add SpriteInstruction class
This commit is contained in:
@@ -90,6 +90,64 @@ SpriteAction& SpriteAction::SetNextAction(const std::string& nextActionName) {
|
||||
|
||||
std::string SpriteAction::GetConfiguration() const { return ""; }
|
||||
|
||||
// ============================================================================
|
||||
|
||||
SpriteInstruction SpriteInstruction::PlayAnimation(int startFrame, int endFrame,
|
||||
int speed) {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::ApplySpeedTowardsPlayer(int speed) {
|
||||
SpriteInstruction instruction;
|
||||
instruction.SetConfiguration("JSL Sprite_ApplySpeedTowardsPlayer");
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::CheckDamageFromPlayer() {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::MoveXyz() {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::BounceFromTileCollision() {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::SetTimer(int timerId, int value) {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::Custom(const std::string& asmCode) {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::BehaveAsBarrier() {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
SpriteInstruction SpriteInstruction::JumpToFunction(
|
||||
const std::string& functionName) {
|
||||
SpriteInstruction instruction;
|
||||
|
||||
return instruction;
|
||||
}
|
||||
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
@@ -8,6 +8,31 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
|
||||
class SpriteInstruction {
|
||||
public:
|
||||
// Predefined instructions
|
||||
static SpriteInstruction PlayAnimation(int startFrame, int endFrame,
|
||||
int speed);
|
||||
static SpriteInstruction ApplySpeedTowardsPlayer(int speed);
|
||||
static SpriteInstruction CheckDamageFromPlayer();
|
||||
static SpriteInstruction MoveXyz();
|
||||
static SpriteInstruction BounceFromTileCollision();
|
||||
static SpriteInstruction SetTimer(int timerId, int value);
|
||||
static SpriteInstruction BehaveAsBarrier();
|
||||
static SpriteInstruction JumpToFunction(const std::string& functionName);
|
||||
|
||||
// Custom instruction
|
||||
static SpriteInstruction Custom(const std::string& asmCode);
|
||||
|
||||
// Get the instruction configuration
|
||||
std::string GetConfiguration() const { return instruction_; }
|
||||
void SetConfiguration(const std::string& instruction) {
|
||||
instruction_ = instruction;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string instruction_;
|
||||
};
|
||||
|
||||
class SpriteAction {
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user