Refactor OverworldEditor and Tile16Editor to use Tilemap instead of array of Bitmap

This commit is contained in:
scawful
2025-04-29 00:26:16 -04:00
parent 3dc8a1f0ee
commit 718a14ca62
7 changed files with 92 additions and 91 deletions

View File

@@ -1,6 +1,7 @@
#ifndef YAZE_GUI_CANVAS_H
#define YAZE_GUI_CANVAS_H
#include "gfx/tilemap.h"
#define IMGUI_DEFINE_MATH_OPERATORS
#include <cstdint>
@@ -116,9 +117,11 @@ class Canvas : public SharedRom {
void DrawBitmapTable(const BitmapTable &gfx_bin);
void DrawBitmapGroup(std::vector<int> &group,
std::array<gfx::Bitmap, 4096> &tile16_individual_,
gfx::Tilemap &tilemap,
int tile_size, float scale = 1.0f);
bool DrawTilemapPainter(gfx::Tilemap &tilemap, int current_tile);
void DrawOutline(int x, int y, int w, int h);
void DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color);
void DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color);