Getting very close to loading graphics on the screen... no time to explain
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94
src/Application/Graphics/Scene.cc
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94
src/Application/Graphics/Scene.cc
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#include "Scene.h"
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namespace yaze {
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namespace Application {
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namespace Graphics {
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void Scene::buildScene(const std::vector<tile8>& tiles,
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const SNESPalette mPalette, const TilesPattern& tp) {
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arrangedTiles = TilesPattern::transform(tp, tiles);
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tilesPattern = tp;
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allTiles = tiles;
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for (unsigned int j = 0; j < arrangedTiles.size(); j++) {
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for (unsigned int i = 0; i < arrangedTiles[0].size(); i++) {
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tile8 tile = arrangedTiles[j][i];
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// QImage newImage(8, 8, QImage::Format_Indexed8);
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// newImage.setColorCount(mPalette.size);
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// for (int i = 0; i < mPalette.size; i++) {
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// newImage.setColor(i, mPalette.colors.at(i).rgb);
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// }
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// for (int i = 0; i < 8; i++) {
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// for (int j = 0; j < 8; j++)
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// newImage.setPixel(i, j, tile.data[i + j * 8]);
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// }
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// QPixmap m;
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// m.convertFromImage(newImage);
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// imagesCache[tile.id] = m;
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// GraphicsTileItem *newTileItem = new GraphicsTileItem(m, tile);
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// addItem(newTileItem);
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// newTileItem->setTileZoom(tilesZoom);
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// newTileItem->setPos(i * newTileItem->boundingRect().width() + i,
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// j * newTileItem->boundingRect().width() + j);
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}
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}
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// unsigned max_w =
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// items()[0]->boundingRect().width() * arrangedTiles[0].size() +
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// arrangedTiles[0].size();
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// unsigned max_h = items()[0]->boundingRect().width() * arrangedTiles.size()
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// +
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// arrangedTiles.size();
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// setSceneRect(QRect(0, 0, max_w, max_h));
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}
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SDL_Surface* Scene::buildSurface(const std::vector<tile8>& tiles,
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const SNESPalette mPalette,
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const TilesPattern& tp) {
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, 128, 7104, SDL_BITSPERPIXEL(4), SDL_PIXELFORMAT_RGB444);
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arrangedTiles = TilesPattern::transform(tp, tiles);
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tilesPattern = tp;
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allTiles = tiles;
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for (unsigned int j = 0; j < arrangedTiles.size(); j++) {
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for (unsigned int i = 0; i < arrangedTiles[0].size(); i++) {
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tile8 tile = arrangedTiles[j][i];
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}
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}
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}
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void Scene::updateScene() {
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std::cout << "Update scene";
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unsigned int itemCpt = 0;
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for (unsigned int j = 0; j < arrangedTiles.size(); j++) {
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for (unsigned int i = 0; i < arrangedTiles[0].size(); i++) {
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tile8 tile = arrangedTiles[j][i];
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// QPixmap m = imagesCache[tile.id];
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// GraphicsTileItem *tileItem = (GraphicsTileItem *)items()[itemCpt];
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// tileItem->image = m;
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// tileItem->rawTile = tile;
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// tileItem->setTileZoom(tilesZoom);
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// tileItem->setPos(i * tileItem->boundingRect().width() + i,
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// j * tileItem->boundingRect().width() + j);
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itemCpt++;
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}
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}
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// unsigned max_w =
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// items()[0]->boundingRect().width() * arrangedTiles[0].size() +
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// arrangedTiles[0].size();
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// unsigned max_h = items()[0]->boundingRect().width() * arrangedTiles.size()
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// +
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// arrangedTiles.size();
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// setSceneRect(QRect(0, 0, max_w, max_h));
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}
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void Scene::setTilesZoom(unsigned int tileZoom) {
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tilesZoom = tileZoom;
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// if (!items().isEmpty()) updateScene();
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}
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void Scene::setTilesPattern(TilesPattern tp) { tilesPattern = tp; }
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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