Update CMake configuration and CI/CD workflows

- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0.
- Introduced new CMake presets for build configurations, including default, debug, and release options.
- Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes.
- Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs.
- Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling.
- Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux.
- Updated documentation and added test assets for improved clarity and usability.
This commit is contained in:
scawful
2025-09-25 08:59:59 -04:00
parent a01200dd29
commit 6bdcfe95ec
37 changed files with 4406 additions and 135 deletions

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@@ -10,7 +10,7 @@
#include "app/rom.h"
#include "app/gfx/snes_palette.h"
#include "test/testing.h"
#include "testing.h"
namespace yaze {
namespace test {

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@@ -2,7 +2,7 @@
#include "app/editor/message/message_data.h"
#include "app/editor/message/message_editor.h"
#include "test/testing.h"
#include "testing.h"
namespace yaze {
namespace test {

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@@ -5,7 +5,7 @@
#include <vector>
#include "test/mocks/mock_rom.h"
#include "mocks/mock_rom.h"
namespace yaze {
namespace test {

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@@ -1,12 +1,12 @@
#include "test_dungeon_objects.h"
#include "test/mocks/mock_rom.h"
#include "mocks/mock_rom.h"
#include "app/zelda3/dungeon/object_parser.h"
#include "app/zelda3/dungeon/object_renderer.h"
#include "app/zelda3/dungeon/room_object.h"
#include "app/zelda3/dungeon/room_layout.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "test/testing.h"
#include "testing.h"
#include <vector>
#include <cstring>

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@@ -6,8 +6,8 @@
#include "app/rom.h"
#include "gtest/gtest.h"
#include "test/mocks/mock_rom.h"
#include "test/testing.h"
#include "mocks/mock_rom.h"
#include "testing.h"
namespace yaze {
namespace test {