Add scroll wheel support to input hex fields
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@@ -351,34 +351,44 @@ void OverworldEditor::DrawOverworldMapSettings() {
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ImGui::Combo("##world", ¤t_world_, kWorldList.data(), 3);
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TableNextColumn();
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ImGui::BeginGroup();
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gui::InputHexByte(
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"Gfx",
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overworld_.mutable_overworld_map(current_map_)->mutable_area_graphics(),
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kInputFieldSize);
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ImGui::EndGroup();
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TableNextColumn();
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ImGui::BeginGroup();
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gui::InputHexByte(
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"Palette",
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overworld_.mutable_overworld_map(current_map_)->mutable_area_palette(),
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kInputFieldSize);
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ImGui::EndGroup();
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TableNextColumn();
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ImGui::BeginGroup();
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gui::InputHexByte("Spr Gfx",
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overworld_.mutable_overworld_map(current_map_)
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->mutable_sprite_graphics(game_state_),
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kInputFieldSize);
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ImGui::EndGroup();
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TableNextColumn();
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ImGui::BeginGroup();
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gui::InputHexByte("Spr Palette",
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overworld_.mutable_overworld_map(current_map_)
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->mutable_sprite_palette(game_state_),
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kInputFieldSize);
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ImGui::EndGroup();
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TableNextColumn();
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ImGui::BeginGroup();
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gui::InputHexWord(
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"Msg Id",
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overworld_.mutable_overworld_map(current_map_)->mutable_message_id(),
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kInputFieldSize);
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kInputFieldSize + 20);
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ImGui::EndGroup();
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TableNextColumn();
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ImGui::SetNextItemWidth(100.f);
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@@ -707,16 +717,10 @@ void OverworldEditor::CheckForCurrentMap() {
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ow_map_canvas_.DrawOutline(parent_map_x * small_map_size,
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parent_map_x * small_map_size, large_map_size,
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large_map_size);
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// ow_map_canvas_.mutable_points()->push_back(
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// ImVec2(parent_map_x * small_map_size, parent_map_y *
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// small_map_size));
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} else {
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ow_map_canvas_.DrawOutline(current_map_x * small_map_size,
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current_map_y * small_map_size, small_map_size,
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small_map_size);
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// ow_map_canvas_.mutable_points()->push_back(
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// ImVec2(current_map_x * small_map_size, current_map_y *
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// small_map_size));
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}
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static int prev_map_;
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@@ -748,7 +752,7 @@ void OverworldEditor::DrawOverworldCanvas() {
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DrawOverworldEntrances(ow_map_canvas_.zero_point(),
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ow_map_canvas_.scrolling());
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DrawOverworldExits(ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling());
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if (flags()->kDrawOverworldSprites) {
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if (flags()->overworld.kDrawOverworldSprites) {
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DrawOverworldSprites();
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}
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CheckForCurrentMap();
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@@ -905,18 +909,13 @@ absl::Status OverworldEditor::LoadGraphics() {
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maps_bmp_[i], palette);
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}
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if (flags()->kDrawOverworldSprites) {
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if (flags()->overworld.kDrawOverworldSprites) {
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RETURN_IF_ERROR(LoadSpriteGraphics());
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}
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return absl::OkStatus();
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}
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absl::Status OverworldEditor::SaveOverworldMaps() {
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RETURN_IF_ERROR(overworld_.SaveOverworldMaps());
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return absl::OkStatus();
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}
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absl::Status OverworldEditor::LoadSpriteGraphics() {
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// Render the sprites for each Overworld map
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for (int i = 0; i < 3; i++)
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