Refactor OverworldEditor and Tile16Editor to use Tilemap instead of array of Bitmap

This commit is contained in:
scawful
2025-04-29 00:26:16 -04:00
parent 3dc8a1f0ee
commit 718a14ca62
7 changed files with 92 additions and 91 deletions

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@@ -1,626 +0,0 @@
#include "tile16_editor.h"
#include <future>
#include "absl/status/status.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "util/hex.h"
namespace yaze {
namespace editor {
using core::Renderer;
using namespace ImGui;
absl::Status Tile16Editor::Initialize(
const gfx::Bitmap &tile16_blockset_bmp, const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types) {
all_tiles_types_ = all_tiles_types;
current_gfx_bmp_.Create(current_gfx_bmp.width(), current_gfx_bmp.height(),
current_gfx_bmp.depth(), current_gfx_bmp.vector());
current_gfx_bmp_.SetPalette(current_gfx_bmp.palette());
core::Renderer::GetInstance().RenderBitmap(&current_gfx_bmp_);
tile16_blockset_bmp_.Create(
tile16_blockset_bmp.width(), tile16_blockset_bmp.height(),
tile16_blockset_bmp.depth(), tile16_blockset_bmp.vector());
tile16_blockset_bmp_.SetPalette(tile16_blockset_bmp.palette());
core::Renderer::GetInstance().RenderBitmap(&tile16_blockset_bmp_);
RETURN_IF_ERROR(LoadTile8());
// current_gfx_individual_ = gfx::ExtractTile8Bitmaps(
// current_gfx_bmp_, rom()->palette_group().overworld_main[0],
// current_palette_);
// for (auto &bmp : current_gfx_individual_) {
// core::Renderer::GetInstance().RenderBitmap(&bmp);
// }
// map_blockset_loaded_ = true;
ImVector<std::string> tile16_names;
for (int i = 0; i < 0x200; ++i) {
std::string str = util::HexByte(all_tiles_types_[i]);
tile16_names.push_back(str);
}
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
*tile8_source_canvas_.custom_labels_enabled() = true;
gui::AddTableColumn(tile_edit_table_, "##tile16ID",
[&]() { Text("Tile16 ID: %02X", current_tile16_); });
gui::AddTableColumn(tile_edit_table_, "##tile8ID",
[&]() { Text("Tile8 ID: %02X", current_tile8_); });
gui::AddTableColumn(tile_edit_table_, "##tile16Flip", [&]() {
Checkbox("X Flip", &x_flip);
Checkbox("Y Flip", &y_flip);
Checkbox("Priority", &priority_tile);
});
return absl::OkStatus();
}
absl::Status Tile16Editor::Update() {
if (!map_blockset_loaded_) {
return absl::InvalidArgumentError("Blockset not initialized, open a ROM.");
}
if (BeginMenuBar()) {
if (BeginMenu("View")) {
Checkbox("Show Collision Types",
tile8_source_canvas_.custom_labels_enabled());
EndMenu();
}
if (BeginMenu("Edit")) {
if (MenuItem("Copy Current Tile16")) {
RETURN_IF_ERROR(CopyTile16ToClipboard(current_tile16_));
}
if (MenuItem("Paste to Current Tile16")) {
RETURN_IF_ERROR(PasteTile16FromClipboard());
}
Separator();
if (MenuItem("Save to Scratch Space 1")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(0));
}
if (MenuItem("Save to Scratch Space 2")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(1));
}
if (MenuItem("Save to Scratch Space 3")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(2));
}
if (MenuItem("Save to Scratch Space 4")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(3));
}
Separator();
if (MenuItem("Load from Scratch Space 1")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(0));
}
if (MenuItem("Load from Scratch Space 2")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(1));
}
if (MenuItem("Load from Scratch Space 3")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(2));
}
if (MenuItem("Load from Scratch Space 4")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(3));
}
EndMenu();
}
if (BeginMenu("Help")) {
if (MenuItem("About Tile16 Editor")) {
OpenPopup("About Tile16 Editor");
}
EndMenu();
}
EndMenuBar();
}
// About popup
if (BeginPopupModal("About Tile16 Editor", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Tile16 Editor for Link to the Past");
Text("This editor allows you to edit 16x16 tiles used in the game.");
Text("Features:");
BulletText("Edit Tile16 graphics by placing 8x8 tiles in the quadrants");
BulletText("Copy and paste Tile16 graphics");
BulletText("Save and load Tile16 graphics to/from scratch space");
BulletText("Preview Tile16 graphics at a larger size");
Separator();
if (Button("Close")) {
CloseCurrentPopup();
}
EndPopup();
}
if (BeginTabBar("Tile16 Editor Tabs")) {
DrawTile16Editor();
RETURN_IF_ERROR(UpdateTile16Transfer());
EndTabBar();
}
return absl::OkStatus();
}
void Tile16Editor::DrawTile16Editor() {
if (BeginTabItem("Tile16 Editing")) {
if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Blockset", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x);
TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x);
TableHeadersRow();
TableNextRow();
TableNextColumn();
status_ = UpdateBlockset();
TableNextColumn();
status_ = UpdateTile16Edit();
EndTable();
}
EndTabItem();
}
}
absl::Status Tile16Editor::UpdateBlockset() {
gui::BeginPadding(2);
gui::BeginChildWithScrollbar("##Tile16EditorBlocksetScrollRegion");
blockset_canvas_.DrawBackground();
gui::EndPadding();
blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawTileSelector(32);
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, map_blockset_loaded_);
blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay();
EndChild();
if (!blockset_canvas_.points().empty()) {
notify_tile16.edit() = blockset_canvas_.GetTileIdFromMousePos();
notify_tile16.commit();
if (notify_tile16.modified()) {
current_tile16_ = notify_tile16.get();
current_tile16_bmp_ = (*tile16_individual_)[notify_tile16];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]);
Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
}
}
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
constexpr int tile8_size = 8;
constexpr int tile16_size = 16;
// Calculate the tile index for x and y based on the click_position
// Adjusting for Tile16 (16x16) which contains 4 Tile8 (8x8)
int tile_index_x = static_cast<int>(click_position.x) / tile8_size;
int tile_index_y = static_cast<int>(click_position.y) / tile8_size;
// Ensure we're within the bounds of the Tile16 (0-1 for both x and y)
tile_index_x = std::min(1, std::max(0, tile_index_x));
tile_index_y = std::min(1, std::max(0, tile_index_y));
// Calculate the pixel start position within the Tile16
// Each Tile8 is 8x8 pixels, so we multiply by 8 to get the pixel offset
int start_x = tile_index_x * tile8_size;
int start_y = tile_index_y * tile8_size;
// Draw the Tile8 to the correct position within the Tile16
for (int y = 0; y < tile8_size; ++y) {
for (int x = 0; x < tile8_size; ++x) {
// Calculate the pixel position in the Tile16 bitmap
int pixel_x = start_x + x;
int pixel_y = start_y + y;
int pixel_index = pixel_y * tile16_size + pixel_x;
// Calculate the pixel position in the Tile8 bitmap
int gfx_pixel_index = y * tile8_size + x;
// Apply flipping if needed
if (x_flip) {
gfx_pixel_index = y * tile8_size + (tile8_size - 1 - x);
}
if (y_flip) {
gfx_pixel_index = (tile8_size - 1 - y) * tile8_size + x;
}
if (x_flip && y_flip) {
gfx_pixel_index =
(tile8_size - 1 - y) * tile8_size + (tile8_size - 1 - x);
}
// Write the pixel to the Tile16 bitmap
current_tile16_bmp_.WriteToPixel(
pixel_index,
current_gfx_individual_[current_tile8_].data()[gfx_pixel_index]);
}
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTile16Edit() {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
// Create a more organized layout with tabs
if (BeginTabBar("Tile16EditorTabs")) {
// Main editing tab
if (BeginTabItem("Edit")) {
// Top section: Tile8 selector and Tile16 editor side by side
if (BeginTable("##Tile16EditorLayout", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
// Left column: Tile8 selector
TableSetupColumn("Tile8 Selector", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x * 0.6f);
// Right column: Tile16 editor
TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x * 0.4f);
TableHeadersRow();
TableNextRow();
// Tile8 selector column
TableNextColumn();
if (BeginChild("Tile8 Selector", ImVec2(0, 0x175), true)) {
tile8_source_canvas_.DrawBackground();
tile8_source_canvas_.DrawContextMenu();
if (tile8_source_canvas_.DrawTileSelector(32)) {
current_gfx_individual_[current_tile8_].SetPaletteWithTransparent(
ow_main_pal_group[0], current_palette_);
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
}
EndChild();
// Tile16 editor column
TableNextColumn();
if (BeginChild("Tile16 Editor", ImVec2(0, 0x175), true)) {
tile16_edit_canvas_.DrawBackground();
tile16_edit_canvas_.DrawContextMenu();
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
if (!tile8_source_canvas_.points().empty()) {
if (tile16_edit_canvas_.DrawTilePainter(
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
RETURN_IF_ERROR(DrawToCurrentTile16(
tile16_edit_canvas_.drawn_tile_position()));
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
tile16_edit_canvas_.DrawGrid();
tile16_edit_canvas_.DrawOverlay();
}
EndChild();
EndTable();
}
// Bottom section: Options and controls
Separator();
// Create a table for the options
if (BeginTable("##Tile16EditorOptions", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
// Left column: Tile properties
TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x * 0.5f);
// Right column: Actions
TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x * 0.5f);
TableHeadersRow();
TableNextRow();
// Properties column
TableNextColumn();
Text("Tile Properties:");
gui::DrawTable(tile_edit_table_);
// Palette selector
Text("Palette:");
gui::InputHexByte("Palette", &notify_palette.edit());
notify_palette.commit();
if (notify_palette.modified()) {
auto palette = palettesets_[current_palette_].main_;
auto value = notify_palette.get();
if (notify_palette.get() > 0x04 && notify_palette.get() < 0x06) {
palette = palettesets_[current_palette_].aux1;
value -= 0x04;
} else if (notify_palette.get() > 0x06) {
palette = palettesets_[current_palette_].aux2;
value -= 0x06;
}
if (value > 0x00) {
current_gfx_bmp_.SetPaletteWithTransparent(palette, value);
Renderer::GetInstance().UpdateBitmap(&current_gfx_bmp_);
current_tile16_bmp_.SetPaletteWithTransparent(palette, value);
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
// Actions column
TableNextColumn();
Text("Actions:");
// Clipboard actions
if (Button("Copy Current Tile16")) {
RETURN_IF_ERROR(CopyTile16ToClipboard(current_tile16_));
}
SameLine();
if (Button("Paste to Current Tile16")) {
RETURN_IF_ERROR(PasteTile16FromClipboard());
}
// Scratch space actions
Separator();
Text("Scratch Space:");
// Create a grid of 4 buttons for scratch space
for (int i = 0; i < 4; i++) {
if (i > 0) SameLine();
if (scratch_space_used_[i]) {
if (Button(("Slot " + std::to_string(i)).c_str())) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(i));
}
SameLine();
if (Button(("Clear##" + std::to_string(i)).c_str())) {
RETURN_IF_ERROR(ClearScratchSpace(i));
}
} else {
if (Button(("Empty##" + std::to_string(i)).c_str())) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(i));
}
}
}
EndTable();
}
EndTabItem();
}
// Preview tab
if (BeginTabItem("Preview")) {
if (BeginChild("Tile16Preview", ImVec2(0, 0), true)) {
// Display the current Tile16 at a larger size
auto texture = current_tile16_bmp_.texture();
if (texture) {
ImGui::Image((ImTextureID)(intptr_t)texture, ImVec2(128, 128));
}
// Display information about the current Tile16
Text("Tile16 ID: %02X", current_tile16_);
Text("Current Palette: %02X", current_palette_);
Text("X Flip: %s", x_flip ? "Yes" : "No");
Text("Y Flip: %s", y_flip ? "Yes" : "No");
Text("Priority: %s", priority_tile ? "Yes" : "No");
}
EndChild();
EndTabItem();
}
EndTabBar();
}
// The user selected a tile8
if (!tile8_source_canvas_.points().empty()) {
uint16_t x = tile8_source_canvas_.points().front().x / 16;
uint16_t y = tile8_source_canvas_.points().front().y / 16;
current_tile8_ = x + (y * 8);
current_gfx_individual_[current_tile8_].SetPaletteWithTransparent(
ow_main_pal_group[0], current_palette_);
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
}
return absl::OkStatus();
}
absl::Status Tile16Editor::LoadTile8() {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
current_gfx_individual_.reserve(1024);
std::vector<std::future<std::array<uint8_t, 0x40>>> futures;
for (int index = 0; index < 1024; index++) {
auto task_function = [&]() {
std::array<uint8_t, 0x40> tile_data;
// Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 8; ty++) {
for (int tx = 0; tx < 8; tx++) {
// Gfx is 16 sheets of 8x8 tiles ordered 16 wide by 4 tall
// Calculate the position in the tile data vector
int position = tx + (ty * 0x08);
// Calculate the position in the current gfx data
int num_columns = current_gfx_bmp_.width() / 8;
int x = (index % num_columns) * 8 + tx;
int y = (index / num_columns) * 8 + ty;
int gfx_position = x + (y * 0x100);
// Get the pixel value from the current gfx data
uint8_t value = current_gfx_bmp_.data()[gfx_position];
if (value & 0x80) {
value -= 0x88;
}
tile_data[position] = value;
}
}
return tile_data;
};
futures.emplace_back(std::async(std::launch::async, task_function));
}
for (auto &future : futures) {
future.wait();
auto tile_data = future.get();
current_gfx_individual_.emplace_back();
auto &tile_bitmap = current_gfx_individual_.back();
tile_bitmap.Create(0x08, 0x08, 0x08, tile_data);
tile_bitmap.SetPaletteWithTransparent(ow_main_pal_group[0],
current_palette_);
Renderer::GetInstance().RenderBitmap(&tile_bitmap);
}
map_blockset_loaded_ = true;
return absl::OkStatus();
}
absl::Status Tile16Editor::SetCurrentTile(int id) {
current_tile16_ = id;
current_tile16_bmp_ = (*tile16_individual_)[id];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]);
Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
return absl::OkStatus();
}
#pragma mark - Tile16Transfer
absl::Status Tile16Editor::UpdateTile16Transfer() {
if (BeginTabItem("Tile16 Transfer")) {
if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Current ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x / 2);
TableSetupColumn("Transfer ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x / 2);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
TableNextColumn();
RETURN_IF_ERROR(UpdateTransferTileCanvas());
EndTable();
}
EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTransferTileCanvas() {
// Create a button for loading another ROM
if (Button("Load ROM")) {
auto transfer_rom = std::make_unique<Rom>();
transfer_rom_ = transfer_rom.get();
auto file_name = core::FileDialogWrapper::ShowOpenFileDialog();
transfer_status_ = transfer_rom_->LoadFromFile(file_name);
transfer_started_ = true;
}
// TODO: Implement tile16 transfer
if (transfer_started_ && !transfer_blockset_loaded_) {
ASSIGN_OR_RETURN(transfer_gfx_, LoadAllGraphicsData(*transfer_rom_))
// Load the Link to the Past overworld.
PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
transfer_overworld_.set_current_map(0);
palette_ = transfer_overworld_.current_area_palette();
// Create the tile16 blockset image
Renderer::GetInstance().CreateAndRenderBitmap(
0x80, 0x2000, 0x80, transfer_overworld_.tile16_blockset_data(),
transfer_blockset_bmp_, palette_);
transfer_blockset_loaded_ = true;
}
// Create a canvas for holding the tiles which will be exported
gui::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
3);
return absl::OkStatus();
}
absl::Status Tile16Editor::CopyTile16ToClipboard(int tile_id) {
if (tile_id < 0 || tile_id >= zelda3::kNumTile16Individual) {
return absl::InvalidArgumentError("Invalid tile ID");
}
// Create a copy of the tile16 bitmap
clipboard_tile16_.Create(16, 16, 8, (*tile16_individual_)[tile_id].vector());
clipboard_tile16_.SetPalette((*tile16_individual_)[tile_id].palette());
core::Renderer::GetInstance().RenderBitmap(&clipboard_tile16_);
clipboard_has_data_ = true;
return absl::OkStatus();
}
absl::Status Tile16Editor::PasteTile16FromClipboard() {
if (!clipboard_has_data_) {
return absl::FailedPreconditionError("Clipboard is empty");
}
// Copy the clipboard data to the current tile16
current_tile16_bmp_.Create(16, 16, 8, clipboard_tile16_.vector());
current_tile16_bmp_.SetPalette(clipboard_tile16_.palette());
core::Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
return absl::OkStatus();
}
absl::Status Tile16Editor::SaveTile16ToScratchSpace(int slot) {
if (slot < 0 || slot >= 4) {
return absl::InvalidArgumentError("Invalid scratch space slot");
}
// Create a copy of the current tile16 bitmap
scratch_space_[slot].Create(16, 16, 8, current_tile16_bmp_.vector());
scratch_space_[slot].SetPalette(current_tile16_bmp_.palette());
core::Renderer::GetInstance().RenderBitmap(&scratch_space_[slot]);
scratch_space_used_[slot] = true;
return absl::OkStatus();
}
absl::Status Tile16Editor::LoadTile16FromScratchSpace(int slot) {
if (slot < 0 || slot >= 4) {
return absl::InvalidArgumentError("Invalid scratch space slot");
}
if (!scratch_space_used_[slot]) {
return absl::FailedPreconditionError("Scratch space slot is empty");
}
// Copy the scratch space data to the current tile16
current_tile16_bmp_.Create(16, 16, 8, scratch_space_[slot].vector());
current_tile16_bmp_.SetPalette(scratch_space_[slot].palette());
core::Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
return absl::OkStatus();
}
absl::Status Tile16Editor::ClearScratchSpace(int slot) {
if (slot < 0 || slot >= 4) {
return absl::InvalidArgumentError("Invalid scratch space slot");
}
scratch_space_used_[slot] = false;
return absl::OkStatus();
}
} // namespace editor
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
#define YAZE_APP_EDITOR_TILE16EDITOR_H
#include <array>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "util/notify.h"
namespace yaze {
namespace editor {
/**
* @brief Popup window to edit Tile16 data
*/
class Tile16Editor : public gfx::GfxContext, public SharedRom {
public:
Tile16Editor(
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual)
: tile16_individual_(tile16_individual) {}
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
absl::Status Update();
void DrawTile16Editor();
absl::Status UpdateTile16Transfer();
absl::Status UpdateBlockset();
absl::Status DrawToCurrentTile16(ImVec2 pos);
absl::Status UpdateTile16Edit();
absl::Status UpdateTransferTileCanvas();
absl::Status LoadTile8();
absl::Status SetCurrentTile(int id);
// New methods for clipboard and scratch space
absl::Status CopyTile16ToClipboard(int tile_id);
absl::Status PasteTile16FromClipboard();
absl::Status SaveTile16ToScratchSpace(int slot);
absl::Status LoadTile16FromScratchSpace(int slot);
absl::Status ClearScratchSpace(int slot);
private:
bool map_blockset_loaded_ = false;
bool transfer_started_ = false;
bool transfer_blockset_loaded_ = false;
bool x_flip = false;
bool y_flip = false;
bool priority_tile = false;
int tile_size;
int current_tile16_ = 0;
int current_tile8_ = 0;
uint8_t current_palette_ = 0;
// Clipboard for Tile16 graphics
gfx::Bitmap clipboard_tile16_;
bool clipboard_has_data_ = false;
// Scratch space for Tile16 graphics (4 slots)
std::array<gfx::Bitmap, 4> scratch_space_;
std::array<bool, 4> scratch_space_used_ = {false, false, false, false};
util::NotifyValue<uint32_t> notify_tile16;
util::NotifyValue<uint8_t> notify_palette;
std::array<uint8_t, 0x200> all_tiles_types_;
// Tile16 blockset for selecting the tile to edit
gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
gui::CanvasGridSize::k32x32};
gfx::Bitmap tile16_blockset_bmp_;
// Canvas for editing the selected tile
gui::Canvas tile16_edit_canvas_{"Tile16EditCanvas", ImVec2(0x40, 0x40),
gui::CanvasGridSize::k64x64};
gfx::Bitmap current_tile16_bmp_;
// Tile8 canvas to get the tile to drawing in the tile16_edit_canvas_
gui::Canvas tile8_source_canvas_{
"Tile8SourceCanvas",
ImVec2(gfx::kTilesheetWidth * 4, gfx::kTilesheetHeight * 0x10 * 4),
gui::CanvasGridSize::k32x32};
gfx::Bitmap current_gfx_bmp_;
gui::Canvas transfer_canvas_;
gfx::Bitmap transfer_blockset_bmp_;
gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ =
nullptr;
std::vector<gfx::Bitmap> current_gfx_individual_;
PaletteEditor palette_editor_;
gfx::SnesPalette palette_;
absl::Status status_;
Rom *transfer_rom_ = nullptr;
zelda3::Overworld transfer_overworld_{transfer_rom_};
std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
absl::Status transfer_status_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H