Fix large map highlight
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@@ -554,14 +554,10 @@ void OverworldEditor::CheckForOverworldEdits() {
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// User has selected a tile they want to draw from the blockset.
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if (!blockset_canvas_.points().empty() &&
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current_mode == EditingMode::DRAW_TILE) {
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// int x = blockset_canvas_.points().front().x / 32;
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// int y = blockset_canvas_.points().front().y / 32;
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// current_tile16_ = x + (y * 8);
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CheckForSelectRectangle();
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if (ow_map_canvas_.DrawTilePainter(tile16_individual_[current_tile16_],
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16)) {
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// Update the overworld map.
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DrawOverworldEdits();
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}
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}
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@@ -602,27 +598,26 @@ void OverworldEditor::CheckForCurrentMap() {
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// Calculate the index of the map in the `maps_bmp_` vector
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current_map_ = map_x + map_y * 8;
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int current_highlight = current_map_;
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int current_highlighted_map = current_map_;
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if (current_world_ == 1) {
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current_map_ += 0x40;
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} else if (current_world_ == 2) {
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current_map_ += 0x80;
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}
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// If the map has a parent, set the current_map_ to that parent map
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if (overworld_.overworld_map(current_map_)->IsLargeMap()) {
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current_parent_ = overworld_.overworld_map(current_map_)->Parent();
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}
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current_parent_ = overworld_.overworld_map(current_map_)->Parent();
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auto current_map_x = current_map_ % 8;
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auto current_map_y = current_map_ / 8;
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auto current_map_x = current_highlighted_map % 8;
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auto current_map_y = current_highlighted_map / 8;
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if (overworld_.overworld_map(current_map_)->IsLargeMap() ||
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overworld_.overworld_map(current_map_)->ParentIndex() != 0) {
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auto parent_map_x = current_parent_ % 8;
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auto parent_map_y = current_parent_ / 8;
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auto highlight_parent =
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overworld_.overworld_map(current_highlighted_map)->Parent();
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auto parent_map_x = highlight_parent % 8;
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auto parent_map_y = highlight_parent / 8;
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ow_map_canvas_.DrawOutline(parent_map_x * small_map_size,
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parent_map_x * small_map_size, large_map_size,
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parent_map_y * small_map_size, large_map_size,
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large_map_size);
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} else {
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ow_map_canvas_.DrawOutline(current_map_x * small_map_size,
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