Refactor Overworld Editor and enhance settings management for v3 features
- Removed the outdated ZEML layout file and associated references to streamline the OverworldEditor. - Introduced the OverworldEditorManager class to encapsulate v3 settings management, improving code organization and maintainability. - Updated the OverworldEditor to utilize ImGui for layout, enhancing user interaction and flexibility. - Enhanced the changelog with detailed descriptions of new features and improvements, including a comprehensive undo/redo system and advanced palette management. - Removed deprecated diagnostic patterns from the clangd configuration to improve code quality checks.
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@@ -150,9 +150,36 @@ class Overworld {
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absl::Status Save(Rom *rom);
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absl::Status SaveOverworldMaps();
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absl::Status SaveLargeMaps();
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absl::Status SaveLargeMapsExpanded();
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absl::Status SaveSmallAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
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int transition_target_north, int transition_target_west,
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int transition_pos_x, int transition_pos_y,
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int screen_change_1, int screen_change_2,
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int screen_change_3, int screen_change_4);
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absl::Status SaveLargeAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
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int transition_target_north, int transition_target_west,
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int transition_pos_x, int transition_pos_y,
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int screen_change_1, int screen_change_2,
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int screen_change_3, int screen_change_4);
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absl::Status SaveWideAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
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int transition_target_north, int transition_target_west,
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int transition_pos_x, int transition_pos_y,
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int screen_change_1, int screen_change_2,
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int screen_change_3, int screen_change_4);
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absl::Status SaveTallAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
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int transition_target_north, int transition_target_west,
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int transition_pos_x, int transition_pos_y,
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int screen_change_1, int screen_change_2,
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int screen_change_3, int screen_change_4);
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absl::Status SaveEntrances();
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absl::Status SaveExits();
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absl::Status SaveItems();
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absl::Status SaveMapOverlays();
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absl::Status SaveOverworldTilesType();
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absl::Status SaveCustomOverworldASM(bool enable_bg_color, bool enable_main_palette,
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bool enable_mosaic, bool enable_gfx_groups,
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bool enable_subscreen_overlay, bool enable_animated);
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absl::Status SaveAreaSpecificBGColors();
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absl::Status CreateTile32Tilemap();
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absl::Status SaveMap16Expanded();
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