renamed Core namespace to core

This commit is contained in:
Justin Scofield
2022-06-20 13:16:24 -04:00
parent b08dd34a08
commit 6c3e31e2b2
14 changed files with 1524 additions and 34 deletions

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@@ -22,7 +22,7 @@ using uchar = unsigned char;
namespace yaze { namespace yaze {
namespace application { namespace application {
namespace Core { namespace core {
namespace Constants { namespace Constants {
//=========================================================================================== //===========================================================================================

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@@ -12,7 +12,7 @@
namespace yaze { namespace yaze {
namespace application { namespace application {
namespace Core { namespace core {
bool Controller::isActive() const { return active_; } bool Controller::isActive() const { return active_; }
@@ -173,13 +173,13 @@ void Controller::CreateGuiContext() {
io.Fonts->AddFontFromFileTTF("assets/Fonts/DroidSans.ttf", 16.0f); io.Fonts->AddFontFromFileTTF("assets/Fonts/DroidSans.ttf", 16.0f);
// Set the default style // Set the default style
Style::ColorsYaze(); gui::ColorsYaze();
// Build a new ImGui frame // Build a new ImGui frame
ImGui_ImplSDLRenderer_NewFrame(); ImGui_ImplSDLRenderer_NewFrame();
ImGui_ImplSDL2_NewFrame(sdl_window_.get()); ImGui_ImplSDL2_NewFrame(sdl_window_.get());
} }
} // namespace Core } // namespace core
} // namespace application } // namespace application
} // namespace yaze } // namespace yaze

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@@ -16,7 +16,7 @@ int main(int argc, char **argv);
namespace yaze { namespace yaze {
namespace application { namespace application {
namespace Core { namespace core {
class Controller { class Controller {
public: public:

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@@ -4,7 +4,7 @@
#include "controller.h" #include "controller.h"
int main(int argc, char** argv) { int main(int argc, char** argv) {
yaze::application::Core::Controller controller; yaze::application::core::Controller controller;
controller.onEntry(); controller.onEntry();
while (controller.isActive()) { while (controller.isActive()) {
controller.onInput(); controller.onInput();

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@@ -6,7 +6,7 @@ namespace yaze {
namespace application { namespace application {
namespace Data { namespace Data {
using namespace Core; using namespace core;
using namespace Graphics; using namespace Graphics;
Overworld::~Overworld() { Overworld::~Overworld() {
@@ -104,7 +104,7 @@ void Overworld::AssembleMap32Tiles() {
} }
void Overworld::AssembleMap16Tiles() { void Overworld::AssembleMap16Tiles() {
int tpos = Core::Constants::map16Tiles; int tpos = core::Constants::map16Tiles;
for (int i = 0; i < 4096; i += 1) // 3760 for (int i = 0; i < 4096; i += 1) // 3760
{ {
TileInfo t0 = GetTilesInfo((uintptr_t)rom_.GetRawData() + tpos); TileInfo t0 = GetTilesInfo((uintptr_t)rom_.GetRawData() + tpos);

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@@ -49,8 +49,8 @@ class Overworld {
std::vector<ushort> tileRightEntrance; std::vector<ushort> tileRightEntrance;
int map32address[4] = { int map32address[4] = {
Core::Constants::map32TilesTL, Core::Constants::map32TilesTR, core::Constants::map32TilesTL, core::Constants::map32TilesTR,
Core::Constants::map32TilesBL, Core::Constants::map32TilesBR}; core::Constants::map32TilesBL, core::Constants::map32TilesBR};
enum Dimension { enum Dimension {
map32TilesTL = 0, map32TilesTL = 0,

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@@ -7,24 +7,24 @@
#include <imgui/misc/cpp/imgui_stdlib.h> #include <imgui/misc/cpp/imgui_stdlib.h>
#include "Core/constants.h" #include "Core/constants.h"
#include "gui/input.h"
#include "Data/rom.h" #include "Data/rom.h"
#include "Editor/overworld_editor.h" #include "Editor/overworld_editor.h"
#include "Graphics/icons.h"
#include "Graphics/palette.h" #include "Graphics/palette.h"
#include "Graphics/tile.h" #include "Graphics/tile.h"
#include "gui/icons.h"
#include "gui/input.h"
namespace yaze { namespace yaze {
namespace application { namespace application {
namespace Editor { namespace Editor {
using namespace Core; using namespace core;
Editor::Editor() { Editor::Editor() {
for (auto &k : Core::Constants::kKeywords) for (auto &k : core::Constants::kKeywords)
language_65816_.mKeywords.emplace(k); language_65816_.mKeywords.emplace(k);
for (auto &k : Core::Constants::kIdentifiers) { for (auto &k : core::Constants::kIdentifiers) {
TextEditor::Identifier id; TextEditor::Identifier id;
id.mDeclaration = "Built-in function"; id.mDeclaration = "Built-in function";
language_65816_.mIdentifiers.insert(std::make_pair(std::string(k), id)); language_65816_.mIdentifiers.insert(std::make_pair(std::string(k), id));
@@ -296,10 +296,10 @@ void Editor::DrawGraphicsSheet(int offset) {
unsigned int snesAddr = 0; unsigned int snesAddr = 0;
unsigned int pcAddr = 0; unsigned int pcAddr = 0;
snesAddr = (unsigned int)(( snesAddr =
((uchar)(rom_.GetRawData()[0x4F80 + offset]) << 16) | (unsigned int)((((uchar)(rom_.GetRawData()[0x4F80 + offset]) << 16) |
((uchar)(rom_.GetRawData()[0x505F + offset]) << 8) | ((uchar)(rom_.GetRawData()[0x505F + offset]) << 8) |
((uchar)(rom_.GetRawData()[0x513E + offset])))); ((uchar)(rom_.GetRawData()[0x513E + offset]))));
pcAddr = rom_.SnesToPc(snesAddr); pcAddr = rom_.SnesToPc(snesAddr);
std::cout << "Decompressing..." << std::endl; std::cout << "Decompressing..." << std::endl;
char *decomp = rom_.Decompress(pcAddr); char *decomp = rom_.Decompress(pcAddr);

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@@ -36,7 +36,7 @@ void OverworldEditor::Update() {
if (rom_.isLoaded()) { if (rom_.isLoaded()) {
if (!all_graphics_loaded_) { if (!all_graphics_loaded_) {
LoadGraphics(); LoadGraphics();
overworld_.Load(rom_); //overworld_.Load(rom_);
all_graphics_loaded_ = true; all_graphics_loaded_ = true;
} }
} }

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@@ -11,16 +11,16 @@ namespace Graphics {
int GetPCGfxAddress(char *romData, char id) { int GetPCGfxAddress(char *romData, char id) {
char **info1 = new char *[255]; char **info1 = new char *[255];
int gfxPointer1 = int gfxPointer1 =
lorom_snes_to_pc((romData[Core::Constants::gfx_1_pointer + 1] << 8) + lorom_snes_to_pc((romData[core::Constants::gfx_1_pointer + 1] << 8) +
(romData[Core::Constants::gfx_1_pointer]), (romData[core::Constants::gfx_1_pointer]),
info1); info1);
int gfxPointer2 = int gfxPointer2 =
lorom_snes_to_pc((romData[Core::Constants::gfx_2_pointer + 1] << 8) + lorom_snes_to_pc((romData[core::Constants::gfx_2_pointer + 1] << 8) +
(romData[Core::Constants::gfx_2_pointer]), (romData[core::Constants::gfx_2_pointer]),
info1); info1);
int gfxPointer3 = int gfxPointer3 =
lorom_snes_to_pc((romData[Core::Constants::gfx_3_pointer + 1] << 8) + lorom_snes_to_pc((romData[core::Constants::gfx_3_pointer + 1] << 8) +
(romData[Core::Constants::gfx_3_pointer]), (romData[core::Constants::gfx_3_pointer]),
info1); info1);
char gfxGamePointer1 = romData[gfxPointer1 + id]; char gfxGamePointer1 = romData[gfxPointer1 + id];
@@ -45,7 +45,7 @@ char *CreateAllGfxDataRaw(char *romData) {
unsigned int uncompressedSize = 0; unsigned int uncompressedSize = 0;
unsigned int compressedSize = 0; unsigned int compressedSize = 0;
for (int i = 0; i < Core::Constants::NumberOfSheets; i++) { for (int i = 0; i < core::Constants::NumberOfSheets; i++) {
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites (i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
(i >= 127 && i <= 217) // Compressed 3bpp sprites (i >= 127 && i <= 217) // Compressed 3bpp sprites
@@ -53,15 +53,15 @@ char *CreateAllGfxDataRaw(char *romData) {
// uncompressed sheets // uncompressed sheets
if (i >= 115 && i <= 126) { if (i >= 115 && i <= 126) {
data = new char[Core::Constants::Uncompressed3BPPSize]; data = new char[core::Constants::Uncompressed3BPPSize];
int startAddress = GetPCGfxAddress(romData, (char)i); int startAddress = GetPCGfxAddress(romData, (char)i);
for (int j = 0; j < Core::Constants::Uncompressed3BPPSize; j++) { for (int j = 0; j < core::Constants::Uncompressed3BPPSize; j++) {
data[j] = romData[j + startAddress]; data[j] = romData[j + startAddress];
} }
} else { } else {
data = alttp_decompress_gfx((char *)romData, data = alttp_decompress_gfx((char *)romData,
GetPCGfxAddress(romData, (char)i), GetPCGfxAddress(romData, (char)i),
Core::Constants::UncompressedSheetSize, core::Constants::UncompressedSheetSize,
&uncompressedSize, &compressedSize); &uncompressedSize, &compressedSize);
} }
@@ -82,7 +82,7 @@ void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
int sheetPosition = 0; int sheetPosition = 0;
// 8x8 tile // 8x8 tile
for (int s = 0; s < Core::Constants::NumberOfSheets; s++) // Per Sheet for (int s = 0; s < core::Constants::NumberOfSheets; s++) // Per Sheet
{ {
for (int j = 0; j < 4; j++) // Per Tile Line Y for (int j = 0; j < 4; j++) // Per Tile Line Y
{ {
@@ -160,9 +160,9 @@ void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
} }
if (isbpp3[s]) { if (isbpp3[s]) {
sheetPosition += Core::Constants::Uncompressed3BPPSize; sheetPosition += core::Constants::Uncompressed3BPPSize;
} else { } else {
sheetPosition += Core::Constants::UncompressedSheetSize; sheetPosition += core::Constants::UncompressedSheetSize;
} }
} }

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@@ -24,7 +24,7 @@ class Bitmap {
char *pixel_data_; char *pixel_data_;
}; };
static bool isbpp3[Core::Constants::NumberOfSheets]; static bool isbpp3[core::Constants::NumberOfSheets];
int GetPCGfxAddress(char *romData, char id); int GetPCGfxAddress(char *romData, char id);
char *CreateAllGfxDataRaw(char *romData); char *CreateAllGfxDataRaw(char *romData);

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,185 @@
#include "controller.h"
#include <SDL2/SDL.h>
#include <imgui/backends/imgui_impl_sdl.h>
#include <imgui/backends/imgui_impl_sdlrenderer.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <memory>
#include "Editor/editor.h"
namespace yaze {
namespace application {
namespace core {
bool Controller::isActive() const { return active_; }
void Controller::onEntry() {
CreateWindow();
CreateRenderer();
CreateGuiContext();
editor_.SetupScreen(sdl_renderer_);
ImGuiIO &io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
io.KeyMap[ImGuiKey_UpArrow] = SDL_GetScancodeFromKey(SDLK_UP);
io.KeyMap[ImGuiKey_DownArrow] = SDL_GetScancodeFromKey(SDLK_DOWN);
io.KeyMap[ImGuiKey_Tab] = SDL_GetScancodeFromKey(SDLK_TAB);
io.KeyMap[ImGuiKey_LeftCtrl] = SDL_GetScancodeFromKey(SDLK_LCTRL);
active_ = true;
}
void Controller::onInput() {
int wheel = 0;
int mouseX;
int mouseY;
SDL_Event event;
ImGuiIO &io = ImGui::GetIO();
const int buttons = SDL_GetMouseState(&mouseX, &mouseY);
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
case SDLK_DOWN:
case SDLK_RETURN:
case SDLK_BACKSPACE:
case SDLK_TAB:
io.KeysDown[event.key.keysym.scancode] =
(event.type == SDL_KEYDOWN);
break;
default:
break;
}
break;
case SDL_KEYUP: {
int key = event.key.keysym.scancode;
IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
io.KeysDown[key] = (event.type == SDL_KEYDOWN);
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
break;
}
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE:
quit();
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
io.DisplaySize.x = static_cast<float>(event.window.data1);
io.DisplaySize.y = static_cast<float>(event.window.data2);
break;
default:
break;
}
break;
case SDL_TEXTINPUT:
io.AddInputCharactersUTF8(event.text.text);
break;
case SDL_MOUSEWHEEL:
wheel = event.wheel.y;
break;
default:
break;
}
}
io.DeltaTime = 1.0f / 60.0f;
io.MousePos = ImVec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
io.MouseDown[0] = buttons & SDL_BUTTON(SDL_BUTTON_LEFT);
io.MouseDown[1] = buttons & SDL_BUTTON(SDL_BUTTON_RIGHT);
io.MouseWheel = static_cast<float>(wheel);
}
void Controller::onLoad() { editor_.UpdateScreen(); }
void Controller::doRender() {
SDL_RenderClear(sdl_renderer_.get());
ImGui::Render();
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
SDL_RenderPresent(sdl_renderer_.get());
}
void Controller::onExit() {
ImGui_ImplSDLRenderer_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_Quit();
}
void Controller::CreateWindow() {
if (SDL_Init(SDL_INIT_EVERYTHING)) {
SDL_Log("SDL_Init: %s\n", SDL_GetError());
} else {
sdl_window_ = std::unique_ptr<SDL_Window, sdl_deleter>(
SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
1200, // width, in pixels
800, // height, in pixels
SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL),
sdl_deleter());
}
}
void Controller::CreateRenderer() {
if (sdl_window_ == nullptr) {
SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
SDL_Quit();
} else {
sdl_renderer_ = std::unique_ptr<SDL_Renderer, sdl_deleter>(
SDL_CreateRenderer(
sdl_window_.get(), -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
sdl_deleter());
if (sdl_renderer_ == nullptr) {
SDL_Log("SDL_CreateRenderer: %s\n", SDL_GetError());
SDL_Quit();
} else {
SDL_SetRenderDrawBlendMode(sdl_renderer_.get(), SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(sdl_renderer_.get(), 0x00, 0x00, 0x00, 0x00);
}
}
}
void Controller::CreateGuiContext() {
// Create the ImGui and ImPlot contexts
ImGui::CreateContext();
// Initialize ImGui for SDL
ImGui_ImplSDL2_InitForSDLRenderer(sdl_window_.get(), sdl_renderer_.get());
ImGui_ImplSDLRenderer_Init(sdl_renderer_.get());
// Load available fonts
const ImGuiIO &io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("assets/Fonts/Karla-Regular.ttf", 14.0f);
// merge in icons from Google Material Design
static const ImWchar icons_ranges[] = {ICON_MIN_MD, 0xf900, 0};
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.GlyphOffset.y = 5.0f;
icons_config.GlyphMinAdvanceX = 13.0f;
icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF(FONT_ICON_FILE_NAME_MD, 18.0f, &icons_config,
icons_ranges);
io.Fonts->AddFontFromFileTTF("assets/Fonts/Roboto-Medium.ttf", 14.0f);
io.Fonts->AddFontFromFileTTF("assets/Fonts/Cousine-Regular.ttf", 14.0f);
io.Fonts->AddFontFromFileTTF("assets/Fonts/DroidSans.ttf", 16.0f);
// Set the default style
gui::ColorsYaze();
// Build a new ImGui frame
ImGui_ImplSDLRenderer_NewFrame();
ImGui_ImplSDL2_NewFrame(sdl_window_.get());
}
} // namespace core
} // namespace application
} // namespace yaze

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@@ -0,0 +1,55 @@
#ifndef YAZE_APPLICATION_CORE_CONTROLLER_H
#define YAZE_APPLICATION_CORE_CONTROLLER_H
#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
#include <imgui/backends/imgui_impl_sdl.h>
#include <imgui/backends/imgui_impl_sdlrenderer.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include "Editor/editor.h"
#include "gui/icons.h"
#include "gui/style.h"
int main(int argc, char **argv);
namespace yaze {
namespace application {
namespace core {
class Controller {
public:
Controller() = default;
bool isActive() const;
void onEntry();
void onInput();
void onLoad();
void doRender();
void onExit();
private:
void CreateWindow();
void CreateRenderer();
void CreateGuiContext();
inline void quit() { active_ = false; }
friend int ::main(int argc, char **argv);
struct sdl_deleter {
void operator()(SDL_Window *p) const { SDL_DestroyWindow(p); }
void operator()(SDL_Renderer *p) const { SDL_DestroyRenderer(p); }
void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
};
bool active_;
Editor::Editor editor_;
std::shared_ptr<SDL_Window> sdl_window_;
std::shared_ptr<SDL_Renderer> sdl_renderer_;
};
} // namespace Core
} // namespace application
} // namespace yaze
#endif // YAZE_APPLICATION_CORE_CONTROLLER_H

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@@ -0,0 +1,18 @@
#ifndef YAZE_APPLICATION_CONTROLLER_ENTRYPOINT_H
#define YAZE_APPLICATION_CONTROLLER_ENTRYPOINT_H
#include "controller.h"
int main(int argc, char** argv) {
yaze::application::core::Controller controller;
controller.onEntry();
while (controller.isActive()) {
controller.onInput();
controller.onLoad();
controller.doRender();
}
controller.onExit();
return EXIT_SUCCESS;
}
#endif // YAZE_APPLICATION_CONTROLLER_ENTRYPOINT_H