refactor: Update GUI components and integrate new palette widget

- Removed references to the old `EnhancedPaletteEditor` and replaced it with the new `PaletteWidget` across various files, including canvas and context menu implementations.
- Updated CMake configurations to include the new `palette_widget` source files, ensuring proper integration into the build system.
- Refactored GUI code to enhance modularity and maintainability, improving the overall user experience in palette management and editing functionalities.
- Introduced new UI components for background rendering and editor selection dialogs, enhancing the application's graphical interface.
This commit is contained in:
scawful
2025-10-04 23:59:08 -04:00
parent bcc8f8e8f9
commit 6c0e7a96a5
21 changed files with 1536 additions and 55 deletions

View File

@@ -29,6 +29,7 @@
#endif
#include "app/editor/system/settings_editor.h"
#include "app/editor/system/toast_manager.h"
#include "app/editor/ui/editor_selection_dialog.h"
#include "app/emu/emulator.h"
#include "app/gfx/performance_dashboard.h"
#include "app/rom.h"
@@ -187,6 +188,10 @@ class EditorManager {
// Project file editor
ProjectFileEditor project_file_editor_;
// Editor selection dialog
EditorSelectionDialog editor_selection_dialog_;
bool show_editor_selection_ = false;
#ifdef YAZE_WITH_GRPC
// Agent editor - manages chat, collaboration, and network coordination