Add comprehensive tests for SnesColor and SnesPalette classes, including constructors, color addition, updating, sub-palettes, and iterator functionality; ensure proper behavior and state management in various scenarios.

This commit is contained in:
scawful
2025-04-17 22:12:14 -04:00
parent afab5900f7
commit 6c6f7a9581

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@@ -23,11 +23,29 @@ unsigned int test_convert(snes_color col) {
}
} // namespace
TEST(SnesPaletteTest, AddColor) {
yaze::gfx::SnesPalette palette;
// SnesColor Tests
TEST(SnesColorTest, DefaultConstructor) {
yaze::gfx::SnesColor color;
palette.AddColor(color);
ASSERT_EQ(palette.size(), 1);
EXPECT_EQ(color.rgb().x, 0.0f);
EXPECT_EQ(color.rgb().y, 0.0f);
EXPECT_EQ(color.rgb().z, 0.0f);
EXPECT_EQ(color.rgb().w, 0.0f);
EXPECT_EQ(color.snes(), 0);
}
TEST(SnesColorTest, RGBConstructor) {
ImVec4 rgb(1.0f, 0.5f, 0.25f, 1.0f);
yaze::gfx::SnesColor color(rgb);
EXPECT_EQ(color.rgb().x, rgb.x);
EXPECT_EQ(color.rgb().y, rgb.y);
EXPECT_EQ(color.rgb().z, rgb.z);
EXPECT_EQ(color.rgb().w, rgb.w);
}
TEST(SnesColorTest, SNESConstructor) {
uint16_t snes = 0x4210;
yaze::gfx::SnesColor color(snes);
EXPECT_EQ(color.snes(), snes);
}
TEST(SnesColorTest, ConvertRgbToSnes) {
@@ -91,5 +109,91 @@ TEST(SnesColorTest, Convert) {
EXPECT_THAT(data, ElementsAreArray(snes_string.data(), 10));
}
// SnesPalette Tests
TEST(SnesPaletteTest, DefaultConstructor) {
yaze::gfx::SnesPalette palette;
EXPECT_TRUE(palette.empty());
EXPECT_EQ(palette.size(), 0);
}
TEST(SnesPaletteTest, AddColor) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color;
palette.AddColor(color);
ASSERT_EQ(palette.size(), 1);
}
TEST(SnesPaletteTest, AddMultipleColors) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
palette.AddColor(color1);
palette.AddColor(color2);
ASSERT_EQ(palette.size(), 2);
}
TEST(SnesPaletteTest, UpdateColor) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
palette.AddColor(color1);
palette.UpdateColor(0, color2);
auto result = palette[0];
ASSERT_EQ(result.snes(), 0x7FFF);
}
TEST(SnesPaletteTest, SubPalette) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
yaze::gfx::SnesColor color3(0x1F1F);
palette.AddColor(color1);
palette.AddColor(color2);
palette.AddColor(color3);
auto sub = palette.sub_palette(1, 3);
ASSERT_EQ(sub.size(), 2);
auto result = sub[0];
ASSERT_EQ(result.snes(), 0x7FFF);
}
TEST(SnesPaletteTest, VectorConstructor) {
std::vector<yaze::gfx::SnesColor> colors = {yaze::gfx::SnesColor(0x4210),
yaze::gfx::SnesColor(0x7FFF)};
yaze::gfx::SnesPalette palette(colors);
ASSERT_EQ(palette.size(), 2);
}
TEST(SnesPaletteTest, Clear) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color(0x4210);
palette.AddColor(color);
ASSERT_EQ(palette.size(), 1);
palette.clear();
ASSERT_TRUE(palette.empty());
}
TEST(SnesPaletteTest, Iterator) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
palette.AddColor(color1);
palette.AddColor(color2);
int count = 0;
for (const auto& color : palette) {
EXPECT_TRUE(color.snes() == 0x4210 || color.snes() == 0x7FFF);
count++;
}
EXPECT_EQ(count, 2);
}
TEST(SnesPaletteTest, OperatorAccess) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color(0x4210);
palette.AddColor(color);
EXPECT_EQ(palette[0].snes(), 0x4210);
}
} // namespace test
} // namespace yaze