feat: Enhance DungeonCanvasViewer with Object Outline Filters and Context Menu Improvements
- Added a sub-menu for toggling visibility of object outlines based on type and layer, allowing for more granular control over displayed objects in the dungeon canvas. - Implemented checkboxes for filtering object outlines by type (Type 1, Type 2, Type 3) and layer (Layer 0, Layer 1, Layer 2) in the debug menu. - Updated the drawing logic to respect the new filtering options, ensuring only the selected objects are rendered on the canvas. - Improved the visibility of object ID labels by making them smaller and less obtrusive, enhancing the overall clarity of the canvas display.
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@@ -554,6 +554,15 @@ void Canvas::DrawContextMenu() {
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modals_->Render();
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}
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// CRITICAL: Render custom context menu items AFTER enhanced menu
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// Don't return early - we need to show custom items too!
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if (!context_menu_items_.empty() && ImGui::BeginPopupContextItem(context_id_.c_str())) {
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for (const auto& item : context_menu_items_) {
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DrawContextMenuItem(item);
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}
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ImGui::EndPopup();
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}
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return;
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}
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