Enhance Overworld and Tile16 editors with new features and UI improvements

- Added context-aware options in the EditorManager for refreshing overworld and dungeon data, improving user interaction.
- Streamlined the OverworldEditor by removing redundant menu bars and integrating refresh options directly into the context menu.
- Improved the Tile16Editor by scaling tile displays for better visibility and enhancing the blockset canvas functionality.
- Introduced new bitmap property dialogs in the Canvas class, allowing users to view and edit bitmap and palette properties directly from the context menu.
- Refactored various UI elements for consistency and clarity, enhancing overall user experience.
This commit is contained in:
scawful
2025-09-25 15:51:34 -04:00
parent dcb98f6a45
commit 6f906a020d
6 changed files with 270 additions and 162 deletions

View File

@@ -161,7 +161,7 @@ absl::Status Tile16Editor::UpdateBlockset() {
gui::EndPadding();
blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawTileSelector(32);
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, map_blockset_loaded_);
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, 2.0f);
blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay();
EndChild();
@@ -391,7 +391,8 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
// Display the current Tile16 at a larger size
auto texture = current_tile16_bmp_.texture();
if (texture) {
ImGui::Image((ImTextureID)(intptr_t)texture, ImVec2(128, 128));
// Scale the 16x16 tile to 256x256 for better visibility
ImGui::Image((ImTextureID)(intptr_t)texture, ImVec2(256, 256));
}
// Display information about the current Tile16