epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding. - Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend. - Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations. - Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance. - Introduced new methods for texture creation and updates, streamlining the rendering process across the application. - Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
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@@ -30,6 +30,7 @@ class DungeonObjectInteraction {
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// Selection rectangle (like OverworldEditor)
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void DrawObjectSelectRect();
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void SelectObjectsInRect();
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void DrawSelectionHighlights(); // Draw highlights for selected objects
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// Drag and select box functionality
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void DrawSelectBox();
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