epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding. - Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend. - Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations. - Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance. - Introduced new methods for texture creation and updates, streamlining the rendering process across the application. - Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
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35
src/app/platform/view_controller.h
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35
src/app/platform/view_controller.h
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#ifndef YAZE_APP_CORE_PLATFORM_VIEW_CONTROLLER_H
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#define YAZE_APP_CORE_PLATFORM_VIEW_CONTROLLER_H
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#ifdef __APPLE__
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#include <TargetConditionals.h>
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#if TARGET_OS_OSX
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#ifdef __OBJC__
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@interface AppViewController : NSViewController <NSWindowDelegate>
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@property(nonatomic) yaze::core::Controller *controller;
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@end
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#endif
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#else
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#ifdef __OBJC__
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@interface AppViewController : UIViewController <MTKViewDelegate>
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@property(nonatomic) yaze::core::Controller *controller;
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@property(nonatomic) UIHoverGestureRecognizer *hoverGestureRecognizer;
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@property(nonatomic) UIPinchGestureRecognizer *pinchRecognizer;
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@property(nonatomic) UISwipeGestureRecognizer *swipeRecognizer;
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@property(nonatomic) UILongPressGestureRecognizer *longPressRecognizer;
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@end
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#endif
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#endif
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#ifdef __OBJC__
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@interface AppViewController () <MTKViewDelegate>
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@property(nonatomic, readonly) MTKView *mtkView;
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@property(nonatomic, strong) id<MTLDevice> device;
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@property(nonatomic, strong) id<MTLCommandQueue> commandQueue;
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@end
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#endif
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#endif // __APPLE__
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#endif // YAZE_APP_CORE_PLATFORM_VIEW_CONTROLLER_H
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