epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding. - Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend. - Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations. - Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance. - Introduced new methods for texture creation and updates, streamlining the rendering process across the application. - Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
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@@ -231,7 +231,7 @@ TEST(RoomObjectEncodingTest, Type3RealWorldExample) {
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// Expected: X=10, Y=15, ID=0xF99 (small chest)
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EXPECT_EQ(decoded.x(), 10);
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EXPECT_EQ(decoded.y(), 15);
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EXPECT_EQ(decoded.id_, 0x99F);
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EXPECT_EQ(decoded.id_, 0xF99);
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}
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// ============================================================================
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