epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering

- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
This commit is contained in:
scawful
2025-10-07 17:15:11 -04:00
parent 9e6f538520
commit 6c331f1fd0
101 changed files with 1401 additions and 2677 deletions

View File

@@ -11,7 +11,7 @@
#include "app/rom.h"
namespace yaze {
namespace app {
namespace net {
/**
@@ -160,7 +160,7 @@ class CollaborationService {
};
} // namespace net
} // namespace app
} // namespace yaze
#endif // YAZE_APP_NET_COLLABORATION_SERVICE_H_