epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding. - Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend. - Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations. - Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance. - Introduced new methods for texture creation and updates, streamlining the rendering process across the application. - Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
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@@ -5,7 +5,7 @@ if (NOT YAZE_MINIMAL_BUILD AND APPLE)
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MACOSX_BUNDLE
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app/main.cc
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app/rom.cc
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app/core/platform/app_delegate.mm
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app/platform/app_delegate.mm
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${YAZE_APP_EMU_SRC}
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${YAZE_APP_CORE_SRC}
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${YAZE_APP_EDITOR_SRC}
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