epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering

- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
This commit is contained in:
scawful
2025-10-07 17:15:11 -04:00
parent 9e6f538520
commit 6c331f1fd0
101 changed files with 1401 additions and 2677 deletions

View File

@@ -12,150 +12,95 @@ foreach (file
endforeach()
# Only build test executable if tests are enabled
# Double-check to ensure tests are actually enabled
if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
# Main test executable with enhanced argument handling for AI agents
# Use CI version for minimal builds, full version for development
# Base list of test sources for all builds
set(YAZE_TEST_BASE_SOURCES
test_editor.cc
test_editor.h
testing.h
test_utils.h
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/cli/resource_catalog_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/gui/tile_selector_widget_test.cc
unit/gui/canvas_automation_api_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
unit/zelda3/dungeon/room_object_encoding_test.cc
unit/zelda3/dungeon/room_manipulation_test.cc
unit/zelda3/dungeon_object_renderer_mock_test.cc
# CLI Services (for catalog serialization tests)
../src/cli/service/resources/resource_catalog.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/dungeon_editor_v2_test.cc
integration/dungeon_editor_v2_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
integration/ai/ai_gui_controller_test.cc
integration/ai/test_ai_tile_placement.cc
integration/ai/test_gemini_vision.cc
# E2E Tests
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Integration Tests (Zelda3)
integration/zelda3/overworld_integration_test.cc
integration/zelda3/dungeon_editor_system_integration_test.cc
integration/zelda3/dungeon_object_renderer_integration_test.cc
integration/zelda3/room_integration_test.cc
integration/zelda3/dungeon_object_rendering_tests.cc
integration/zelda3/dungeon_room_test.cc
integration/zelda3/sprite_position_test.cc
integration/zelda3/message_test.cc
)
# Sources only for full development builds
set(YAZE_TEST_DEV_SOURCES
test_utils.cc
# E2E Tests (included in development builds)
e2e/canvas_selection_test.cc
e2e/framework_smoke_test.cc
e2e/dungeon_editor_smoke_test.cc
e2e/dungeon_editor_tests.cc
# Benchmarks
benchmarks/gfx_optimization_benchmarks.cc
)
if(YAZE_MINIMAL_BUILD)
# CI/Minimal build: use simplified test executable
# CI/Minimal build: use simplified test executable and base sources
add_executable(
yaze_test
yaze_test_ci.cc
# Emulator unit tests
unit/emu/apu_dsp_test.cc
unit/emu/spc700_reset_test.cc
test_editor.cc
test_editor.h
testing.h
test_utils.h
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/cli/resource_catalog_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/gui/tile_selector_widget_test.cc
unit/gui/canvas_automation_api_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
unit/zelda3/dungeon/room_object_encoding_test.cc
zelda3/dungeon/room_manipulation_test.cc
# CLI Services (for catalog serialization tests)
../src/cli/service/resources/resource_catalog.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/dungeon_editor_v2_test.cc
integration/dungeon_editor_v2_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests (excluded in CI builds)
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Deprecated Tests (formerly legacy)
deprecated/comprehensive_integration_test.cc
deprecated/dungeon_integration_test.cc
# Integration Tests (Zelda3)
integration/zelda3/overworld_integration_test.cc
integration/zelda3/dungeon_editor_system_integration_test.cc
integration/zelda3/dungeon_object_renderer_integration_test.cc
integration/zelda3/room_integration_test.cc
# Mock/Unit Tests for Zelda3
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
${YAZE_TEST_BASE_SOURCES}
)
else()
# Development build: use full-featured test executable
# Development build: use full-featured test executable and all sources
add_executable(
yaze_test
yaze_test.cc
# Emulator unit tests
unit/emu/apu_dsp_test.cc
unit/emu/spc700_reset_test.cc
test_editor.cc
test_editor.h
testing.h
test_utils.h
test_utils.cc
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/cli/resource_catalog_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/gui/tile_selector_widget_test.cc
unit/gui/canvas_automation_api_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
unit/zelda3/dungeon/room_object_encoding_test.cc
zelda3/dungeon/room_manipulation_test.cc
# CLI Services (for catalog serialization tests)
../src/cli/service/resources/resource_catalog.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/dungeon_editor_v2_test.cc
integration/dungeon_editor_v2_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests (included in development builds)
e2e/canvas_selection_test.cc
e2e/framework_smoke_test.cc
e2e/dungeon_editor_smoke_test.cc
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Deprecated Tests (formerly legacy)
deprecated/comprehensive_integration_test.cc
deprecated/dungeon_integration_test.cc
# Integration Tests (Zelda3)
integration/zelda3/overworld_integration_test.cc
integration/zelda3/dungeon_editor_system_integration_test.cc
integration/zelda3/dungeon_object_renderer_integration_test.cc
integration/zelda3/room_integration_test.cc
# Mock/Unit Tests for Zelda3
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
# Benchmarks
benchmarks/gfx_optimization_benchmarks.cc
${YAZE_TEST_BASE_SOURCES}
${YAZE_TEST_DEV_SOURCES}
)
endif()