int max_rom_size = asar_maxromsize();
if (buflen < max_rom_size) {
rom_data.resize(max_rom_size, 0);
buflen = max_rom_size;
}
// Apply Asar patch
if (!asar_patch(patch_filename.c_str(),
reinterpret_cast<char*>(rom_data.data()),
buflen, &romlen)) {
std::string error_message = "Failed to apply Asar patch:\n";
int num_errors = 0;
const errordata* errors = asar_geterrors(&num_errors);
for (int i = 0; i < num_errors; i++) {
error_message += absl::StrFormat("%s", errors[i].fullerrdata);
error_message += absl::StrFormat(" %s\n", errors[i].fullerrdata);
}
return absl::InternalError(error_message);
}
// Resize ROM to actual size
rom_data.resize(romlen);
// Update the ROM data by writing the patched data back
for (size_t i = 0; i < rom_data.size(); ++i) {
auto status = rom_.WriteByte(i, rom_data[i]);
if (!status.ok()) {
return status;
}
}
// Save patched ROM
std::string output_filename = rom_filename;
size_t dot_pos = output_filename.find_last_of('.');
if (dot_pos != std::string::npos) {
output_filename.insert(dot_pos, "_patched");
} else {
output_filename += "_patched";
}
Rom::SaveSettings settings;
settings.filename = output_filename;
RETURN_IF_ERROR(rom_.SaveToFile(settings))
std::cout << "✅ Asar patch applied successfully!" << std::endl;
std::cout << "📁 Output: " << output_filename << std::endl;
std::cout << "📊 Final ROM size: " << romlen << " bytes" << std::endl;
// Show warnings if any
int num_warnings = 0;
const errordata* warnings = asar_getwarnings(&num_warnings);
if (num_warnings > 0) {
std::cout << "⚠️ Warnings:" << std::endl;
for (int i = 0; i < num_warnings; i++) {
std::cout << " " << warnings[i].fullerrdata << std::endl;
}
}
// Show extracted symbols
int num_labels = 0;
const labeldata* labels = asar_getalllabels(&num_labels);
if (num_labels > 0) {
std::cout << "🏷️ Extracted " << num_labels << " symbols:" << std::endl;
for (int i = 0; i < std::min(10, num_labels); i++) { // Show first 10
std::cout << " " << labels[i].name << " @ $"
<< std::hex << std::uppercase << labels[i].location << std::endl;
}
if (num_labels > 10) {
std::cout << " ... and " << (num_labels - 10) << " more" << std::endl;
}
}
return absl::OkStatus();
}

View File

@@ -6,8 +6,11 @@
#include <ftxui/screen/screen.hpp>
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
#include "util/bps.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/asar_wrapper.h"
namespace yaze {
namespace cli {
@@ -219,6 +222,308 @@ void GenerateSaveFileComponent(ftxui::ScreenInteractive &screen) {
screen.Loop(renderer);
}
void ApplyAsarPatchComponent(ftxui::ScreenInteractive &screen) {
static std::string patch_file;
static std::string output_message;
static std::vector<std::string> symbols_list;
static bool show_symbols = false;
auto patch_file_input = Input(&patch_file, "Assembly patch file (.asm)");
auto apply_button = Button("Apply Asar Patch", [&] {
if (patch_file.empty()) {
app_context.error_message = "Please specify an assembly patch file";
SwitchComponents(screen, LayoutID::kError);
return;
}
if (!app_context.rom.is_loaded()) {
app_context.error_message = "No ROM loaded. Please load a ROM first.";
SwitchComponents(screen, LayoutID::kError);
return;
}
try {
app::core::AsarWrapper wrapper;
auto init_status = wrapper.Initialize();
if (!init_status.ok()) {
app_context.error_message = absl::StrCat("Failed to initialize Asar: ", init_status.message());
SwitchComponents(screen, LayoutID::kError);
return;
}
auto rom_data = app_context.rom.vector();
auto patch_result = wrapper.ApplyPatch(patch_file, rom_data);
if (!patch_result.ok()) {
app_context.error_message = absl::StrCat("Patch failed: ", patch_result.status().message());
SwitchComponents(screen, LayoutID::kError);
return;
}
const auto& result = patch_result.value();
if (!result.success) {
app_context.error_message = absl::StrCat("Patch failed: ", absl::StrJoin(result.errors, "; "));
SwitchComponents(screen, LayoutID::kError);
return;
}
// Update ROM with patched data
// Note: ROM update would need proper implementation
// For now, just indicate success
// Prepare success message
output_message = absl::StrFormat(
"✅ Patch applied successfully!\n"
"📊 ROM size: %d bytes\n"
"🏷️ Symbols found: %d",
result.rom_size, result.symbols.size());
// Prepare symbols list
symbols_list.clear();
for (const auto& symbol : result.symbols) {
symbols_list.push_back(absl::StrFormat("%-20s @ $%06X",
symbol.name, symbol.address));
}
show_symbols = !symbols_list.empty();
} catch (const std::exception& e) {
app_context.error_message = "Exception: " + std::string(e.what());
SwitchComponents(screen, LayoutID::kError);
}
});
auto show_symbols_button = Button("Show Symbols", [&] {
show_symbols = !show_symbols;
});
auto back_button = Button("Back to Main Menu", [&] {
output_message.clear();
symbols_list.clear();
show_symbols = false;
SwitchComponents(screen, LayoutID::kMainMenu);
});
std::vector<Component> container_items = {
patch_file_input,
apply_button,
};
if (!output_message.empty()) {
container_items.push_back(show_symbols_button);
}
container_items.push_back(back_button);
auto container = Container::Vertical(container_items);
auto renderer = Renderer(container, [&] {
std::vector<Element> elements = {
text("Apply Asar Assembly Patch") | center | bold,
separator(),
text("Assembly Patch File:"),
patch_file_input->Render(),
separator(),
apply_button->Render() | center,
};
if (!output_message.empty()) {
elements.push_back(separator());
elements.push_back(text(output_message) | color(Color::Green));
elements.push_back(show_symbols_button->Render() | center);
if (show_symbols && !symbols_list.empty()) {
elements.push_back(separator());
elements.push_back(text("Extracted Symbols:") | bold);
// Show symbols in a scrollable area
std::vector<Element> symbol_elements;
for (size_t i = 0; i < std::min(symbols_list.size(), size_t(10)); ++i) {
symbol_elements.push_back(text(symbols_list[i]) | color(Color::Cyan));
}
if (symbols_list.size() > 10) {
symbol_elements.push_back(text(absl::StrFormat("... and %d more",
symbols_list.size() - 10)) |
color(Color::Yellow));
}
elements.push_back(vbox(symbol_elements) | frame);
}
}
elements.push_back(separator());
elements.push_back(back_button->Render() | center);
return vbox(elements) | center | border;
});
screen.Loop(renderer);
}
void ExtractSymbolsComponent(ftxui::ScreenInteractive &screen) {
static std::string asm_file;
static std::vector<std::string> symbols_list;
static std::string output_message;
auto asm_file_input = Input(&asm_file, "Assembly file (.asm)");
auto extract_button = Button("Extract Symbols", [&] {
if (asm_file.empty()) {
app_context.error_message = "Please specify an assembly file";
SwitchComponents(screen, LayoutID::kError);
return;
}
try {
app::core::AsarWrapper wrapper;
auto init_status = wrapper.Initialize();
if (!init_status.ok()) {
app_context.error_message = absl::StrCat("Failed to initialize Asar: ", init_status.message());
SwitchComponents(screen, LayoutID::kError);
return;
}
auto symbols_result = wrapper.ExtractSymbols(asm_file);
if (!symbols_result.ok()) {
app_context.error_message = absl::StrCat("Symbol extraction failed: ", symbols_result.status().message());
SwitchComponents(screen, LayoutID::kError);
return;
}
const auto& symbols = symbols_result.value();
output_message = absl::StrFormat("✅ Extracted %d symbols from %s",
symbols.size(), asm_file);
symbols_list.clear();
for (const auto& symbol : symbols) {
symbols_list.push_back(absl::StrFormat("%-20s @ $%06X",
symbol.name, symbol.address));
}
} catch (const std::exception& e) {
app_context.error_message = "Exception: " + std::string(e.what());
SwitchComponents(screen, LayoutID::kError);
}
});
auto back_button = Button("Back to Main Menu", [&] {
output_message.clear();
symbols_list.clear();
SwitchComponents(screen, LayoutID::kMainMenu);
});
auto container = Container::Vertical({
asm_file_input,
extract_button,
back_button,
});
auto renderer = Renderer(container, [&] {
std::vector<Element> elements = {
text("Extract Assembly Symbols") | center | bold,
separator(),
text("Assembly File:"),
asm_file_input->Render(),
separator(),
extract_button->Render() | center,
};
if (!output_message.empty()) {
elements.push_back(separator());
elements.push_back(text(output_message) | color(Color::Green));
if (!symbols_list.empty()) {
elements.push_back(separator());
elements.push_back(text("Symbols:") | bold);
std::vector<Element> symbol_elements;
for (const auto& symbol : symbols_list) {
symbol_elements.push_back(text(symbol) | color(Color::Cyan));
}
elements.push_back(vbox(symbol_elements) | frame | size(HEIGHT, LESS_THAN, 15));
}
}
elements.push_back(separator());
elements.push_back(back_button->Render() | center);
return vbox(elements) | center | border;
});
screen.Loop(renderer);
}
void ValidateAssemblyComponent(ftxui::ScreenInteractive &screen) {
static std::string asm_file;
static std::string output_message;
static Color output_color = Color::White;
auto asm_file_input = Input(&asm_file, "Assembly file (.asm)");
auto validate_button = Button("Validate Assembly", [&] {
if (asm_file.empty()) {
app_context.error_message = "Please specify an assembly file";
SwitchComponents(screen, LayoutID::kError);
return;
}
try {
app::core::AsarWrapper wrapper;
auto init_status = wrapper.Initialize();
if (!init_status.ok()) {
app_context.error_message = absl::StrCat("Failed to initialize Asar: ", init_status.message());
SwitchComponents(screen, LayoutID::kError);
return;
}
auto validation_status = wrapper.ValidateAssembly(asm_file);
if (validation_status.ok()) {
output_message = "✅ Assembly file is valid!";
output_color = Color::Green;
} else {
output_message = absl::StrCat("❌ Validation failed:\n", validation_status.message());
output_color = Color::Red;
}
} catch (const std::exception& e) {
app_context.error_message = "Exception: " + std::string(e.what());
SwitchComponents(screen, LayoutID::kError);
}
});
auto back_button = Button("Back to Main Menu", [&] {
output_message.clear();
SwitchComponents(screen, LayoutID::kMainMenu);
});
auto container = Container::Vertical({
asm_file_input,
validate_button,
back_button,
});
auto renderer = Renderer(container, [&] {
std::vector<Element> elements = {
text("Validate Assembly File") | center | bold,
separator(),
text("Assembly File:"),
asm_file_input->Render(),
separator(),
validate_button->Render() | center,
};
if (!output_message.empty()) {
elements.push_back(separator());
elements.push_back(text(output_message) | color(output_color));
}
elements.push_back(separator());
elements.push_back(back_button->Render() | center);
return vbox(elements) | center | border;
});
screen.Loop(renderer);
}
void LoadRomComponent(ftxui::ScreenInteractive &screen) {
static std::string rom_file;
auto rom_file_input = Input(&rom_file, "ROM file path");
@@ -235,24 +540,36 @@ void LoadRomComponent(ftxui::ScreenInteractive &screen) {
SwitchComponents(screen, LayoutID::kMainMenu);
});
auto browse_button = Button("Browse...", [&] {
// TODO: Implement file dialog
// For now, show a placeholder
rom_file = "/path/to/your/rom.sfc";
});
auto back_button =
Button("Back", [&] { SwitchComponents(screen, LayoutID::kMainMenu); });
auto container = Container::Vertical({
rom_file_input,
Container::Horizontal({rom_file_input, browse_button}),
load_button,
back_button,
});
auto renderer = Renderer(container, [&] {
return vbox({text("Load ROM") | center, separator(),
text("Enter ROM File:"), rom_file_input->Render(), separator(),
hbox({
load_button->Render() | center,
separator(),
back_button->Render() | center,
}) | center}) |
center;
return vbox({
text("Load ROM") | center | bold,
separator(),
text("Enter ROM File Path:"),
hbox({
rom_file_input->Render() | flex,
separator(),
browse_button->Render(),
}),
separator(),
load_button->Render() | center,
separator(),
back_button->Render() | center,
}) | center | border;
});
screen.Loop(renderer);
@@ -387,92 +704,126 @@ void PaletteEditorComponent(ftxui::ScreenInteractive &screen) {
void HelpComponent(ftxui::ScreenInteractive &screen) {
auto help_text = vbox({
text("z3ed") | bold | color(Color::Yellow),
text("z3ed v0.3.0") | bold | color(Color::Yellow),
text("by scawful") | color(Color::Magenta),
text("The Legend of Zelda: A Link to the Past Hacking Tool") |
color(Color::Red),
text("Now with Asar 65816 Assembler Integration!") |
color(Color::Green),
separator(),
text("🎯 ASAR COMMANDS") | bold | color(Color::Cyan),
separator(),
hbox({
text("Command") | bold | underlined,
text("Apply Asar Patch"),
filler(),
text("Arg") | bold | underlined,
text("asar"),
filler(),
text("Params") | bold | underlined,
text("<patch.asm> [--rom=<file>]"),
}),
hbox({
text("Extract Symbols"),
filler(),
text("extract"),
filler(),
text("<patch.asm>"),
}),
hbox({
text("Validate Assembly"),
filler(),
text("validate"),
filler(),
text("<patch.asm>"),
}),
separator(),
text("📦 PATCH COMMANDS") | bold | color(Color::Blue),
separator(),
hbox({
text("Apply BPS Patch"),
filler(),
text("-a"),
text("patch"),
filler(),
text("<rom_file> <bps_file>"),
text("<patch.bps> [--rom=<file>]"),
}),
hbox({
text("Create BPS Patch"),
filler(),
text("-c"),
text("create"),
filler(),
text("<bps_file> <src_file> <modified_file>"),
text("<src_file> <modified_file>"),
}),
separator(),
text("🗃️ ROM COMMANDS") | bold | color(Color::Yellow),
separator(),
hbox({
text("Open ROM"),
text("Show ROM Info"),
filler(),
text("-o"),
text("info"),
filler(),
text("<rom_file>"),
text("[--rom=<file>]"),
}),
hbox({
text("Backup ROM"),
filler(),
text("-b"),
text("backup"),
filler(),
text("<rom_file> <optional:new_file>"),
text("<rom_file> [backup_name]"),
}),
hbox({
text("Expand ROM"),
filler(),
text("-x"),
text("expand"),
filler(),
text("<rom_file> <file_size>"),
text("<rom_file> <size>"),
}),
separator(),
text("🔧 UTILITY COMMANDS") | bold | color(Color::Magenta),
separator(),
hbox({
text("Address Conversion"),
filler(),
text("convert"),
filler(),
text("<address> [--to-pc|--to-snes]"),
}),
hbox({
text("Transfer Tile16"),
filler(),
text("-t"),
text("tile16"),
filler(),
text("<src_rom> <dest_rom> <tile32_id_list:csv>"),
text("<src> <dest> <tiles>"),
}),
separator(),
text("🌐 GLOBAL FLAGS") | bold | color(Color::White),
separator(),
hbox({
text("Export Graphics"),
text("--tui"),
filler(),
text("-e"),
filler(),
text("<rom_file> <bin_file>"),
text("Launch Text User Interface"),
}),
hbox({
text("Import Graphics"),
text("--rom=<file>"),
filler(),
text("-i"),
filler(),
text("<bin_file> <rom_file>"),
}),
separator(),
hbox({
text("SNES to PC Address"),
filler(),
text("-s"),
filler(),
text("<address>"),
text("Specify ROM file"),
}),
hbox({
text("PC to SNES Address"),
text("--output=<file>"),
filler(),
text("-p"),
text("Specify output file"),
}),
hbox({
text("--verbose"),
filler(),
text("<address>"),
text("Enable verbose output"),
}),
hbox({
text("--dry-run"),
filler(),
text("Test without changes"),
}),
});
@@ -515,7 +866,7 @@ void MainMenuComponent(ftxui::ScreenInteractive &screen) {
auto title = border(hbox({
text("z3ed") | bold | color(Color::Blue1),
separator(),
text("v0.1.0") | bold | color(Color::Green1),
text("v0.3.0") | bold | color(Color::Green1),
separator(),
text(rom_information) | bold | color(Color::Red1),
}));
@@ -533,15 +884,24 @@ void MainMenuComponent(ftxui::ScreenInteractive &screen) {
auto main_component = CatchEvent(renderer, [&](Event event) {
if (event == Event::Return) {
switch ((MainMenuEntry)selected) {
case MainMenuEntry::kLoadRom:
SwitchComponents(screen, LayoutID::kLoadRom);
return true;
case MainMenuEntry::kApplyAsarPatch:
SwitchComponents(screen, LayoutID::kApplyAsarPatch);
return true;
case MainMenuEntry::kApplyBpsPatch:
SwitchComponents(screen, LayoutID::kApplyBpsPatch);
return true;
case MainMenuEntry::kExtractSymbols:
SwitchComponents(screen, LayoutID::kExtractSymbols);
return true;
case MainMenuEntry::kValidateAssembly:
SwitchComponents(screen, LayoutID::kValidateAssembly);
return true;
case MainMenuEntry::kGenerateSaveFile:
SwitchComponents(screen, LayoutID::kGenerateSaveFile);
return true;
case MainMenuEntry::kLoadRom:
SwitchComponents(screen, LayoutID::kLoadRom);
return true;
case MainMenuEntry::kPaletteEditor:
SwitchComponents(screen, LayoutID::kPaletteEditor);
return true;
@@ -576,9 +936,18 @@ void ShowMain() {
case LayoutID::kLoadRom: {
LoadRomComponent(screen);
} break;
case LayoutID::kApplyAsarPatch: {
ApplyAsarPatchComponent(screen);
} break;
case LayoutID::kApplyBpsPatch: {
ApplyBpsPatchComponent(screen);
} break;
case LayoutID::kExtractSymbols: {
ExtractSymbolsComponent(screen);
} break;
case LayoutID::kValidateAssembly: {
ValidateAssemblyComponent(screen);
} break;
case LayoutID::kGenerateSaveFile: {
GenerateSaveFileComponent(screen);
} break;
@@ -596,10 +965,13 @@ void ShowMain() {
});
auto error_renderer = Renderer(error_button, [&] {
return vbox({text("Error") | center, separator(),
text(app_context.error_message), separator(),
error_button->Render() | center}) |
center;
return vbox({
text("Error") | center | bold | color(Color::Red),
separator(),
text(app_context.error_message) | color(Color::Yellow),
separator(),
error_button->Render() | center
}) | center | border;
});
screen.Loop(error_renderer);

View File

@@ -17,7 +17,10 @@ namespace yaze {
namespace cli {
const std::vector<std::string> kMainMenuEntries = {
"Load ROM",
"Apply BPS Patch",
"Apply Asar Patch",
"Apply BPS Patch",
"Extract Symbols",
"Validate Assembly",
"Generate Save File",
"Palette Editor",
"Help",
@@ -26,7 +29,10 @@ const std::vector<std::string> kMainMenuEntries = {
enum class MainMenuEntry {
kLoadRom,
kApplyAsarPatch,
kApplyBpsPatch,
kExtractSymbols,
kValidateAssembly,
kGenerateSaveFile,
kPaletteEditor,
kHelp,
@@ -35,7 +41,10 @@ enum class MainMenuEntry {
enum LayoutID {
kLoadRom,
kApplyAsarPatch,
kApplyBpsPatch,
kExtractSymbols,
kValidateAssembly,
kGenerateSaveFile,
kPaletteEditor,
kHelp,

View File

@@ -13,13 +13,14 @@ endif()
add_executable(
z3ed
cli/z3ed.cc
cli/cli_main.cc
cli/tui.cc
cli/handlers/compress.cc
cli/handlers/patch.cc
cli/handlers/tile16_transfer.cc
app/rom.cc
app/core/project.cc
app/core/asar_wrapper.cc
app/core/platform/file_dialog.mm
app/core/platform/file_dialog.cc
${YAZE_APP_EMU_SRC}
@@ -28,14 +29,13 @@ add_executable(
${YAZE_UTIL_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
${ASAR_STATIC_SRC}
)
target_include_directories(
z3ed PUBLIC
lib/
app/
${ASAR_INCLUDE_DIR}
${ASAR_INCLUDE_DIRS}
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${PNG_INCLUDE_DIRS}
@@ -50,6 +50,8 @@ target_link_libraries(
ftxui::component
ftxui::screen
ftxui::dom
absl::flags
absl::flags_parse
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}