Enhance Overworld and Tile16 editors with new features and UI improvements

- Added context-aware options in the EditorManager for refreshing overworld and dungeon data, improving user interaction.
- Streamlined the OverworldEditor by removing redundant menu bars and integrating refresh options directly into the context menu.
- Improved the Tile16Editor by scaling tile displays for better visibility and enhancing the blockset canvas functionality.
- Introduced new bitmap property dialogs in the Canvas class, allowing users to view and edit bitmap and palette properties directly from the context menu.
- Refactored various UI elements for consistency and clarity, enhancing overall user experience.
This commit is contained in:
scawful
2025-09-25 15:51:34 -04:00
parent dcb98f6a45
commit 6f906a020d
6 changed files with 270 additions and 162 deletions

View File

@@ -85,7 +85,7 @@ class Tile16Editor : public gfx::GfxContext {
// Tile16 blockset for selecting the tile to edit
gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
gui::CanvasGridSize::k32x32};
gui::CanvasGridSize::k32x32,};
gfx::Bitmap tile16_blockset_bmp_;
// Canvas for editing the selected tile