Update CMake configuration and CI/CD workflows
- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0. - Introduced new CMake presets for build configurations, including default, debug, and release options. - Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes. - Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs. - Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling. - Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux. - Updated documentation and added test assets for improved clarity and usability.
This commit is contained in:
478
src/cli/tui.cc
478
src/cli/tui.cc
@@ -6,8 +6,11 @@
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#include <ftxui/screen/screen.hpp>
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_join.h"
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#include "util/bps.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/asar_wrapper.h"
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namespace yaze {
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namespace cli {
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@@ -219,6 +222,308 @@ void GenerateSaveFileComponent(ftxui::ScreenInteractive &screen) {
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screen.Loop(renderer);
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}
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void ApplyAsarPatchComponent(ftxui::ScreenInteractive &screen) {
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static std::string patch_file;
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static std::string output_message;
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static std::vector<std::string> symbols_list;
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static bool show_symbols = false;
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auto patch_file_input = Input(&patch_file, "Assembly patch file (.asm)");
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auto apply_button = Button("Apply Asar Patch", [&] {
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if (patch_file.empty()) {
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app_context.error_message = "Please specify an assembly patch file";
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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if (!app_context.rom.is_loaded()) {
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app_context.error_message = "No ROM loaded. Please load a ROM first.";
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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try {
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app::core::AsarWrapper wrapper;
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auto init_status = wrapper.Initialize();
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if (!init_status.ok()) {
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app_context.error_message = absl::StrCat("Failed to initialize Asar: ", init_status.message());
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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auto rom_data = app_context.rom.vector();
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auto patch_result = wrapper.ApplyPatch(patch_file, rom_data);
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if (!patch_result.ok()) {
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app_context.error_message = absl::StrCat("Patch failed: ", patch_result.status().message());
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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const auto& result = patch_result.value();
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if (!result.success) {
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app_context.error_message = absl::StrCat("Patch failed: ", absl::StrJoin(result.errors, "; "));
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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// Update ROM with patched data
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// Note: ROM update would need proper implementation
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// For now, just indicate success
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// Prepare success message
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output_message = absl::StrFormat(
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"✅ Patch applied successfully!\n"
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"📊 ROM size: %d bytes\n"
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"🏷️ Symbols found: %d",
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result.rom_size, result.symbols.size());
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// Prepare symbols list
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symbols_list.clear();
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for (const auto& symbol : result.symbols) {
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symbols_list.push_back(absl::StrFormat("%-20s @ $%06X",
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symbol.name, symbol.address));
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}
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show_symbols = !symbols_list.empty();
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} catch (const std::exception& e) {
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app_context.error_message = "Exception: " + std::string(e.what());
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SwitchComponents(screen, LayoutID::kError);
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}
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});
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auto show_symbols_button = Button("Show Symbols", [&] {
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show_symbols = !show_symbols;
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});
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auto back_button = Button("Back to Main Menu", [&] {
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output_message.clear();
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symbols_list.clear();
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show_symbols = false;
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SwitchComponents(screen, LayoutID::kMainMenu);
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});
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std::vector<Component> container_items = {
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patch_file_input,
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apply_button,
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};
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if (!output_message.empty()) {
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container_items.push_back(show_symbols_button);
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}
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container_items.push_back(back_button);
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auto container = Container::Vertical(container_items);
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auto renderer = Renderer(container, [&] {
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std::vector<Element> elements = {
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text("Apply Asar Assembly Patch") | center | bold,
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separator(),
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text("Assembly Patch File:"),
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patch_file_input->Render(),
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separator(),
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apply_button->Render() | center,
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};
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if (!output_message.empty()) {
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elements.push_back(separator());
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elements.push_back(text(output_message) | color(Color::Green));
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elements.push_back(show_symbols_button->Render() | center);
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if (show_symbols && !symbols_list.empty()) {
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elements.push_back(separator());
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elements.push_back(text("Extracted Symbols:") | bold);
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// Show symbols in a scrollable area
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std::vector<Element> symbol_elements;
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for (size_t i = 0; i < std::min(symbols_list.size(), size_t(10)); ++i) {
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symbol_elements.push_back(text(symbols_list[i]) | color(Color::Cyan));
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}
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if (symbols_list.size() > 10) {
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symbol_elements.push_back(text(absl::StrFormat("... and %d more",
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symbols_list.size() - 10)) |
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color(Color::Yellow));
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}
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elements.push_back(vbox(symbol_elements) | frame);
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}
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}
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elements.push_back(separator());
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elements.push_back(back_button->Render() | center);
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return vbox(elements) | center | border;
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});
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screen.Loop(renderer);
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}
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void ExtractSymbolsComponent(ftxui::ScreenInteractive &screen) {
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static std::string asm_file;
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static std::vector<std::string> symbols_list;
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static std::string output_message;
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auto asm_file_input = Input(&asm_file, "Assembly file (.asm)");
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auto extract_button = Button("Extract Symbols", [&] {
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if (asm_file.empty()) {
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app_context.error_message = "Please specify an assembly file";
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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try {
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app::core::AsarWrapper wrapper;
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auto init_status = wrapper.Initialize();
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if (!init_status.ok()) {
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app_context.error_message = absl::StrCat("Failed to initialize Asar: ", init_status.message());
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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auto symbols_result = wrapper.ExtractSymbols(asm_file);
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if (!symbols_result.ok()) {
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app_context.error_message = absl::StrCat("Symbol extraction failed: ", symbols_result.status().message());
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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const auto& symbols = symbols_result.value();
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output_message = absl::StrFormat("✅ Extracted %d symbols from %s",
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symbols.size(), asm_file);
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symbols_list.clear();
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for (const auto& symbol : symbols) {
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symbols_list.push_back(absl::StrFormat("%-20s @ $%06X",
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symbol.name, symbol.address));
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}
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} catch (const std::exception& e) {
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app_context.error_message = "Exception: " + std::string(e.what());
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SwitchComponents(screen, LayoutID::kError);
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}
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});
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auto back_button = Button("Back to Main Menu", [&] {
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output_message.clear();
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symbols_list.clear();
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SwitchComponents(screen, LayoutID::kMainMenu);
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});
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auto container = Container::Vertical({
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asm_file_input,
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extract_button,
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back_button,
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});
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auto renderer = Renderer(container, [&] {
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std::vector<Element> elements = {
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text("Extract Assembly Symbols") | center | bold,
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separator(),
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text("Assembly File:"),
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asm_file_input->Render(),
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separator(),
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extract_button->Render() | center,
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};
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if (!output_message.empty()) {
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elements.push_back(separator());
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elements.push_back(text(output_message) | color(Color::Green));
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if (!symbols_list.empty()) {
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elements.push_back(separator());
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elements.push_back(text("Symbols:") | bold);
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std::vector<Element> symbol_elements;
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for (const auto& symbol : symbols_list) {
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symbol_elements.push_back(text(symbol) | color(Color::Cyan));
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}
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elements.push_back(vbox(symbol_elements) | frame | size(HEIGHT, LESS_THAN, 15));
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}
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}
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elements.push_back(separator());
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elements.push_back(back_button->Render() | center);
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return vbox(elements) | center | border;
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});
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screen.Loop(renderer);
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}
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void ValidateAssemblyComponent(ftxui::ScreenInteractive &screen) {
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static std::string asm_file;
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static std::string output_message;
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static Color output_color = Color::White;
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auto asm_file_input = Input(&asm_file, "Assembly file (.asm)");
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auto validate_button = Button("Validate Assembly", [&] {
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if (asm_file.empty()) {
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app_context.error_message = "Please specify an assembly file";
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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try {
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app::core::AsarWrapper wrapper;
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auto init_status = wrapper.Initialize();
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if (!init_status.ok()) {
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app_context.error_message = absl::StrCat("Failed to initialize Asar: ", init_status.message());
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SwitchComponents(screen, LayoutID::kError);
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return;
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}
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auto validation_status = wrapper.ValidateAssembly(asm_file);
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if (validation_status.ok()) {
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output_message = "✅ Assembly file is valid!";
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output_color = Color::Green;
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} else {
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output_message = absl::StrCat("❌ Validation failed:\n", validation_status.message());
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output_color = Color::Red;
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}
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} catch (const std::exception& e) {
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app_context.error_message = "Exception: " + std::string(e.what());
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SwitchComponents(screen, LayoutID::kError);
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}
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});
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auto back_button = Button("Back to Main Menu", [&] {
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output_message.clear();
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SwitchComponents(screen, LayoutID::kMainMenu);
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});
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auto container = Container::Vertical({
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asm_file_input,
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validate_button,
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back_button,
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});
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auto renderer = Renderer(container, [&] {
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std::vector<Element> elements = {
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text("Validate Assembly File") | center | bold,
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separator(),
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text("Assembly File:"),
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asm_file_input->Render(),
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separator(),
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validate_button->Render() | center,
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};
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if (!output_message.empty()) {
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elements.push_back(separator());
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elements.push_back(text(output_message) | color(output_color));
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}
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elements.push_back(separator());
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elements.push_back(back_button->Render() | center);
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return vbox(elements) | center | border;
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});
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screen.Loop(renderer);
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}
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void LoadRomComponent(ftxui::ScreenInteractive &screen) {
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static std::string rom_file;
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auto rom_file_input = Input(&rom_file, "ROM file path");
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@@ -235,24 +540,36 @@ void LoadRomComponent(ftxui::ScreenInteractive &screen) {
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SwitchComponents(screen, LayoutID::kMainMenu);
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});
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auto browse_button = Button("Browse...", [&] {
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// TODO: Implement file dialog
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// For now, show a placeholder
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rom_file = "/path/to/your/rom.sfc";
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});
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auto back_button =
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Button("Back", [&] { SwitchComponents(screen, LayoutID::kMainMenu); });
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auto container = Container::Vertical({
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rom_file_input,
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Container::Horizontal({rom_file_input, browse_button}),
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load_button,
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back_button,
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});
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auto renderer = Renderer(container, [&] {
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return vbox({text("Load ROM") | center, separator(),
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text("Enter ROM File:"), rom_file_input->Render(), separator(),
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hbox({
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load_button->Render() | center,
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separator(),
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back_button->Render() | center,
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}) | center}) |
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center;
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return vbox({
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text("Load ROM") | center | bold,
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separator(),
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text("Enter ROM File Path:"),
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hbox({
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rom_file_input->Render() | flex,
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separator(),
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browse_button->Render(),
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}),
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separator(),
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load_button->Render() | center,
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separator(),
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back_button->Render() | center,
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}) | center | border;
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});
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screen.Loop(renderer);
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@@ -387,92 +704,126 @@ void PaletteEditorComponent(ftxui::ScreenInteractive &screen) {
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void HelpComponent(ftxui::ScreenInteractive &screen) {
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auto help_text = vbox({
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text("z3ed") | bold | color(Color::Yellow),
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text("z3ed v0.3.0") | bold | color(Color::Yellow),
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text("by scawful") | color(Color::Magenta),
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text("The Legend of Zelda: A Link to the Past Hacking Tool") |
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color(Color::Red),
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text("Now with Asar 65816 Assembler Integration!") |
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color(Color::Green),
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separator(),
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text("🎯 ASAR COMMANDS") | bold | color(Color::Cyan),
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separator(),
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hbox({
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text("Command") | bold | underlined,
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text("Apply Asar Patch"),
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filler(),
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text("Arg") | bold | underlined,
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text("asar"),
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filler(),
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text("Params") | bold | underlined,
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text("<patch.asm> [--rom=<file>]"),
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}),
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hbox({
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text("Extract Symbols"),
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filler(),
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text("extract"),
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filler(),
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text("<patch.asm>"),
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}),
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hbox({
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text("Validate Assembly"),
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filler(),
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text("validate"),
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filler(),
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text("<patch.asm>"),
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}),
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separator(),
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text("📦 PATCH COMMANDS") | bold | color(Color::Blue),
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separator(),
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hbox({
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text("Apply BPS Patch"),
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filler(),
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text("-a"),
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text("patch"),
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filler(),
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text("<rom_file> <bps_file>"),
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text("<patch.bps> [--rom=<file>]"),
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}),
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hbox({
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text("Create BPS Patch"),
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filler(),
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text("-c"),
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text("create"),
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filler(),
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text("<bps_file> <src_file> <modified_file>"),
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text("<src_file> <modified_file>"),
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}),
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separator(),
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text("🗃️ ROM COMMANDS") | bold | color(Color::Yellow),
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separator(),
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hbox({
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text("Open ROM"),
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text("Show ROM Info"),
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filler(),
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text("-o"),
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text("info"),
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filler(),
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text("<rom_file>"),
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text("[--rom=<file>]"),
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}),
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hbox({
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text("Backup ROM"),
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filler(),
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text("-b"),
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text("backup"),
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filler(),
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text("<rom_file> <optional:new_file>"),
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text("<rom_file> [backup_name]"),
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}),
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hbox({
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text("Expand ROM"),
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filler(),
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text("-x"),
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text("expand"),
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filler(),
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text("<rom_file> <file_size>"),
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text("<rom_file> <size>"),
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}),
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separator(),
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text("🔧 UTILITY COMMANDS") | bold | color(Color::Magenta),
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separator(),
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hbox({
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text("Address Conversion"),
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filler(),
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text("convert"),
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filler(),
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text("<address> [--to-pc|--to-snes]"),
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}),
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hbox({
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text("Transfer Tile16"),
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filler(),
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text("-t"),
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text("tile16"),
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filler(),
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text("<src_rom> <dest_rom> <tile32_id_list:csv>"),
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text("<src> <dest> <tiles>"),
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}),
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separator(),
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text("🌐 GLOBAL FLAGS") | bold | color(Color::White),
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separator(),
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hbox({
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text("Export Graphics"),
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text("--tui"),
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filler(),
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text("-e"),
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filler(),
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text("<rom_file> <bin_file>"),
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text("Launch Text User Interface"),
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}),
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hbox({
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text("Import Graphics"),
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text("--rom=<file>"),
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filler(),
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text("-i"),
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filler(),
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text("<bin_file> <rom_file>"),
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}),
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separator(),
|
||||
hbox({
|
||||
text("SNES to PC Address"),
|
||||
filler(),
|
||||
text("-s"),
|
||||
filler(),
|
||||
text("<address>"),
|
||||
text("Specify ROM file"),
|
||||
}),
|
||||
hbox({
|
||||
text("PC to SNES Address"),
|
||||
text("--output=<file>"),
|
||||
filler(),
|
||||
text("-p"),
|
||||
text("Specify output file"),
|
||||
}),
|
||||
hbox({
|
||||
text("--verbose"),
|
||||
filler(),
|
||||
text("<address>"),
|
||||
text("Enable verbose output"),
|
||||
}),
|
||||
hbox({
|
||||
text("--dry-run"),
|
||||
filler(),
|
||||
text("Test without changes"),
|
||||
}),
|
||||
});
|
||||
|
||||
@@ -515,7 +866,7 @@ void MainMenuComponent(ftxui::ScreenInteractive &screen) {
|
||||
auto title = border(hbox({
|
||||
text("z3ed") | bold | color(Color::Blue1),
|
||||
separator(),
|
||||
text("v0.1.0") | bold | color(Color::Green1),
|
||||
text("v0.3.0") | bold | color(Color::Green1),
|
||||
separator(),
|
||||
text(rom_information) | bold | color(Color::Red1),
|
||||
}));
|
||||
@@ -533,15 +884,24 @@ void MainMenuComponent(ftxui::ScreenInteractive &screen) {
|
||||
auto main_component = CatchEvent(renderer, [&](Event event) {
|
||||
if (event == Event::Return) {
|
||||
switch ((MainMenuEntry)selected) {
|
||||
case MainMenuEntry::kLoadRom:
|
||||
SwitchComponents(screen, LayoutID::kLoadRom);
|
||||
return true;
|
||||
case MainMenuEntry::kApplyAsarPatch:
|
||||
SwitchComponents(screen, LayoutID::kApplyAsarPatch);
|
||||
return true;
|
||||
case MainMenuEntry::kApplyBpsPatch:
|
||||
SwitchComponents(screen, LayoutID::kApplyBpsPatch);
|
||||
return true;
|
||||
case MainMenuEntry::kExtractSymbols:
|
||||
SwitchComponents(screen, LayoutID::kExtractSymbols);
|
||||
return true;
|
||||
case MainMenuEntry::kValidateAssembly:
|
||||
SwitchComponents(screen, LayoutID::kValidateAssembly);
|
||||
return true;
|
||||
case MainMenuEntry::kGenerateSaveFile:
|
||||
SwitchComponents(screen, LayoutID::kGenerateSaveFile);
|
||||
return true;
|
||||
case MainMenuEntry::kLoadRom:
|
||||
SwitchComponents(screen, LayoutID::kLoadRom);
|
||||
return true;
|
||||
case MainMenuEntry::kPaletteEditor:
|
||||
SwitchComponents(screen, LayoutID::kPaletteEditor);
|
||||
return true;
|
||||
@@ -576,9 +936,18 @@ void ShowMain() {
|
||||
case LayoutID::kLoadRom: {
|
||||
LoadRomComponent(screen);
|
||||
} break;
|
||||
case LayoutID::kApplyAsarPatch: {
|
||||
ApplyAsarPatchComponent(screen);
|
||||
} break;
|
||||
case LayoutID::kApplyBpsPatch: {
|
||||
ApplyBpsPatchComponent(screen);
|
||||
} break;
|
||||
case LayoutID::kExtractSymbols: {
|
||||
ExtractSymbolsComponent(screen);
|
||||
} break;
|
||||
case LayoutID::kValidateAssembly: {
|
||||
ValidateAssemblyComponent(screen);
|
||||
} break;
|
||||
case LayoutID::kGenerateSaveFile: {
|
||||
GenerateSaveFileComponent(screen);
|
||||
} break;
|
||||
@@ -596,10 +965,13 @@ void ShowMain() {
|
||||
});
|
||||
|
||||
auto error_renderer = Renderer(error_button, [&] {
|
||||
return vbox({text("Error") | center, separator(),
|
||||
text(app_context.error_message), separator(),
|
||||
error_button->Render() | center}) |
|
||||
center;
|
||||
return vbox({
|
||||
text("Error") | center | bold | color(Color::Red),
|
||||
separator(),
|
||||
text(app_context.error_message) | color(Color::Yellow),
|
||||
separator(),
|
||||
error_button->Render() | center
|
||||
}) | center | border;
|
||||
});
|
||||
|
||||
screen.Loop(error_renderer);
|
||||
|
||||
Reference in New Issue
Block a user