epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering

- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
This commit is contained in:
scawful
2025-10-07 17:15:11 -04:00
parent 9e6f538520
commit 6c331f1fd0
101 changed files with 1401 additions and 2677 deletions

View File

@@ -12,6 +12,38 @@ class Rom;
namespace cli {
namespace agent {
enum class ToolCallType {
kUnknown,
kResourceList,
kResourceSearch,
kDungeonListSprites,
kDungeonDescribeRoom,
// Overworld
kOverworldFindTile,
kOverworldDescribeMap,
kOverworldListWarps,
kOverworldListSprites,
kOverworldGetEntrance,
kOverworldTileStats,
//
kMessageList,
kMessageRead,
kMessageSearch,
kGuiPlaceTile,
kGuiClick,
kGuiDiscover,
kGuiScreenshot,
kDialogueList,
kDialogueRead,
kDialogueSearch,
kMusicList,
kMusicInfo,
kMusicTracks,
kSpriteList,
kSpriteProperties,
kSpritePalette,
};
class ToolDispatcher {
public:
ToolDispatcher() = default;