Add ImGui WidgetIdRegistry

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scawful
2025-10-02 09:49:14 -04:00
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# ImGui ID Management Analysis & Implementation Summary
**Date**: October 2, 2025
**Prepared for**: @scawful
**Topic**: GUI widget ID refactoring for z3ed test automation
## Executive Summary
I've completed a comprehensive analysis of YAZE's ImGui ID management and created a complete refactoring plan to enable better test automation and eliminate duplicate ID issues.
### Key Findings
1. **100+ uses of `##` prefix** - Creates unnamed widgets that are hard to reference from tests
2. **Potential ID conflicts** - Multiple widgets with same label (`##table`, `##canvas`) in different scopes
3. **No centralized registry** - Test automation has no way to discover available widgets
4. **Inconsistent naming** - No convention across editors
### Proposed Solution
**Hierarchical Widget ID System** with:
- Automatic ID scoping via RAII helpers
- Centralized widget registry for discovery
- Stable, predictable widget paths
- Machine-readable catalog for AI agents
**Example transformation**:
```cpp
// Before
if (ImGui::BeginChild("##Canvas", ...)) { }
// After
YAZE_WIDGET_SCOPE("Canvas");
if (ImGui::BeginChild("OverworldMap", ...)) {
YAZE_REGISTER_WIDGET(canvas, "OverworldMap");
// Widget path: Overworld/Main/Canvas/canvas:OverworldMap
}
```
## Deliverables Created
### 1. Comprehensive Design Document
**File**: `docs/z3ed/IMGUI_ID_MANAGEMENT_REFACTORING.md`
**Contents**:
- Current state analysis (100+ ##-prefixed widgets cataloged)
- Hierarchical ID scheme design
- 4-phase implementation plan (17-26 hours)
- Testing strategy
- Integration with z3ed agent workflow
- Backwards compatibility approach
**Key sections**:
- Pattern analysis of existing code
- Proposed naming convention: `<Editor>/<Tab>/<Section>/<WidgetType>:<Name>`
- Benefits for AI-driven automation
- Migration timeline and priorities
### 2. Core Infrastructure Implementation
**Files**:
- `src/app/gui/widget_id_registry.h` (177 lines)
- `src/app/gui/widget_id_registry.cc` (193 lines)
**Features**:
- `WidgetIdScope` - RAII helper for automatic ID push/pop
- `WidgetIdRegistry` - Singleton registry with discovery methods
- Thread-safe ID stack management
- Pattern matching for widget lookup
- YAML/JSON export for z3ed agent
**API Highlights**:
```cpp
// RAII scoping
YAZE_WIDGET_SCOPE("Overworld");
YAZE_WIDGET_SCOPE("Canvas");
// Widget registration
YAZE_REGISTER_WIDGET(button, "DrawTile");
// Discovery
auto matches = registry.FindWidgets("*/button:*");
std::string catalog = registry.ExportCatalog("yaml");
```
### 3. Documentation Updates
**Updated**: `docs/z3ed/README.md`
- Added new "Implementation Guides" section
- Updated documentation structure
- Cross-references to refactoring guide
## Implementation Plan Summary
### Phase 1: Core Infrastructure (2-3 hours) ⚡
**Priority**: P0 - Immediate
**Status**: Code complete, needs build integration
**Tasks**:
- ✅ Created WidgetIdScope RAII helper
- ✅ Created WidgetIdRegistry with discovery
- 📋 Add to CMake build system
- 📋 Write unit tests
### Phase 2: Overworld Editor Refactoring (3-4 hours)
**Priority**: P0 - This week
**Rationale**: Most complex, most tested, immediate value for E2E validation
**Tasks**:
- Add `YAZE_WIDGET_SCOPE` at function boundaries
- Replace `##name` with meaningful names
- Register all interactive widgets
- Test with z3ed agent test
### Phase 3: Test Harness Integration (1-2 hours)
**Priority**: P0 - This week
**Tasks**:
- Add `DiscoverWidgets` RPC to proto
- Update Click/Type/Assert handlers to use registry
- Add widget suggestions on lookup failures
- Test with grpcurl
### Phase 4: Gradual Migration (4-6 hours per editor)
**Priority**: P1-P2 - Next 2-3 weeks
**Order**:
1. Overworld Editor (P0)
2. Dungeon Editor (P1)
3. Palette Editor (P1)
4. Graphics Editor (P1)
5. Remaining editors (P2)
## Benefits for z3ed Agent Workflow
### 1. Stable Widget References
```bash
# Before: brittle string matching
z3ed agent test --prompt "Click button:Overworld"
# After: hierarchical path resolution
z3ed agent test --prompt "Click the DrawTile tool"
# Resolves to: Overworld/Main/Toolset/button:DrawTile
```
### 2. Widget Discovery for AI
```bash
z3ed agent describe --widgets --format yaml > docs/api/yaze-widgets.yaml
```
**Output includes**:
- Full widget paths
- Widget types (button, input, canvas, etc.)
- Hierarchical context (editor, tab, section)
- Available actions (click, type, drag, etc.)
### 3. Automated Test Generation
AI agents can:
- Query widget catalog to understand UI structure
- Generate commands with stable widget references
- Use partial matching for fuzzy lookups
- Get helpful suggestions when widgets not found
## Integration with Existing Work
### Complements IT-01 (ImGuiTestHarness)
- Test harness can now discover widgets dynamically
- Widget registry provides stable IDs for Click/Type/Assert RPCs
- Better error messages with suggested alternatives
### Enables IT-02 (CLI Agent Test)
- Natural language prompts can resolve to exact widget paths
- TestWorkflowGenerator can query available widgets
- LLM can read widget catalog to understand UI
### Supports E2E Validation
- Fixes window detection issues with proper ID scoping
- Eliminates duplicate ID warnings
- Provides foundation for comprehensive GUI testing
## Next Steps
### Immediate (Tonight/Tomorrow) - 3 hours
1. Add widget_id_registry to CMakeLists.txt
2. Write unit tests for WidgetIdScope and WidgetIdRegistry
3. Build and verify no compilation errors
### This Week - 6 hours
4. Refactor Overworld Editor (Phase 2)
- Start with DrawToolset() and DrawOverworldCanvas()
- Add scoping and registration
- Test with existing E2E tests
5. Integrate with test harness (Phase 3)
- Add DiscoverWidgets RPC
- Update Click handler to use registry
- Test widget discovery via grpcurl
### Next Week - 8 hours
6. Continue editor migration (Dungeon, Palette, Graphics)
7. Write comprehensive documentation
8. Update z3ed guides with widget path examples
## Success Metrics
**Technical**:
- ✅ Zero duplicate ImGui ID warnings
- ✅ All interactive widgets registered and discoverable
- ✅ Test automation can reference any widget
- ✅ No performance regression
**UX**:
- ✅ Natural language prompts work reliably
- ✅ Error messages suggest correct widget paths
- ✅ AI agents can understand UI structure
- ✅ Tests are maintainable across refactors
## Risk Mitigation
### Backwards Compatibility
- Fallback mechanism for legacy string lookups
- Gradual migration, no breaking changes
- Both systems work during transition
### Performance
- Registry overhead minimal (hash map lookup)
- Thread-local storage for ID stack
- Lazy registration (only interactive widgets)
### Maintenance
- RAII helpers prevent scope leaks
- Macros hide complexity from editor code
- Centralized registry simplifies updates
## Code Review Notes
### Design Decisions
**Why RAII for scoping?**
- Automatic push/pop prevents mistakes
- Matches ImGui's own ID scoping semantics
- Clean, exception-safe
**Why thread_local for ID stack?**
- ImGui contexts are per-thread
- Avoids race conditions
- Allows multiple test instances
**Why singleton for registry?**
- Single source of truth
- Easy access from any editor
- Matches ImGui's singleton pattern
**Why hierarchical paths?**
- Natural organization (editor/tab/section/widget)
- Easy to understand and remember
- Supports partial matching
- Mirrors filesystem conventions
### Future Enhancements
1. **Widget State Tracking**
- Track enabled/disabled state
- Track visibility
- Track value changes
2. **Action Recording**
- Record user interactions
- Generate tests from recordings
- Replay for regression testing
3. **Visual Tree Inspector**
- ImGui debug window showing widget hierarchy
- Click to highlight in UI
- Real-time registration updates
## References
**Related z3ed Documents**:
- [E6-z3ed-cli-design.md](E6-z3ed-cli-design.md) - Agent architecture
- [IT-01-QUICKSTART.md](IT-01-QUICKSTART.md) - Test harness usage
- [NEXT_PRIORITIES_OCT2.md](NEXT_PRIORITIES_OCT2.md) - Current priorities
- [PROJECT_STATUS_OCT2.md](PROJECT_STATUS_OCT2.md) - Project status
**ImGui Documentation**:
- [ImGui FAQ - Widget IDs](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-how-can-i-have-multiple-widgets-with-the-same-label)
- [ImGui Test Engine](https://github.com/ocornut/imgui_test_engine) - Reference implementation
---
**Prepared by**: GitHub Copilot
**Review Status**: Ready for implementation
**Estimated Total Effort**: 17-26 hours over 2-3 weeks
**Immediate Priority**: Phase 1 build integration (3 hours)