Enhance ScreenEditor: Refactor LoadDungeonMapTile16 to accept gfx data and bin mode, improve variable naming, and add functionality to load graphics from a BIN file
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@@ -10,6 +10,7 @@
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#include "absl/strings/str_format.h"
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#include "absl/strings/string_view.h"
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#include "app/core/constants.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/platform/renderer.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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@@ -133,7 +134,7 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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core::SnesToPc(ptr_gfx); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(
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ushort bossRoomD,
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ushort boss_room_d,
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rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(
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@@ -160,7 +161,6 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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// for each room on the floor
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for (int j = 0; j < 25; j++) {
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// rdata[j] = 0x0F;
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gdata[j] = 0xFF;
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rdata[j] = rom()->data()[pc_ptr + j + (i * 25)]; // Set the rooms
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@@ -178,7 +178,7 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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current_floor_rooms_d.push_back(rdata); // Add new floor data
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}
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dungeon_maps_.emplace_back(bossRoomD, nbr_floor_d, nbr_basement_d,
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dungeon_maps_.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d,
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current_floor_rooms_d, current_floor_gfx_d);
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}
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@@ -208,7 +208,8 @@ absl::Status ScreenEditor::SaveDungeonMaps() {
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::LoadDungeonMapTile16() {
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absl::Status ScreenEditor::LoadDungeonMapTile16(
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const std::vector<uint8_t>& gfx_data, bool bin_mode) {
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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for (int i = 0; i < 186; i++) {
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@@ -229,7 +230,11 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
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ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
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gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
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tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4);
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int sheet_offset = 212;
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if (bin_mode) {
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sheet_offset = 0;
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}
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tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset);
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}
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RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
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@@ -237,13 +242,11 @@ absl::Status ScreenEditor::LoadDungeonMapTile16() {
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Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
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for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
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if (tile16_individual_.count(i) == 0) {
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auto tile = tile16_sheet_.GetTile16(i);
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tile16_individual_[i] = tile;
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RETURN_IF_ERROR(tile16_individual_[i].ApplyPalette(
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*rom()->mutable_dungeon_palette(3)));
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Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
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}
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auto tile = tile16_sheet_.GetTile16(i);
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tile16_individual_[i] = tile;
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RETURN_IF_ERROR(
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tile16_individual_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3)));
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Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
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}
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return absl::OkStatus();
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@@ -255,10 +258,11 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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auto nbr_floors =
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current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
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for (int i = 0; i < nbr_floors; i++) {
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std::string tab_name = absl::StrFormat("Floor %d", i + 1);
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if (i >= current_dungeon.nbr_of_floor) {
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tab_name = absl::StrFormat("Basement %d",
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i - current_dungeon.nbr_of_floor + 1);
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int basement_num = current_dungeon.nbr_of_basement - i;
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std::string tab_name = absl::StrFormat("Basement %d", basement_num);
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if (i >= current_dungeon.nbr_of_basement) {
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tab_name = absl::StrFormat("Floor %d",
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i - current_dungeon.nbr_of_basement + 1);
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}
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if (ImGui::BeginTabItem(tab_name.c_str())) {
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@@ -315,37 +319,39 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
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const ImVec2 button_size = ImVec2(120, 0);
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// Add Floor Button
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if (ImGui::Button("Add Floor", ImVec2(100, 0)) &&
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if (ImGui::Button("Add Floor", button_size) &&
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current_dungeon.nbr_of_floor < 8) {
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current_dungeon.nbr_of_floor++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Floor", ImVec2(100, 0)) &&
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if (ImGui::Button("Remove Floor", button_size) &&
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current_dungeon.nbr_of_floor > 0) {
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current_dungeon.nbr_of_floor--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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// Add Basement Button
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if (ImGui::Button("Add Basement", ImVec2(110, 0)) &&
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if (ImGui::Button("Add Basement", button_size) &&
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current_dungeon.nbr_of_basement < 8) {
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current_dungeon.nbr_of_basement++;
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dungeon_map_labels_[selected_dungeon].emplace_back();
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}
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ImGui::SameLine();
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if (ImGui::Button("Remove Basement", ImVec2(110, 0)) &&
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if (ImGui::Button("Remove Basement", button_size) &&
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current_dungeon.nbr_of_basement > 0) {
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current_dungeon.nbr_of_basement--;
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dungeon_map_labels_[selected_dungeon].pop_back();
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}
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if (ImGui::Button("Copy Floor", ImVec2(100, 0))) {
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if (ImGui::Button("Copy Floor", button_size)) {
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copy_button_pressed = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Paste Floor", ImVec2(100, 0))) {
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if (ImGui::Button("Paste Floor", button_size)) {
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paste_button_pressed = true;
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}
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}
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@@ -353,7 +359,7 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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void ScreenEditor::DrawDungeonMapsEditor() {
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if (!dungeon_maps_loaded_) {
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if (LoadDungeonMaps().ok()) {
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if (LoadDungeonMapTile16().ok()) {
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if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
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sheets_.emplace(0, rom()->gfx_sheets()[212]);
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sheets_.emplace(1, rom()->gfx_sheets()[213]);
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sheets_.emplace(2, rom()->gfx_sheets()[214]);
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@@ -374,7 +380,10 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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"Thieves' Town", "Ice Palace", "Misery Mire",
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"Turtle Rock", "Ganon's Tower"};
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if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable)) {
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if (ImGui::BeginTable("DungeonMapsTable", 4,
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Hideable)) {
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ImGui::TableSetupColumn("Dungeon");
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ImGui::TableSetupColumn("Map");
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ImGui::TableSetupColumn("Rooms Gfx");
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@@ -408,6 +417,11 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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if (!tilesheet_canvas_.points().empty()) {
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selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
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(tilesheet_canvas_.points().front().y / 32) * 16;
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// Draw the selected tile
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if (!screen_canvas_.points().empty()) {
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dungeon_maps_[selected_dungeon]
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.floor_gfx[floor_number][selected_room] = selected_tile16_;
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}
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}
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}
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ImGui::EndChild();
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@@ -419,6 +433,33 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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tilemap_canvas_.DrawGrid();
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tilemap_canvas_.DrawOverlay();
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if (ImGui::Button("Load GFX from BIN file")) {
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std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog();
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if (!bin_file.empty()) {
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std::ifstream file(bin_file, std::ios::binary);
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if (file.is_open()) {
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// Read the gfx data into a buffer
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std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
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tile16_sheet_.clear();
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LoadDungeonMapTile16(converted_bin, true);
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sheets_.clear();
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std::vector<std::vector<uint8_t>> gfx_sheets;
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// Divide the bin into 4 sheets
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for (int i = 0; i < 4; i++) {
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gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
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converted_bin.begin() + ((i + 1) * 0x1000));
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sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i]));
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sheets_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::GetInstance().RenderBitmap(&sheets_[i]);
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}
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file.close();
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}
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}
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}
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ImGui::EndTable();
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}
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}
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@@ -64,7 +64,7 @@ class ScreenEditor : public SharedRom, public Editor {
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void DrawInventoryToolset();
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absl::Status LoadDungeonMaps();
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absl::Status LoadDungeonMapTile16();
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absl::Status LoadDungeonMapTile16(const std::vector<uint8_t>& gfx_data, bool bin_mode = false);
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void DrawDungeonMapsTabs();
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void DrawDungeonMapsEditor();
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