epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding. - Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend. - Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations. - Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance. - Introduced new methods for texture creation and updates, streamlining the rendering process across the application. - Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
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@@ -11,7 +11,7 @@
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace net {
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/**
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@@ -160,7 +160,7 @@ class CollaborationService {
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};
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} // namespace net
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_NET_COLLABORATION_SERVICE_H_
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