Enhance ScreenEditor: Refactor LoadDungeonMapTile16 to accept gfx data and bin mode, improve variable naming, and add functionality to load graphics from a BIN file
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@@ -64,7 +64,7 @@ class ScreenEditor : public SharedRom, public Editor {
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void DrawInventoryToolset();
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absl::Status LoadDungeonMaps();
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absl::Status LoadDungeonMapTile16();
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absl::Status LoadDungeonMapTile16(const std::vector<uint8_t>& gfx_data, bool bin_mode = false);
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void DrawDungeonMapsTabs();
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void DrawDungeonMapsEditor();
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