epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding. - Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend. - Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations. - Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance. - Introduced new methods for texture creation and updates, streamlining the rendering process across the application. - Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
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@@ -101,7 +101,7 @@ class DungeonCanvasViewer {
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int current_active_room_tab_ = 0;
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// Object interaction state
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bool object_interaction_enabled_ = false;
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bool object_interaction_enabled_ = true;
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// Palette data
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uint64_t current_palette_group_id_ = 0;
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