Enhance CI testing framework and documentation

- Updated CI workflow to include the new MessageTest in core tests and refined additional unit tests for better information capture.
- Introduced a simplified CI test executable (`yaze_test_ci.cc`) to improve reliability by excluding ROM-dependent and E2E tests.
- Expanded documentation to detail the testing system, including categories, execution methods, and configuration options for local and CI environments.
- Improved CMake configuration to differentiate between minimal and full-featured test builds, ensuring appropriate test execution based on the build type.
This commit is contained in:
scawful
2025-09-28 15:17:38 -04:00
parent 90f8d8b915
commit 6cb10aac47
4 changed files with 320 additions and 54 deletions

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@@ -184,13 +184,13 @@ jobs:
# Test (stable core functionality only for CI) # Test (stable core functionality only for CI)
- name: Run Core Tests - name: Run Core Tests
working-directory: ${{ github.workspace }}/build working-directory: ${{ github.workspace }}/build
run: ctest --build-config ${{ env.BUILD_TYPE }} --output-on-failure -j1 -R "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest" run: ctest --build-config ${{ env.BUILD_TYPE }} --output-on-failure -j1 -R "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest|MessageTest"
# Run experimental tests separately (allowed to fail for information only) # Run additional unit tests (allowed to fail for information only)
- name: Run Additional Tests (Informational) - name: Run Additional Unit Tests (Informational)
working-directory: ${{ github.workspace }}/build working-directory: ${{ github.workspace }}/build
continue-on-error: true continue-on-error: true
run: ctest --build-config ${{ env.BUILD_TYPE }} --output-on-failure --parallel -E "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest|CpuTest|Spc700Test|ApuTest|MessageTest|.*IntegrationTest" run: ctest --build-config ${{ env.BUILD_TYPE }} --output-on-failure --parallel -R ".*Test" -E ".*RomTest.*|.*E2E.*|.*ZSCustomOverworld.*|.*IntegrationTest.*|CpuTest|Spc700Test|ApuTest"
# Package (only on successful builds) # Package (only on successful builds)
- name: Package artifacts - name: Package artifacts

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@@ -194,6 +194,125 @@ cmake --preset release # macOS
cmake -B build -DCMAKE_BUILD_TYPE=Release # All platforms cmake -B build -DCMAKE_BUILD_TYPE=Release # All platforms
``` ```
## Testing System
YAZE includes a comprehensive testing system with different test categories designed for various use cases:
### Test Categories
#### Unit Tests
- **Core functionality**: AsarWrapper, ROM operations, SNES tiles, palettes
- **Graphics**: Compression, tile unpacking, color conversion
- **Zelda3 components**: Message system, overworld, object parsing
- **Location**: `test/unit/`
#### Integration Tests
- **ASAR integration**: Assembly compilation and ROM patching
- **Editor integration**: Tile16 editor, dungeon editor
- **Location**: `test/integration/`
#### End-to-End (E2E) Tests
- **ROM-dependent tests**: Load, edit, save, reload, verify integrity
- **ZSCustomOverworld upgrade tests**: Vanilla → v2 → v3 upgrade paths
- **Location**: `test/e2e/`
### Running Tests
#### Local Development
```bash
# Run all tests
./build/test/yaze_test
# Run specific test categories
./build/test/yaze_test --unit
./build/test/yaze_test --integration
./build/test/yaze_test --e2e --rom-path zelda3.sfc
# Run with verbose output
./build/test/yaze_test --verbose
# Get help
./build/test/yaze_test --help
```
#### CI/CD Environment
The CI builds use a simplified test executable (`yaze_test_ci.cc`) that:
- Excludes ROM-dependent tests (no ROM files available)
- Excludes E2E tests (require actual ROM files)
- Focuses on unit tests and core functionality
- Uses minimal configuration for reliability
#### ROM-Dependent Tests
These tests require actual ROM files and are only available in local development:
```bash
# E2E ROM tests (requires zelda3.sfc)
./build/test/yaze_test --e2e --rom-path zelda3.sfc
# ZSCustomOverworld upgrade tests
./build/test/yaze_test --zscustomoverworld --rom-path zelda3.sfc
```
**Note**: ROM-dependent tests are automatically skipped in CI builds and minimal builds.
### Test Organization
```
test/
├── unit/ # Unit tests (CI-safe)
│ ├── core/ # Core functionality tests
│ ├── gfx/ # Graphics tests
│ └── zelda3/ # Zelda3-specific tests
├── integration/ # Integration tests (CI-safe)
├── e2e/ # End-to-end tests (ROM-dependent)
│ ├── rom_dependent/ # ROM load/save/edit tests
│ └── zscustomoverworld/ # Upgrade path tests
├── mocks/ # Mock objects for testing
├── assets/ # Test assets and ROMs
└── deprecated/ # Outdated tests (moved from emu/)
```
### Test Executables
#### Development Build (`yaze_test.cc`)
- Full argument parsing for AI agents
- SDL initialization for graphics tests
- Support for all test categories
- ROM path configuration
- Verbose output options
#### CI Build (`yaze_test_ci.cc`)
- Simplified main function
- No SDL initialization
- Automatic exclusion of ROM-dependent tests
- Minimal configuration for reliability
- Used when `YAZE_MINIMAL_BUILD=ON`
### Test Configuration
#### CMake Options
```bash
# Enable/disable test categories
-DYAZE_ENABLE_ROM_TESTS=ON # Enable ROM-dependent tests
-DYAZE_ENABLE_UI_TESTS=ON # Enable ImGui Test Engine
-DYAZE_ENABLE_EXPERIMENTAL_TESTS=ON # Enable experimental tests
-DYAZE_MINIMAL_BUILD=ON # Use CI test executable
```
#### Test Filters
The test system supports Google Test filters for selective execution:
```bash
# Run only core tests
./build/test/yaze_test --gtest_filter="*Core*"
# Exclude ROM tests
./build/test/yaze_test --gtest_filter="-*RomTest*"
# Run specific test suite
./build/test/yaze_test --gtest_filter="AsarWrapperTest.*"
```
## IDE Integration ## IDE Integration
### Visual Studio (Windows) ### Visual Studio (Windows)
@@ -284,6 +403,7 @@ The project includes several PowerShell and Batch scripts to streamline Windows
| CLI Tools | ✅ | ✅ | ❌ | | CLI Tools | ✅ | ✅ | ❌ |
| Test Suite | ✅ | ❌ | ✅ (limited) | | Test Suite | ✅ | ❌ | ✅ (limited) |
| UI Testing | ✅ | ❌ | ❌ | | UI Testing | ✅ | ❌ | ❌ |
| ROM Tests | ✅ | ❌ | ❌ |
## CMake Compatibility ## CMake Compatibility
@@ -312,11 +432,27 @@ cmake -B build \
### GitHub Actions Workflows ### GitHub Actions Workflows
The project includes three release workflows with different levels of complexity: The project includes comprehensive CI/CD workflows:
- **`release-simplified.yml`**: Fast, basic release builds - **`ci.yml`**: Multi-platform CI with test execution
- **`release.yml`**: Standard release builds with fallback mechanisms - **`release.yml`**: Automated release builds with packaging
- **`release-complex.yml`**: Comprehensive release builds with multiple fallback strategies
### Test Execution in CI
**CI Test Strategy:**
- **Core Tests**: Always run (AsarWrapper, SnesTile, Compression, SnesPalette, Hex, Message)
- **Unit Tests**: Run with `continue-on-error=true` for information
- **ROM Tests**: Automatically excluded (no ROM files available)
- **E2E Tests**: Automatically excluded (require ROM files)
**Test Filters in CI:**
```bash
# Core tests (must pass)
ctest -R "AsarWrapperTest|SnesTileTest|CompressionTest|SnesPaletteTest|HexTest|MessageTest"
# Additional unit tests (informational)
ctest -R ".*Test" -E ".*RomTest.*|.*E2E.*|.*ZSCustomOverworld.*|.*IntegrationTest.*"
```
### vcpkg Fallback Mechanisms ### vcpkg Fallback Mechanisms
@@ -414,6 +550,32 @@ python scripts/generate-vs-projects.py
.\scripts\setup-windows-dev.ps1 .\scripts\setup-windows-dev.ps1
``` ```
### Test Issues
**Test Discovery Failures:**
```bash
# Use CI test executable for minimal builds
cmake -B build -DYAZE_MINIMAL_BUILD=ON
cmake --build build
# Check test executable
./build/test/yaze_test --help
```
**ROM Test Failures:**
```bash
# Ensure ROM file exists
ls -la zelda3.sfc
# Run with explicit ROM path
./build/test/yaze_test --e2e --rom-path zelda3.sfc
```
**SDL Initialization Errors:**
- These are expected in CI builds
- Use minimal build configuration for CI compatibility
- For local development, ensure SDL2 is properly installed
### Architecture Errors (macOS) ### Architecture Errors (macOS)
```bash ```bash
# Clean and use ARM64-only preset # Clean and use ARM64-only preset
@@ -458,3 +620,8 @@ cmake --build build
- Check if vcpkg download failed (network issues) - Check if vcpkg download failed (network issues)
- The workflows automatically fall back to minimal builds - The workflows automatically fall back to minimal builds
- For persistent issues, check the workflow logs for specific error messages - For persistent issues, check the workflow logs for specific error messages
**Test Executable Issues:**
- Ensure the correct test executable is being used (CI vs development)
- Check that test filters are properly configured
- Verify that ROM-dependent tests are excluded in CI builds

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@@ -12,53 +12,106 @@ foreach (file
endforeach() endforeach()
# Main test executable with enhanced argument handling for AI agents # Main test executable with enhanced argument handling for AI agents
add_executable( # Use CI version for minimal builds, full version for development
yaze_test if(YAZE_MINIMAL_BUILD)
yaze_test.cc # CI/Minimal build: use simplified test executable
test_editor.cc add_executable(
test_editor.h yaze_test
testing.h yaze_test_ci.cc
test_utils.h test_editor.cc
test_editor.h
testing.h
test_utils.h
# Unit Tests # Unit Tests
unit/core/asar_wrapper_test.cc unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc unit/core/hex_test.cc
unit/rom/rom_test.cc unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc unit/gfx/snes_palette_test.cc
unit/zelda3/message_test.cc unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc unit/zelda3/dungeon_component_unit_test.cc
# Integration Tests # Integration Tests
integration/asar_integration_test.cc integration/asar_integration_test.cc
integration/asar_rom_test.cc integration/asar_rom_test.cc
integration/dungeon_editor_test.cc integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h integration/dungeon_editor_test.h
integration/editor/tile16_editor_test.cc integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h integration/editor/editor_integration_test.h
# E2E Tests # E2E Tests (excluded in CI builds)
e2e/rom_dependent/e2e_rom_test.cc e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Legacy Integration Tests (to be migrated) # Legacy Integration Tests (to be migrated)
unit/zelda3/comprehensive_integration_test.cc unit/zelda3/comprehensive_integration_test.cc
unit/zelda3/overworld_integration_test.cc unit/zelda3/overworld_integration_test.cc
unit/zelda3/dungeon_integration_test.cc unit/zelda3/dungeon_integration_test.cc
unit/zelda3/dungeon_editor_system_integration_test.cc unit/zelda3/dungeon_editor_system_integration_test.cc
unit/zelda3/dungeon_object_renderer_integration_test.cc unit/zelda3/dungeon_object_renderer_integration_test.cc
unit/zelda3/dungeon_object_renderer_mock_test.cc unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc unit/zelda3/dungeon_room_test.cc
) )
else()
# Development build: use full-featured test executable
add_executable(
yaze_test
yaze_test.cc
test_editor.cc
test_editor.h
testing.h
test_utils.h
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests (included in development builds)
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Legacy Integration Tests (to be migrated)
unit/zelda3/comprehensive_integration_test.cc
unit/zelda3/overworld_integration_test.cc
unit/zelda3/dungeon_integration_test.cc
unit/zelda3/dungeon_editor_system_integration_test.cc
unit/zelda3/dungeon_object_renderer_integration_test.cc
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
)
endif()
# Add vanilla value extraction utility (only for local development with ROM access) # Add vanilla value extraction utility (only for local development with ROM access)
if(NOT YAZE_MINIMAL_BUILD AND YAZE_ENABLE_ROM_TESTS) if(NOT YAZE_MINIMAL_BUILD AND YAZE_ENABLE_ROM_TESTS)

46
test/yaze_test_ci.cc Normal file
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@@ -0,0 +1,46 @@
// Simplified test executable for CI/CD builds
// This version removes complex argument parsing and SDL initialization
// to ensure reliable test discovery and execution in automated environments
#include <gtest/gtest.h>
#include <iostream>
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
int main(int argc, char* argv[]) {
// Initialize symbolizer for better error reporting
absl::InitializeSymbolizer(argv[0]);
// Configure failure signal handler to be less aggressive for CI
absl::FailureSignalHandlerOptions options;
options.symbolize_stacktrace = true;
options.use_alternate_stack = false;
options.alarm_on_failure_secs = false;
options.call_previous_handler = true;
options.writerfn = nullptr;
absl::InstallFailureSignalHandler(options);
// Initialize Google Test with minimal configuration
::testing::InitGoogleTest(&argc, argv);
// Set up basic test environment
::testing::FLAGS_gtest_color = "yes";
::testing::FLAGS_gtest_print_time = true;
// For CI builds, skip ROM-dependent tests by default
// These tests require actual ROM files which aren't available in CI
std::string filter = ::testing::GTEST_FLAG(filter);
if (filter.empty()) {
// Default filter for CI: exclude ROM-dependent and E2E tests
::testing::GTEST_FLAG(filter) = "-*RomTest*:-*E2E*:-*ZSCustomOverworld*";
}
std::cout << "Running YAZE tests in CI mode..." << std::endl;
std::cout << "Test filter: " << ::testing::GTEST_FLAG(filter) << std::endl;
// Run tests
int result = RUN_ALL_TESTS();
return result;
}