epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering

- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
This commit is contained in:
scawful
2025-10-07 17:15:11 -04:00
parent 9e6f538520
commit 6c331f1fd0
101 changed files with 1401 additions and 2677 deletions

View File

@@ -32,8 +32,8 @@
#include <algorithm>
#include "app/core/controller.h"
#include "app/core/platform/app_delegate.h"
#include "app/core/platform/font_loader.h"
#include "app/platform/app_delegate.h"
#include "app/platform/font_loader.h"
#include "app/core/window.h"
#include "app/rom.h"
@@ -43,7 +43,7 @@
#undef main
#endif
#include "app/core/platform/view_controller.h"
#include "app/platform/view_controller.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"