Enhance Overworld and Tile16 editors with new features and UI improvements
- Added context-aware options in the EditorManager for refreshing overworld and dungeon data, improving user interaction. - Streamlined the OverworldEditor by removing redundant menu bars and integrating refresh options directly into the context menu. - Improved the Tile16Editor by scaling tile displays for better visibility and enhancing the blockset canvas functionality. - Introduced new bitmap property dialogs in the Canvas class, allowing users to view and edit bitmap and palette properties directly from the context menu. - Refactored various UI elements for consistency and clarity, enhancing overall user experience.
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@@ -85,7 +85,7 @@ class Tile16Editor : public gfx::GfxContext {
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// Tile16 blockset for selecting the tile to edit
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gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
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gui::CanvasGridSize::k32x32};
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gui::CanvasGridSize::k32x32,};
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gfx::Bitmap tile16_blockset_bmp_;
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// Canvas for editing the selected tile
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