refactor: Introduced a SessionCardRegistry and WindowDelegate for better session management in the editor.
Benefits: - Streamlines the build process by allowing for multiple Protobuf targets, enhancing compatibility and maintainability. - Improves session management capabilities within the editor, leading to a more organized and efficient user experience. - Enhance Protobuf target handling in CMake configuration - Updated CMake files to support multiple Protobuf targets, improving flexibility in linking. - Adjusted target link libraries across various components (yaze, yaze_core_lib, yaze_editor, etc.) to utilize the new
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@@ -31,7 +31,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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auto& card_manager = gui::EditorCardManager::Get();
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card_manager.RegisterCard({
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.card_id = "dungeon.control_panel",
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.card_id = MakeCardId("dungeon.control_panel"),
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.display_name = "Dungeon Controls",
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.icon = ICON_MD_CASTLE,
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.category = "Dungeon",
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@@ -41,7 +41,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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});
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card_manager.RegisterCard({
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.card_id = "dungeon.room_selector",
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.card_id = MakeCardId("dungeon.room_selector"),
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.display_name = "Room Selector",
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.icon = ICON_MD_LIST,
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.category = "Dungeon",
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@@ -51,7 +51,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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});
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card_manager.RegisterCard({
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.card_id = "dungeon.room_matrix",
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.card_id = MakeCardId("dungeon.room_matrix"),
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.display_name = "Room Matrix",
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.icon = ICON_MD_GRID_VIEW,
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.category = "Dungeon",
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@@ -61,7 +61,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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});
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card_manager.RegisterCard({
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.card_id = "dungeon.entrances",
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.card_id = MakeCardId("dungeon.entrances"),
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.display_name = "Entrances",
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.icon = ICON_MD_DOOR_FRONT,
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.category = "Dungeon",
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@@ -71,7 +71,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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});
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card_manager.RegisterCard({
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.card_id = "dungeon.room_graphics",
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.card_id = MakeCardId("dungeon.room_graphics"),
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.display_name = "Room Graphics",
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.icon = ICON_MD_IMAGE,
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.category = "Dungeon",
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@@ -81,7 +81,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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});
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card_manager.RegisterCard({
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.card_id = "dungeon.object_editor",
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.card_id = MakeCardId("dungeon.object_editor"),
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.display_name = "Object Editor",
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.icon = ICON_MD_CONSTRUCTION,
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.category = "Dungeon",
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@@ -91,7 +91,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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});
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card_manager.RegisterCard({
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.card_id = "dungeon.palette_editor",
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.card_id = MakeCardId("dungeon.palette_editor"),
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.display_name = "Palette Editor",
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.icon = ICON_MD_PALETTE,
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.category = "Dungeon",
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@@ -101,7 +101,7 @@ void DungeonEditorV2::Initialize(gfx::IRenderer* renderer, Rom* rom) {
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});
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card_manager.RegisterCard({
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.card_id = "dungeon.debug_controls",
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.card_id = MakeCardId("dungeon.debug_controls"),
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.display_name = "Debug Controls",
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.icon = ICON_MD_BUG_REPORT,
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.category = "Dungeon",
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